diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-11-30 05:27:46 +0300 |
---|---|---|
committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-11-30 05:27:46 +0300 |
commit | 6d9c02be4cfd61b985af789e167f7fa78dbc0868 (patch) | |
tree | 1bb8758f454cb90e0659e6122f11ec13b02a7b3f /release/scripts/lightwave_export.py | |
parent | e4562134d28af07b6115436fdfaa4523020ea733 (diff) |
Scripts:
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py;
- Fixes by Campbell Barton: obj_import.py;
- Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9);
- Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py;
- Updates to all his import / export scripts (added doc data) by Anthony D'Agostino;
- Update to off_import: support for uv data, by Arne Schmitz.
BPython:
- Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9
- Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements.
- Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented).
Thanks to all coders mentioned above!
Diffstat (limited to 'release/scripts/lightwave_export.py')
-rw-r--r-- | release/scripts/lightwave_export.py | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/release/scripts/lightwave_export.py b/release/scripts/lightwave_export.py index 1df2cec66fa..99d7deab440 100644 --- a/release/scripts/lightwave_export.py +++ b/release/scripts/lightwave_export.py @@ -15,9 +15,28 @@ __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script exports meshes to LightWave file format. -Usage: +LightWave is a full-featured commercial modeling and rendering +application. The lwo file format is composed of 'chunks,' is well +defined, and easy to read and write. It is similar in structure to the +trueSpace cob format. -Select meshes to be exported and run this script from "File->Export" menu. +Usage:<br> + Select meshes to be exported and run this script from "File->Export" menu. + +Supported:<br> + UV Coordinates, Meshes, Materials, Material Indices, Specular +Highlights, and Vertex Colors. For added functionality, each object is +placed on its own layer. + +Missing:<br> + Not too much, I hope! :). + +Known issues:<br> + Empty objects crash has been fixed. + +Notes:<br> + For compatibility reasons, it also reads lwo files in the old LW +v5.5 format. """ # $Id$ |