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authorCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
commitf6c323aa42e94c4750f52940b47a0d57b503c1b9 (patch)
tree486b03bf59d3e022443c8e290f354265d0126578 /release/scripts/io/export_ply.py
parent1be4eda552aa97aa5f5fe43fd34196c57425a7c2 (diff)
- move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name)
Diffstat (limited to 'release/scripts/io/export_ply.py')
-rw-r--r--release/scripts/io/export_ply.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/io/export_ply.py b/release/scripts/io/export_ply.py
index 1a4fd7a6ff9..946be68ec41 100644
--- a/release/scripts/io/export_ply.py
+++ b/release/scripts/io/export_ply.py
@@ -129,7 +129,7 @@ def write(filename, scene, ob, \
vertexColors = False
if faceUV:
- active_uv_layer = mesh.active_uv_texture
+ active_uv_layer = mesh.uv_textures.active
if not active_uv_layer:
EXPORT_UV = False
faceUV = None
@@ -137,7 +137,7 @@ def write(filename, scene, ob, \
active_uv_layer = active_uv_layer.data
if vertexColors:
- active_col_layer = mesh.active_vertex_color
+ active_col_layer = mesh.vertex_colors.active
if not active_col_layer:
EXPORT_COLORS = False
vertexColors = None