diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-08-24 02:16:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-08-24 02:16:45 +0400 |
commit | f6c323aa42e94c4750f52940b47a0d57b503c1b9 (patch) | |
tree | 486b03bf59d3e022443c8e290f354265d0126578 /release/scripts/io/export_ply.py | |
parent | 1be4eda552aa97aa5f5fe43fd34196c57425a7c2 (diff) |
- move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
...same for active_uv_texture. active_vertex_color, active_keyconfig,
- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
also have them return the newly created layer and dont set the layer active.
uvtex = mesh.uv_layers.new(name)
vcol = mesh.vertex_colors.new(name)
Diffstat (limited to 'release/scripts/io/export_ply.py')
-rw-r--r-- | release/scripts/io/export_ply.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/io/export_ply.py b/release/scripts/io/export_ply.py index 1a4fd7a6ff9..946be68ec41 100644 --- a/release/scripts/io/export_ply.py +++ b/release/scripts/io/export_ply.py @@ -129,7 +129,7 @@ def write(filename, scene, ob, \ vertexColors = False if faceUV: - active_uv_layer = mesh.active_uv_texture + active_uv_layer = mesh.uv_textures.active if not active_uv_layer: EXPORT_UV = False faceUV = None @@ -137,7 +137,7 @@ def write(filename, scene, ob, \ active_uv_layer = active_uv_layer.data if vertexColors: - active_col_layer = mesh.active_vertex_color + active_col_layer = mesh.vertex_colors.active if not active_col_layer: EXPORT_COLORS = False vertexColors = None |