diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-10-31 16:31:23 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-10-31 16:31:23 +0300 |
commit | ea265fc69702566a846be3005d9fd814a10d7d54 (patch) | |
tree | 011f35edde76ca7519c6e4bfc9acb01c0d39774e /release/scripts/io/export_ply.py | |
parent | 85eb9d6a2f0a0d94f795fc5264670e85ad56992f (diff) |
change blender python interface for classes not to ise __idname__ rather bl_idname since __somename__ is for pythons internal use.
replacements...
"__idname__" -> "bl_idname"
"__props__" -> "bl_props"
"__label__" -> "bl_label"
"__register__" -> "bl_register"
"__undo__" -> "bl_undo"
"__space_type__" -> "bl_space_type"
"__default_closed__" -> "bl_default_closed"
"__region_type__" -> "bl_region_type"
"__context__" -> "bl_context"
"__show_header__" -> "bl_show_header"
"__URL__" -> "_url"
Diffstat (limited to 'release/scripts/io/export_ply.py')
-rw-r--r-- | release/scripts/io/export_ply.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/io/export_ply.py b/release/scripts/io/export_ply.py index 953ed4dc89e..67cd6a85599 100644 --- a/release/scripts/io/export_ply.py +++ b/release/scripts/io/export_ply.py @@ -233,13 +233,13 @@ def write(filename, scene, ob, \ class EXPORT_OT_ply(bpy.types.Operator): '''Export a single object as a stanford PLY with normals, colours and texture coordinates.''' - __idname__ = "export.ply" - __label__ = "Export PLY" + bl_idname = "export.ply" + bl_label = "Export PLY" # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. - __props__ = [ + bl_props = [ bpy.props.StringProperty(attr="path", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= ""), bpy.props.BoolProperty(attr="use_modifiers", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True), bpy.props.BoolProperty(attr="use_normals", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True), |