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authorCampbell Barton <ideasman42@gmail.com>2010-09-01 07:02:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-09-01 07:02:30 +0400
commitafe5c536fa18fd2df8f84bfc23a3cbc6afcb6a3a (patch)
tree2a740402d670588f7a931d971e15c6f33ac4ad26 /release/scripts/io/export_ply.py
parent16d26b7eb12e600d312cff44f609ee01ae8cedb9 (diff)
moving import/export scripts into packages (just moving scripts, need to add __init__.py still, temp break import/exporters)
Diffstat (limited to 'release/scripts/io/export_ply.py')
-rw-r--r--release/scripts/io/export_ply.py281
1 files changed, 0 insertions, 281 deletions
diff --git a/release/scripts/io/export_ply.py b/release/scripts/io/export_ply.py
deleted file mode 100644
index f6b33239fe7..00000000000
--- a/release/scripts/io/export_ply.py
+++ /dev/null
@@ -1,281 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
-# Contributors: Bruce Merry, Campbell Barton
-
-import bpy
-
-"""
-This script exports Stanford PLY files from Blender. It supports normals,
-colours, and texture coordinates per face or per vertex.
-Only one mesh can be exported at a time.
-"""
-
-def rvec3d(v):
- return round(v[0], 6), round(v[1], 6), round(v[2], 6)
-
-
-def rvec2d(v):
- return round(v[0], 6), round(v[1], 6)
-
-
-def write(filename, scene, ob, \
- EXPORT_APPLY_MODIFIERS=True,\
- EXPORT_NORMALS=True,\
- EXPORT_UV=True,\
- EXPORT_COLORS=True):
-
- if not filename.lower().endswith('.ply'):
- filename += '.ply'
-
- if not ob:
- raise Exception("Error, Select 1 active object")
- return
-
- file = open(filename, 'w')
-
-
- #EXPORT_EDGES = Draw.Create(0)
- """
- is_editmode = Blender.Window.EditMode()
- if is_editmode:
- Blender.Window.EditMode(0, '', 0)
-
- Window.WaitCursor(1)
- """
- if scene.objects.active:
- bpy.ops.object.mode_set(mode='OBJECT')
-
- #mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn) # XXX
- if EXPORT_APPLY_MODIFIERS:
- mesh = ob.create_mesh(scene, True, 'PREVIEW')
- else:
- mesh = ob.data
-
- if not mesh:
- raise ("Error, could not get mesh data from active object")
- return
-
- # mesh.transform(ob.matrix_world) # XXX
-
- faceUV = (len(mesh.uv_textures) > 0)
- vertexUV = (len(mesh.sticky) > 0)
- vertexColors = len(mesh.vertex_colors) > 0
-
- if (not faceUV) and (not vertexUV):
- EXPORT_UV = False
- if not vertexColors:
- EXPORT_COLORS = False
-
- if not EXPORT_UV:
- faceUV = vertexUV = False
- if not EXPORT_COLORS:
- vertexColors = False
-
- if faceUV:
- active_uv_layer = mesh.uv_textures.active
- if not active_uv_layer:
- EXPORT_UV = False
- faceUV = None
- else:
- active_uv_layer = active_uv_layer.data
-
- if vertexColors:
- active_col_layer = mesh.vertex_colors.active
- if not active_col_layer:
- EXPORT_COLORS = False
- vertexColors = None
- else:
- active_col_layer = active_col_layer.data
-
- # incase
- color = uvcoord = uvcoord_key = normal = normal_key = None
-
- mesh_verts = mesh.vertices # save a lookup
- ply_verts = [] # list of dictionaries
- # vdict = {} # (index, normal, uv) -> new index
- vdict = [{} for i in range(len(mesh_verts))]
- ply_faces = [[] for f in range(len(mesh.faces))]
- vert_count = 0
- for i, f in enumerate(mesh.faces):
-
-
- smooth = f.use_smooth
- if not smooth:
- normal = tuple(f.normal)
- normal_key = rvec3d(normal)
-
- if faceUV:
- uv = active_uv_layer[i]
- uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
- if vertexColors:
- col = active_col_layer[i]
- col = col.color1, col.color2, col.color3, col.color4
-
- f_verts = f.vertices
-
- pf = ply_faces[i]
- for j, vidx in enumerate(f_verts):
- v = mesh_verts[vidx]
-
- if smooth:
- normal = tuple(v.normal)
- normal_key = rvec3d(normal)
-
- if faceUV:
- uvcoord = uv[j][0], 1.0 - uv[j][1]
- uvcoord_key = rvec2d(uvcoord)
- elif vertexUV:
- uvcoord = v.uvco[0], 1.0 - v.uvco[1]
- uvcoord_key = rvec2d(uvcoord)
-
- if vertexColors:
- color = col[j]
- color = int(color[0] * 255.0), int(color[1] * 255.0), int(color[2] * 255.0)
-
-
- key = normal_key, uvcoord_key, color
-
- vdict_local = vdict[vidx]
- pf_vidx = vdict_local.get(key) # Will be None initially
-
- if pf_vidx == None: # same as vdict_local.has_key(key)
- pf_vidx = vdict_local[key] = vert_count
- ply_verts.append((vidx, normal, uvcoord, color))
- vert_count += 1
-
- pf.append(pf_vidx)
-
- file.write('ply\n')
- file.write('format ascii 1.0\n')
- file.write('comment Created by Blender %s - www.blender.org, source file: %s\n' % (bpy.app.version_string, bpy.data.filepath.split('/')[-1].split('\\')[-1]))
-
- file.write('element vertex %d\n' % len(ply_verts))
-
- file.write('property float x\n')
- file.write('property float y\n')
- file.write('property float z\n')
-
- if EXPORT_NORMALS:
- file.write('property float nx\n')
- file.write('property float ny\n')
- file.write('property float nz\n')
- if EXPORT_UV:
- file.write('property float s\n')
- file.write('property float t\n')
- if EXPORT_COLORS:
- file.write('property uchar red\n')
- file.write('property uchar green\n')
- file.write('property uchar blue\n')
-
- file.write('element face %d\n' % len(mesh.faces))
- file.write('property list uchar uint vertex_indices\n')
- file.write('end_header\n')
-
- for i, v in enumerate(ply_verts):
- file.write('%.6f %.6f %.6f ' % tuple(mesh_verts[v[0]].co)) # co
- if EXPORT_NORMALS:
- file.write('%.6f %.6f %.6f ' % v[1]) # no
- if EXPORT_UV:
- file.write('%.6f %.6f ' % v[2]) # uv
- if EXPORT_COLORS:
- file.write('%u %u %u' % v[3]) # col
- file.write('\n')
-
- for pf in ply_faces:
- if len(pf) == 3:
- file.write('3 %d %d %d\n' % tuple(pf))
- else:
- file.write('4 %d %d %d %d\n' % tuple(pf))
-
- file.close()
- print("writing", filename, "done")
-
- if EXPORT_APPLY_MODIFIERS:
- bpy.data.meshes.remove(mesh)
-
- # XXX
- """
- if is_editmode:
- Blender.Window.EditMode(1, '', 0)
- """
-
-from bpy.props import *
-from io_utils import ExportHelper
-
-
-class ExportPLY(bpy.types.Operator, ExportHelper):
- '''Export a single object as a stanford PLY with normals, colours and texture coordinates.'''
- bl_idname = "export.ply"
- bl_label = "Export PLY"
-
- filename_ext = ".ply"
-
- # List of operator properties, the attributes will be assigned
- # to the class instance from the operator settings before calling.
-
- use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True)
- use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True)
- use_uvs = BoolProperty(name="UVs", description="Exort the active UV layer", default=True)
- use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True)
-
- @classmethod
- def poll(cls, context):
- return context.active_object != None
-
- def execute(self, context):
- filepath = self.properties.filepath
- filepath = bpy.path.ensure_ext(filepath, self.filename_ext)
-
- write(filepath, context.scene, context.active_object,\
- EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers,
- EXPORT_NORMALS=self.properties.use_normals,
- EXPORT_UV=self.properties.use_uvs,
- EXPORT_COLORS=self.properties.use_colors,
- )
-
- return {'FINISHED'}
-
- def draw(self, context):
- layout = self.layout
- props = self.properties
-
- row = layout.row()
- row.prop(props, "use_modifiers")
- row.prop(props, "use_normals")
- row = layout.row()
- row.prop(props, "use_uvs")
- row.prop(props, "use_colors")
-
-
-def menu_func(self, context):
- self.layout.operator(ExportPLY.bl_idname, text="Stanford (.ply)")
-
-
-def register():
- bpy.types.INFO_MT_file_export.append(menu_func)
-
-
-def unregister():
- bpy.types.INFO_MT_file_export.remove(menu_func)
-
-if __name__ == "__main__":
- register()