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authorWillian Padovani Germano <wpgermano@gmail.com>2005-10-11 06:32:58 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-10-11 06:32:58 +0400
commitb970eadedfd9b70ba08a0c99e5f3fac3c31ec1e7 (patch)
treef8c2b04668ed3a951a98d8788d99fd49e9ff668e /release/scripts/lightwave_import.py
parent93a4f6a876108a4dbbcbdbb5be9f3d690519ab5b (diff)
Scripts:
- updating some bundled scripts, thanks to authors Jean-Michel Soler, Campbell Barton and Anthony D'Agostino. BPython: - removing wrong fix from BGL.c's glDrawPixels. note: applied guitargeek's setName patch to Blender.Key, but saw that he updated it with more functionality and assigned to stivs, so I won't commit this old version.
Diffstat (limited to 'release/scripts/lightwave_import.py')
-rw-r--r--release/scripts/lightwave_import.py1694
1 files changed, 1546 insertions, 148 deletions
diff --git a/release/scripts/lightwave_import.py b/release/scripts/lightwave_import.py
index 7e479536678..8680890b0ce 100644
--- a/release/scripts/lightwave_import.py
+++ b/release/scripts/lightwave_import.py
@@ -1,46 +1,22 @@
#!BPY
-
"""
-Name: 'LightWave (.lwo)...'
-Blender: 232
+Name: 'LightWave + Materials (.lwo)...'
+Blender: 237
Group: 'Import'
Tooltip: 'Import LightWave Object File Format (.lwo)'
"""
-__author__ = "Anthony D'Agostino (Scorpius)"
+__author__ = "Alessandro Pirovano, Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
-"Author's homepage, http://www.redrival.com/scorpius")
-__version__ = "Part of IOSuite 0.5"
-
-__bpydoc__ = """\
-This script imports LightWave files to Blender.
-
-LightWave is a full-featured commercial modeling and rendering
-application. The lwo file format is composed of 'chunks,' is well
-defined, and easy to read and write. It is similar in structure to the
-trueSpace cob format.
-
-Usage:<br>
- Execute this script from the "File->Import" menu and choose a LightWave
-file to open.
-
-Supported:<br>
- Meshes only.
-
-Missing:<br>
- Materials, UV Coordinates, and Vertex Color info will be ignored.
-
-Known issues:<br>
- Triangulation of convex polygons works fine, and uses a very simple
-fanning algorithm. Convex polygons (i.e., shaped like the letter "U")
-require a different algorithm, and will be triagulated incorrectly.
-
-Notes:<br>
- Also reads lwo files in the old LW v5.5 format.
-"""
+"Author's homepage, http://www.redrival.com/scorpius", "Author's homepage, http://uaraus.altervista.org")
-# $Id$
-#
+importername = "lwo_import 0.1.16"
+# +---------------------------------------------------------+
+# | Save your work before and after use. |
+# | Please report any useful comment to: |
+# | uaraus-dem@yahoo.it |
+# | Thanks |
+# +---------------------------------------------------------+
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
@@ -51,156 +27,1578 @@ Notes:<br>
# +---------------------------------------------------------+
# | Read and write LightWave Object File Format (*.lwo) |
# +---------------------------------------------------------+
+# +---------------------------------------------------------+
+# | Alessandro Pirovano tweaked starting on March 2005 |
+# | http://uaraus.altervista.org |
+# +---------------------------------------------------------+
+# +---------------------------------------------------------+
+# | Release log: |
+# | 0.1.16: fixed (try 2) texture offset calculations |
+# | added hint on axis mapping |
+# | added hint on texture blending mode |
+# | added hint on texture transparency setting |
+# | search images in original directory first |
+# | fixed texture order application |
+# | 0.1.15: added release log |
+# | fixed texture offset calculations (non-UV) |
+# | fixed reverting vertex order in face generation |
+# | associate texture on game-engine settings |
+# | vector math definitely based on mathutils |
+# | search images in "Images" and "../Images" dir |
+# | revised logging facility |
+# | fixed subsurf texture and material mappings |
+# | 0.1.14: patched missing mod_vector (not definitive) |
+# | 0.1.13: first public release |
+# +---------------------------------------------------------+
+
+#blender related import
+import Blender
+
+#iosuite related import
+try: #new naming
+ import meshtools as my_meshtools
+except ImportError: #fallback to the old one
+ print "using old mod_meshtools"
+ import mod_meshtools as my_meshtools
+
+#python specific modules import
+import struct, chunk, os, cStringIO, time, operator, copy
-import Blender, meshtools
-import struct, chunk, os, cStringIO, time, operator
+# ===========================================================
+# === Utility Preamble ======================================
+# ===========================================================
+
+textname = "lwo_log"
+#uncomment the following line to disable logging facility
+#textname = None 1
+
+# ===========================================================
+
+class dotext:
+
+ _NO = 0 #use internal to class only
+ LOG = 1 #write only to LOG
+ CON = 2 #write to both LOG and CONSOLE
+
+ def __init__(self, tname, where=LOG):
+ self.dwhere = where #defaults on console only
+ if (tname==None):
+ print "*** not using text object to log script"
+ self.txtobj = None
+ return
+ tlist = Blender.Text.get()
+ for i in range(len(tlist)):
+ if (tlist[i].getName()==tname):
+ tlist[i].clear()
+ #print tname, " text object found and cleared!"
+ self.txtobj = tlist[i]
+ return
+ #print tname, " text object not found and created!"
+ self.txtobj = Blender.Text.New(tname)
+ # end def __init__
+
+ def write(self, wstring, maxlen=100):
+ if (self.txtobj==None): return
+ while (1):
+ ll = len(wstring)
+ if (ll>maxlen):
+ self.txtobj.write((wstring[:maxlen]))
+ self.txtobj.write("\n")
+ wstring = (wstring[maxlen:])
+ else:
+ self.txtobj.write(wstring)
+ break
+ # end def write
+
+ def pstring(self, ppstring, where = _NO):
+ if where == dotext._NO: where = self.dwhere
+ if where == dotext.CON:
+ print ppstring
+ self.write(ppstring)
+ self.write("\n")
+ # end def pstring
+
+ def plist(self, pplist, where = _NO):
+ self.pprint ("list:[")
+ for pp in range(len(pplist)):
+ self.pprint ("[%d] -> %s" % (pp, pplist[pp]), where)
+ self.pprint ("]")
+ # end def plist
+
+ def pdict(self, pdict, where = _NO):
+ self.pprint ("dict:{", where)
+ for pp in pdict.keys():
+ self.pprint ("[%s] -> %s" % (pp, pdict[pp]), where)
+ self.pprint ("}")
+ # end def pdict
+
+ def pprint(self, parg, where = _NO):
+ if parg == None:
+ self.pstring("_None_", where)
+ elif type(parg) == type ([]):
+ self.plist(parg, where)
+ elif type(parg) == type ({}):
+ self.pdict(parg, where)
+ else:
+ self.pstring(parg, where)
+ # end def pprint
+
+ def logcon(self, parg):
+ self.pprint(parg, dotext.CON)
+ # end def logcon
+# endclass dotext
+
+tobj=dotext(textname)
+#uncomment the following line to log all messages on both console and logfile
+#tobj=dotext(textname,dotext.CON)
+
+
+# ===========================================================
+# === Main read functions ===================================
+# ===========================================================
# =============================
# === Read LightWave Format ===
# =============================
def read(filename):
- start = time.clock()
- file = open(filename, "rb")
-
- # === LWO header ===
- form_id, form_size, form_type = struct.unpack(">4s1L4s", file.read(12))
- if (form_type != "LWOB") and (form_type != "LWO2"):
- print "Can't read a file with the form_type:", form_type
- return
-
- objname = os.path.splitext(os.path.basename(filename))[0]
-
- while 1:
- try:
- lwochunk = chunk.Chunk(file)
- except EOFError:
- break
- if lwochunk.chunkname == "LAYR":
- objname = read_layr(lwochunk)
- elif lwochunk.chunkname == "PNTS": # Verts
- verts = read_verts(lwochunk)
- elif lwochunk.chunkname == "POLS" and form_type == "LWO2": # Faces v6.0
- faces = read_faces_6(lwochunk)
- meshtools.create_mesh(verts, faces, objname)
- elif lwochunk.chunkname == "POLS" and form_type == "LWOB": # Faces v5.5
- faces = read_faces_5(lwochunk)
- meshtools.create_mesh(verts, faces, objname)
- else: # Misc Chunks
- lwochunk.skip()
-
- Blender.Window.DrawProgressBar(1.0, "") # clear progressbar
- file.close()
- end = time.clock()
- seconds = " in %.2f %s" % (end-start, "seconds")
- if form_type == "LWO2": fmt = " (v6.0 Format)"
- if form_type == "LWOB": fmt = " (v5.5 Format)"
- message = "Successfully imported " + os.path.basename(filename) + fmt + seconds
- meshtools.print_boxed(message)
+ global tobj
+
+ tobj.logcon ("#####################################################################")
+ tobj.logcon ("This is: %s" % importername)
+ tobj.logcon ("Importing file:")
+ tobj.logcon (filename)
+ tobj.pprint ("#####################################################################")
+
+ start = time.clock()
+ file = open(filename, "rb")
+
+ # === LWO header ===
+ form_id, form_size, form_type = struct.unpack(">4s1L4s", file.read(12))
+ if (form_type == "LWOB"):
+ read_lwob(file, filename)
+ elif (form_type == "LWO2"):
+ read_lwo2(file, filename)
+ else:
+ tobj.logcon ("Can't read a file with the form_type: %s" %form_type)
+ return
+
+ Blender.Window.DrawProgressBar(1.0, "") # clear progressbar
+ file.close()
+ end = time.clock()
+ seconds = " in %.2f %s" % (end-start, "seconds")
+ if form_type == "LWO2": fmt = " (v6.0 Format)"
+ if form_type == "LWOB": fmt = " (v5.5 Format)"
+ message = "Successfully imported " + os.path.basename(filename) + fmt + seconds
+ #my_meshtools.print_boxed(message)
+ tobj.pprint ("#####################################################################")
+ tobj.logcon (message)
+ tobj.logcon ("#####################################################################")
+# enddef read
+
+
+# =================================
+# === Read LightWave 5.5 format ===
+# =================================
+def read_lwob(file, filename):
+ global tobj
+
+ tobj.logcon("LightWave 5.5 format")
+ objname = os.path.splitext(os.path.basename(filename))[0]
+
+ while 1:
+ try:
+ lwochunk = chunk.Chunk(file)
+ except EOFError:
+ break
+ if lwochunk.chunkname == "LAYR":
+ objname = read_layr(lwochunk)
+ elif lwochunk.chunkname == "PNTS": # Verts
+ verts = read_verts(lwochunk)
+ elif lwochunk.chunkname == "POLS": # Faces v5.5
+ faces = read_faces_5(lwochunk)
+ my_meshtools.create_mesh(verts, faces, objname)
+ else: # Misc Chunks
+ lwochunk.skip()
+ return
+# enddef read_lwob
+
+
+# =============================
+# === Read LightWave Format ===
+# =============================
+def read_lwo2(file, filename, typ="LWO2"):
+ global tobj
+
+ tobj.logcon("LightWave 6 (and above) format")
+
+ dir_part = Blender.sys.dirname(filename)
+ fname_part = Blender.sys.basename(filename)
+
+ #first initialization of data structures
+ defaultname = os.path.splitext(fname_part)[0]
+ tag_list = [] #tag list: global for the whole file?
+ surf_list = [] #surf list: global for the whole file?
+ clip_list = [] #clip list: global for the whole file?
+ object_index = 0
+ object_list = None
+ # init value is: object_list = [[None, {}, [], [], {}, {}, 0, {}, {}]]
+ #0 - objname #original name
+ #1 - obj_dict = {TAG} #objects created
+ #2 - verts = [] #object vertexes
+ #3 - faces = [] #object faces (associations poly -> vertexes)
+ #4 - obj_dim_dict = {TAG} #tuples size and pos in local object coords - used for NON-UV mappings
+ #5 - polytag_dict = {TAG} #tag to polygon mapping
+ #6 - patch_flag #0 = surf; 1 = patch (subdivision surface) - it was the image list
+ #7 - uvcoords_dict = {name} #uvmap coordinates (mixed mode per face/per vertex)
+ #8 - facesuv_dict = {name} #uvmap coordinates associations poly -> uv tuples
+
+ while 1:
+ try:
+ lwochunk = chunk.Chunk(file)
+ except EOFError:
+ break
+ tobj.pprint(" ")
+ if lwochunk.chunkname == "LAYR":
+ tobj.pprint("---- LAYR")
+ objname = read_layr(lwochunk)
+ tobj.pprint(objname)
+ if object_list == None:
+ object_list = [[objname, {}, [], [], {}, {}, 0, {}, {}]]
+ else:
+ object_list.append([objname, {}, [], [], {}, {}, 0, {}, {}])
+ object_index += 1
+ elif lwochunk.chunkname == "PNTS": # Verts
+ tobj.pprint("---- PNTS")
+ verts = read_verts(lwochunk)
+ object_list[object_index][2] = verts
+ elif lwochunk.chunkname == "VMAP": # MAPS (UV)
+ tobj.pprint("---- VMAP")
+ object_list[object_index][7], object_list[object_index][8] = read_vmap(object_list[object_index][7], object_list[object_index][8], object_list[object_index][3], len(object_list[object_index][2]), lwochunk)
+ elif lwochunk.chunkname == "VMAD": # MAPS (UV) per-face
+ tobj.pprint("---- VMAD")
+ object_list[object_index][7], object_list[object_index][8] = read_vmad(object_list[object_index][7], object_list[object_index][8], object_list[object_index][3], len(object_list[object_index][2]), lwochunk)
+ elif lwochunk.chunkname == "POLS": # Faces v6.0
+ tobj.pprint("-------- POLS(6)")
+ faces, flag = read_faces_6(lwochunk)
+ #flag is 0 for regular polygon, 1 for patches (= subsurf), 2 for anything else to be ignored
+ if flag<2:
+ if object_list[object_index][3] != []:
+ object_list.append([object_list[object_index][0], #update name
+ {}, #init
+ copy.deepcopy(object_list[object_index][2]), #same vertexes
+ [], #no faces
+ {}, #no need to copy - filled at runtime
+ {}, #polygon tagging will follow
+ flag, #patch flag
+ copy.deepcopy(object_list[object_index][7]), #same uvcoords
+ {}]) #no uv mapping
+ object_index += 1
+ #end if already has a face list
+ #update uv coords mapping if VMAP already encountered
+ for uvname in object_list[object_index][7]:
+ tobj.pprint("updating uv to face mapping for %s" % uvname)
+ object_list[object_index][8][uvname] = copy.deepcopy(faces)
+ object_list[object_index][3] = faces
+ objname = object_list[object_index][0]
+ if objname == None:
+ objname = defaultname
+ #end if processing a valid poly type
+ elif lwochunk.chunkname == "TAGS": # Tags
+ tobj.pprint("---- TAGS")
+ tag_list.extend(read_tags(lwochunk))
+ elif lwochunk.chunkname == "PTAG": # PTags
+ tobj.pprint("---- PTAG")
+ polytag_dict = read_ptags(lwochunk, tag_list)
+ for kk in polytag_dict.keys(): object_list[object_index][5][kk] = polytag_dict[kk]
+ elif lwochunk.chunkname == "SURF": # surfaces
+ tobj.pprint("---- SURF")
+ surf_list.append(read_surfs(lwochunk, surf_list, tag_list))
+ elif lwochunk.chunkname == "CLIP": # texture images
+ tobj.pprint("---- CLIP")
+ clip_list.append(read_clip(lwochunk))
+ tobj.pprint("read total %s clips" % len(clip_list))
+ else: # Misc Chunks
+ tobj.pprint("---- %s: skipping" % lwochunk.chunkname)
+ lwochunk.skip()
+ #uncomment here to log data structure as it is built
+ #tobj.pprint(object_list)
+
+ tobj.pprint ("\n#####################################################################")
+ tobj.pprint("Found %d objects:" % len(object_list))
+ tobj.pprint ("#####################################################################")
+ for objspec_list in object_list:
+ tobj.pprint ("\n#===================================================================#")
+ tobj.pprint("Processing Object: %s" % objspec_list[0])
+ tobj.pprint ("#===================================================================#")
+ objspec_list[3], objspec_list[5], objspec_list[8] = recalc_faces(objspec_list[2], objspec_list[3], objspec_list[5], objspec_list[8]) #recalculate faces, polytag_dict and uv_mapping get rid of faces fanning
+
+ create_objects(objspec_list)
+
+ if surf_list != []:
+ create_material(clip_list, surf_list, objspec_list, dir_part) #give it all the object
+ return
+# enddef read_lwo2
+
+
+
+
+
+
+# ===========================================================
+# === File reading routines =================================
+# ===========================================================
# ==================
# === Read Verts ===
# ==================
def read_verts(lwochunk):
- data = cStringIO.StringIO(lwochunk.read())
- numverts = lwochunk.chunksize/12
- #$verts = []
- verts = [None] * numverts
- for i in range(numverts):
- if not i%100 and meshtools.show_progress:
- Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
- x, y, z = struct.unpack(">fff", data.read(12))
- #$verts.append((x, z, y))
- verts[i] = (x, z, y)
- return verts
+ global tobj
+
+ data = cStringIO.StringIO(lwochunk.read())
+ numverts = lwochunk.chunksize/12
+ #$verts = []
+ verts = [None] * numverts
+ for i in range(numverts):
+ if not i%100 and my_meshtools.show_progress:
+ Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
+ x, y, z = struct.unpack(">fff", data.read(12))
+ verts[i] = (x, z, y)
+ tobj.pprint("read %d vertexes" % (i+1))
+ return verts
+# enddef read_verts
+
# =================
# === Read Name ===
# =================
+# modified to deal with odd lenght strings
def read_name(file):
- name = ""
- while 1:
- char = file.read(1)
- if char == "\0": break
- else: name += char
- return name
+ name = ""
+ while 1:
+ char = file.read(1)
+ if char == "\0": break
+ else: name += char
+ len_name = len(name) + 1 #count the trailing zero
+ if len_name%2==1:
+ char = file.read(1) #remove zero padding to even lenght
+ len_name += 1
+ return name, len_name
+
# ==================
# === Read Layer ===
# ==================
def read_layr(lwochunk):
- data = cStringIO.StringIO(lwochunk.read())
- idx, flags = struct.unpack(">hh", data.read(4))
- pivot = struct.unpack(">fff", data.read(12))
- layer_name = read_name(data)
- if not layer_name: layer_name = "No Name"
- return layer_name
+ data = cStringIO.StringIO(lwochunk.read())
+ idx, flags = struct.unpack(">hh", data.read(4))
+ pivot = struct.unpack(">fff", data.read(12))
+ layer_name, discard = read_name(data)
+ if not layer_name: layer_name = "NoName"
+ return layer_name
+# enddef read_layr
+
# ======================
# === Read Faces 5.5 ===
# ======================
def read_faces_5(lwochunk):
- data = cStringIO.StringIO(lwochunk.read())
- faces = []
- i = 0
- while i < lwochunk.chunksize:
- if not i%100 and meshtools.show_progress:
- Blender.Window.DrawProgressBar(float(i)/lwochunk.chunksize, "Reading Faces")
- facev = []
- numfaceverts, = struct.unpack(">H", data.read(2))
- for j in range(numfaceverts):
- index, = struct.unpack(">H", data.read(2))
- facev.append(index)
- facev.reverse()
- faces.append(facev)
- surfaceindex, = struct.unpack(">H", data.read(2))
- if surfaceindex < 0:
- print "detail polygons follow, error."
- return
- i += (4+numfaceverts*2)
- return faces
+ data = cStringIO.StringIO(lwochunk.read())
+ faces = []
+ i = 0
+ while i < lwochunk.chunksize:
+ if not i%100 and my_meshtools.show_progress:
+ Blender.Window.DrawProgressBar(float(i)/lwochunk.chunksize, "Reading Faces")
+ facev = []
+ numfaceverts, = struct.unpack(">H", data.read(2))
+ for j in range(numfaceverts):
+ index, = struct.unpack(">H", data.read(2))
+ facev.append(index)
+ facev.reverse()
+ faces.append(facev)
+ surfaceindex, = struct.unpack(">H", data.read(2))
+ if surfaceindex < 0:
+ tobj.logcon ("***Error. Referencing uncorrect surface index")
+ return
+ i += (4+numfaceverts*2)
+ return faces
+
# ==================================
# === Read Variable-Length Index ===
# ==================================
def read_vx(data):
- byte1, = struct.unpack(">B", data.read(1))
- if byte1 != 0xFF: # 2-byte index
- byte2, = struct.unpack(">B", data.read(1))
- index = byte1*256 + byte2
- index_size = 2
- else: # 4-byte index
- byte2, byte3, byte4 = struct.unpack(">3B", data.read(3))
- index = byte2*65536 + byte3*256 + byte4
- index_size = 4
- return index, index_size
+ byte1, = struct.unpack(">B", data.read(1))
+ if byte1 != 0xFF: # 2-byte index
+ byte2, = struct.unpack(">B", data.read(1))
+ index = byte1*256 + byte2
+ index_size = 2
+ else: # 4-byte index
+ byte2, byte3, byte4 = struct.unpack(">3B", data.read(3))
+ index = byte2*65536 + byte3*256 + byte4
+ index_size = 4
+ return index, index_size
+
+
+# ======================
+# === Read uvmapping ===
+# ======================
+def read_vmap(uvcoords_dict, facesuv_dict, faces, maxvertnum, lwochunk):
+ if maxvertnum == 0:
+ tobj.pprint ("Found VMAP but no vertexes to map!")
+ return uvcoords_dict, facesuv_dict
+ data = cStringIO.StringIO(lwochunk.read())
+ map_type = data.read(4)
+ if map_type != "TXUV":
+ tobj.pprint ("Reading VMAP: No Texture UV map Were Found. Map Type: %s" % map_type)
+ return uvcoords_dict, facesuv_dict
+ dimension, = struct.unpack(">H", data.read(2))
+ name, i = read_name(data) #i initialized with string lenght + zeros
+ tobj.pprint ("TXUV %d %s" % (dimension, name))
+ #my_uv_list = [None] * maxvertnum
+ my_uv_list = [(0.0, 0.0)] * maxvertnum #more safe to have some default coordinates to associate in any case?
+ while (i < lwochunk.chunksize - 6): #4+2 header bytes already read
+ vertnum, vnum_size = read_vx(data)
+ u, v = struct.unpack(">ff", data.read(8))
+ if vertnum >= maxvertnum:
+ tobj.pprint ("Hem: more uvmap than vertexes? ignoring uv data for vertex %d" % vertnum)
+ else:
+ my_uv_list[vertnum] = (u, v)
+ i += 8 + vnum_size
+ #end loop on uv pairs
+ uvcoords_dict[name] = my_uv_list
+ #this is a per-vertex mapping AND the uv tuple is vertex-ordered, so faces_uv is the same as faces
+ if faces == []:
+ tobj.pprint ("no faces read yet! delaying uv to face assignments")
+ facesuv_dict[name] = []
+ else:
+ #deepcopy so we could modify it without actually modify faces
+ tobj.pprint ("faces already present: proceeding with assignments")
+ facesuv_dict[name] = copy.deepcopy(faces)
+ return uvcoords_dict, facesuv_dict
+
+
+# ========================
+# === Read uvmapping 2 ===
+# ========================
+def read_vmad(uvcoords_dict, facesuv_dict, faces, maxvertnum, lwochunk):
+ maxfacenum = len(faces)
+ if maxvertnum == 0 or maxfacenum == 0:
+ tobj.pprint ("Found VMAD but no vertexes to map!")
+ return uvcoords_dict, facesuv_dict
+ data = cStringIO.StringIO(lwochunk.read())
+ map_type = data.read(4)
+ if map_type != "TXUV":
+ tobj.pprint ("Reading VMAD: No Texture UV map Were Found. Map Type: %s" % map_type)
+ return uvcoords_dict, facesuv_dict
+ dimension, = struct.unpack(">H", data.read(2))
+ name, i = read_name(data) #i initialized with string lenght + zeros
+ tobj.pprint ("TXUV %d %s" % (dimension, name))
+ if uvcoords_dict.has_key(name):
+ my_uv_list = uvcoords_dict[name] #update existing
+ my_facesuv_list = facesuv_dict[name]
+ else:
+ my_uv_list = [(0.0, 0.0)] * maxvertnum #start a brand new: this could be made more smart
+ my_facesuv_list = copy.deepcopy(faces)
+ #end variable initialization
+ lastindex = len(my_uv_list) - 1
+ while (i < lwochunk.chunksize - 6): #4+2 header bytes already read
+ vertnum, vnum_size = read_vx(data)
+ i += vnum_size
+ polynum, vnum_size = read_vx(data)
+ i += vnum_size
+ u, v = struct.unpack(">ff", data.read(8))
+ if polynum >= maxfacenum or vertnum >= maxvertnum:
+ tobj.pprint ("Hem: more uvmap than vertexes? ignorig uv data for vertex %d" % vertnum)
+ else:
+ my_uv_list.append( (u,v) )
+ newindex = len(my_uv_list) - 1
+ for vi in range(len(my_facesuv_list[polynum])): #polynum starting from 1 or from 0?
+ if my_facesuv_list[polynum][vi] == vertnum:
+ my_facesuv_list[polynum][vi] = newindex
+ #end loop on current face vertexes
+ i += 8
+ #end loop on uv pairs
+ uvcoords_dict[name] = my_uv_list
+ facesuv_dict[name] = my_facesuv_list
+ tobj.pprint ("updated %d vertexes data" % (newindex-lastindex))
+ return uvcoords_dict, facesuv_dict
+
+
+# =================
+# === Read tags ===
+# =================
+def read_tags(lwochunk):
+ data = cStringIO.StringIO(lwochunk.read())
+ tag_list = []
+ current_tag = ""
+ i = 0
+ while i < lwochunk.chunksize:
+ char = data.read(1)
+ if char == "\0":
+ tag_list.append(current_tag)
+ if (len(current_tag) % 2 == 0): char = data.read(1)
+ current_tag = ""
+ else:
+ current_tag += char
+ i += 1
+ tobj.pprint("read %d tags, list follows:" % len(tag_list))
+ tobj.pprint( tag_list)
+ return tag_list
+
+
+# ==================
+# === Read Ptags ===
+# ==================
+def read_ptags(lwochunk, tag_list):
+ data = cStringIO.StringIO(lwochunk.read())
+ polygon_type = data.read(4)
+ if polygon_type != "SURF":
+ tobj.pprint ("No Surf Were Found. Polygon Type: %s" % polygon_type)
+ return {}
+ ptag_dict = {}
+ i = 0
+ while(i < lwochunk.chunksize-4): #4 bytes polygon type already read
+ if not i%100 and my_meshtools.show_progress:
+ Blender.Window.DrawProgressBar(float(i)/lwochunk.chunksize, "Reading PTAGS")
+ poln, poln_size = read_vx(data)
+ i += poln_size
+ tag_index, = struct.unpack(">H", data.read(2))
+ if tag_index > (len(tag_list)):
+ tobj.pprint ("Reading PTAG: Surf belonging to undefined TAG: %d. Skipping" % tag_index)
+ return {}
+ i += 2
+ tag_key = tag_list[tag_index]
+ if not(ptag_dict.has_key(tag_key)):
+ ptag_dict[tag_list[tag_index]] = [poln]
+ else:
+ ptag_dict[tag_list[tag_index]].append(poln)
+ for i in ptag_dict.keys():
+ tobj.pprint ("read %d polygons belonging to TAG %s" % (len(ptag_dict[i]), i))
+ return ptag_dict
+
+
+
+# ==================
+# === Read Clips ===
+# ==================
+def read_clip(lwochunk):
+ clip_dict = {}
+ data = cStringIO.StringIO(lwochunk.read())
+ image_index, = struct.unpack(">L", data.read(4))
+ clip_dict['ID'] = image_index
+ i = 4
+ while(i < lwochunk.chunksize):
+ subchunkname, = struct.unpack("4s", data.read(4))
+ subchunklen, = struct.unpack(">H", data.read(2))
+ if subchunkname == "STIL":
+ tobj.pprint("-------- STIL")
+ clip_name, k = read_name(data)
+ #now split text independently from platform
+ #depend on the system where image was saved. NOT the one where the script is run
+ no_sep = "\\"
+ if Blender.sys.sep == no_sep: no_sep ="/"
+ if (no_sep in clip_name):
+ clip_name = clip_name.replace(no_sep, Blender.sys.sep)
+ short_name = Blender.sys.basename(clip_name)
+ if (clip_name == "") or (short_name == ""):
+ tobj.pprint ("Reading CLIP: Empty clip name not allowed. Skipping")
+ discard = data.read(subchunklen-k)
+ clip_dict['NAME'] = clip_name
+ clip_dict['BASENAME'] = short_name
+ elif subchunkname == "XREF": #cross reference another image
+ tobj.pprint("-------- XREF")
+ image_index, = struct.unpack(">L", data.read(4))
+ clip_name, k = read_name(data)
+ clip_dict['NAME'] = clip_name
+ clip_dict['XREF'] = image_index
+ elif subchunkname == "NEGA": #negate texture effect
+ tobj.pprint("-------- NEGA")
+ n, = struct.unpack(">H", data.read(2))
+ clip_dict['NEGA'] = n
+ else: # Misc Chunks
+ tobj.pprint("-------- SURF:%s: skipping" % subchunkname)
+ discard = data.read(subchunklen)
+ i = i + 6 + subchunklen
+ #end loop on surf chunks
+ tobj.pprint("read image:%s" % clip_dict)
+ return clip_dict
+
+
+# ===========================
+# === Read Surfaces Block ===
+# ===========================
+def read_surfblok(subchunkdata):
+ lenght = len(subchunkdata)
+ my_dict = {}
+ my_uvname = ""
+ data = cStringIO.StringIO(subchunkdata)
+ ##############################################################
+ # blok header sub-chunk
+ ##############################################################
+ subchunkname, = struct.unpack("4s", data.read(4))
+ subchunklen, = struct.unpack(">h", data.read(2))
+ accumulate_i = subchunklen + 6
+ if subchunkname != 'IMAP':
+ tobj.pprint("---------- SURF: BLOK: %s: block aborting" % subchunkname)
+ return {}, ""
+ tobj.pprint ("---------- IMAP")
+ ordinal, i = read_name(data)
+ my_dict['ORD'] = ordinal
+ my_dict['g_ORD'] = -1
+ my_dict['ENAB'] = True
+ while(i < subchunklen): # ---------left 6------------------------- loop on header parameters
+ sub2chunkname, = struct.unpack("4s", data.read(4))
+ sub2chunklen, = struct.unpack(">h", data.read(2))
+ i = i + 6 + sub2chunklen
+ if sub2chunkname == "CHAN":
+ tobj.pprint("------------ CHAN")
+ sub2chunkname, = struct.unpack("4s", data.read(4))
+ my_dict['CHAN'] = sub2chunkname
+ sub2chunklen -= 4
+ elif sub2chunkname == "ENAB": #only present if is to be disabled
+ tobj.pprint("------------ ENAB")
+ ena, = struct.unpack(">h", data.read(2))
+ my_dict['ENAB'] = ena
+ sub2chunklen -= 2
+ elif sub2chunkname == "NEGA": #only present if is to be enabled
+ tobj.pprint("------------ NEGA")
+ ena, = struct.unpack(">h", data.read(2))
+ if ena == 1:
+ my_dict['NEGA'] = ena
+ sub2chunklen -= 2
+ elif sub2chunkname == "OPAC": #only present if is to be disabled
+ tobj.pprint("------------ OPAC")
+ opa, = struct.unpack(">h", data.read(2))
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['OPAC'] = opa
+ my_dict['OPACVAL'] = s
+ sub2chunklen -= 6
+ elif sub2chunkname == "AXIS":
+ tobj.pprint("------------ AXIS")
+ ena, = struct.unpack(">h", data.read(2))
+ my_dict['DISPLAXIS'] = ena
+ sub2chunklen -= 2
+ else: # Misc Chunks
+ tobj.pprint("------------ SURF: BLOK: IMAP: %s: skipping" % sub2chunkname)
+ discard = data.read(sub2chunklen)
+ #end loop on blok header subchunks
+ ##############################################################
+ # blok attributes sub-chunk
+ ##############################################################
+ subchunkname, = struct.unpack("4s", data.read(4))
+ subchunklen, = struct.unpack(">h", data.read(2))
+ accumulate_i += subchunklen + 6
+ if subchunkname != 'TMAP':
+ tobj.pprint("---------- SURF: BLOK: %s: block aborting" % subchunkname)
+ return {}, ""
+ tobj.pprint ("---------- TMAP")
+ i = 0
+ while(i < subchunklen): # -----------left 6----------------------- loop on header parameters
+ sub2chunkname, = struct.unpack("4s", data.read(4))
+ sub2chunklen, = struct.unpack(">h", data.read(2))
+ i = i + 6 + sub2chunklen
+ if sub2chunkname == "CNTR":
+ tobj.pprint("------------ CNTR")
+ x, y, z = struct.unpack(">fff", data.read(12))
+ envelope, env_size = read_vx(data)
+ my_dict['CNTR'] = [x, y, z]
+ sub2chunklen -= (12+env_size)
+ elif sub2chunkname == "SIZE":
+ tobj.pprint("------------ SIZE")
+ x, y, z = struct.unpack(">fff", data.read(12))
+ envelope, env_size = read_vx(data)
+ my_dict['SIZE'] = [x, y, z]
+ sub2chunklen -= (12+env_size)
+ elif sub2chunkname == "ROTA":
+ tobj.pprint("------------ ROTA")
+ x, y, z = struct.unpack(">fff", data.read(12))
+ envelope, env_size = read_vx(data)
+ my_dict['ROTA'] = [x, y, z]
+ sub2chunklen -= (12+env_size)
+ elif sub2chunkname == "CSYS":
+ tobj.pprint("------------ CSYS")
+ ena, = struct.unpack(">h", data.read(2))
+ my_dict['CSYS'] = ena
+ sub2chunklen -= 2
+ else: # Misc Chunks
+ tobj.pprint("------------ SURF: BLOK: TMAP: %s: skipping" % sub2chunkname)
+ if sub2chunklen > 0:
+ discard = data.read(sub2chunklen)
+ #end loop on blok attributes subchunks
+ ##############################################################
+ # ok, now other attributes without sub_chunks
+ ##############################################################
+ while(accumulate_i < lenght): # ---------------------------------- loop on header parameters: lenght has already stripped the 6 bypes header
+ subchunkname, = struct.unpack("4s", data.read(4))
+ subchunklen, = struct.unpack(">H", data.read(2))
+ accumulate_i = accumulate_i + 6 + subchunklen
+ if subchunkname == "PROJ":
+ tobj.pprint("---------- PROJ")
+ p, = struct.unpack(">h", data.read(2))
+ my_dict['PROJ'] = p
+ subchunklen -= 2
+ elif subchunkname == "AXIS":
+ tobj.pprint("---------- AXIS")
+ a, = struct.unpack(">h", data.read(2))
+ my_dict['MAJAXIS'] = a
+ subchunklen -= 2
+ elif subchunkname == "IMAG":
+ tobj.pprint("---------- IMAG")
+ i, i_size = read_vx(data)
+ my_dict['IMAG'] = i
+ subchunklen -= i_size
+ elif subchunkname == "WRAP":
+ tobj.pprint("---------- WRAP")
+ ww, wh = struct.unpack(">hh", data.read(4))
+ #reduce width and height to just 1 parameter for both
+ my_dict['WRAP'] = max([ww,wh])
+ #my_dict['WRAPWIDTH'] = ww
+ #my_dict['WRAPHEIGHT'] = wh
+ subchunklen -= 4
+ elif subchunkname == "WRPW":
+ tobj.pprint("---------- WRPW")
+ w, = struct.unpack(">f", data.read(4))
+ my_dict['WRPW'] = w
+ envelope, env_size = read_vx(data)
+ subchunklen -= (env_size+4)
+ elif subchunkname == "WRPH":
+ tobj.pprint("---------- WRPH")
+ w, = struct.unpack(">f", data.read(4))
+ my_dict['WRPH'] = w
+ envelope, env_size = read_vx(data)
+ subchunklen -= (env_size+4)
+ elif subchunkname == "VMAP":
+ tobj.pprint("---------- VMAP")
+ vmp, i = read_name(data)
+ my_dict['VMAP'] = vmp
+ my_uvname = vmp
+ subchunklen -= i
+ else: # Misc Chunks
+ tobj.pprint("---------- SURF: BLOK: %s: skipping" % subchunkname)
+ if subchunklen > 0:
+ discard = data.read(subchunklen)
+ #end loop on blok subchunks
+ return my_dict, my_uvname
+
+
+# =====================
+# === Read Surfaces ===
+# =====================
+def read_surfs(lwochunk, surf_list, tag_list):
+ my_dict = {}
+ data = cStringIO.StringIO(lwochunk.read())
+ surf_name, i = read_name(data)
+ parent_name, j = read_name(data)
+ i += j
+ if (surf_name == "") or not(surf_name in tag_list):
+ tobj.pprint ("Reading SURF: Actually empty surf name not allowed. Skipping")
+ return {}
+ if (parent_name != ""):
+ parent_index = [x['NAME'] for x in surf_list].count(parent_name)
+ if parent_index >0:
+ my_dict = surf_list[parent_index-1]
+ my_dict['NAME'] = surf_name
+ tobj.pprint ("Surface data for TAG %s" % surf_name)
+ while(i < lwochunk.chunksize):
+ subchunkname, = struct.unpack("4s", data.read(4))
+ subchunklen, = struct.unpack(">H", data.read(2))
+ i = i + 6 + subchunklen #6 bytes subchunk header
+ if subchunkname == "COLR": #color: mapped on color
+ tobj.pprint("-------- COLR")
+ r, g, b = struct.unpack(">fff", data.read(12))
+ envelope, env_size = read_vx(data)
+ my_dict['COLR'] = [r, g, b]
+ subchunklen -= (12+env_size)
+ elif subchunkname == "DIFF": #diffusion: mapped on reflection (diffuse shader)
+ tobj.pprint("-------- DIFF")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['DIFF'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "SPEC": #specularity: mapped to specularity (spec shader)
+ tobj.pprint("-------- SPEC")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['SPEC'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "REFL": #reflection: mapped on raymirror
+ tobj.pprint("-------- REFL")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['REFL'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "TRNL": #translucency: mapped on same param
+ tobj.pprint("-------- TRNL")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['TRNL'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "GLOS": #glossiness: mapped on specularity hardness (spec shader)
+ tobj.pprint("-------- GLOS")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['GLOS'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "TRAN": #transparency: inverted and mapped on alpha channel
+ tobj.pprint("-------- TRAN")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['TRAN'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "LUMI": #luminosity: mapped on emit channel
+ tobj.pprint("-------- LUMI")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['LUMI'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "GVAL": #glow: mapped on add channel
+ tobj.pprint("-------- GVAL")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['GVAL'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "SMAN": #smoothing angle
+ tobj.pprint("-------- SMAN")
+ s, = struct.unpack(">f", data.read(4))
+ my_dict['SMAN'] = s
+ subchunklen -= 4
+ elif subchunkname == "SIDE": #double sided?
+ tobj.pprint("-------- SIDE") #if 1 side do not define key
+ s, = struct.unpack(">H", data.read(2))
+ if s == 3:
+ my_dict['SIDE'] = s
+ subchunklen -= 2
+ elif subchunkname == "RIND": #Refraction: mapped on IOR
+ tobj.pprint("-------- RIND")
+ s, = struct.unpack(">f", data.read(4))
+ envelope, env_size = read_vx(data)
+ my_dict['RIND'] = s
+ subchunklen -= (4+env_size)
+ elif subchunkname == "BLOK": #blocks
+ tobj.pprint("-------- BLOK")
+ rr, uvname = read_surfblok(data.read(subchunklen))
+ #paranoia setting: preventing adding an empty dict
+ if rr != {}:
+ if not(my_dict.has_key('BLOK')):
+ my_dict['BLOK'] = [rr]
+ else:
+ my_dict['BLOK'].append(rr)
+ if uvname != "":
+ my_dict['UVNAME'] = uvname #theoretically there could be a number of them: only one used per surf
+ subchunklen = 0 #force ending
+ else: # Misc Chunks
+ tobj.pprint("-------- SURF:%s: skipping" % subchunkname)
+ if subchunklen > 0:
+ discard = data.read(subchunklen)
+ #end loop on surf chunks
+ if my_dict.has_key('BLOK'):
+ my_dict['BLOK'].reverse()
+ return my_dict
+
+
+
+
+
+
+# ===========================================================
+# === Generation Routines ===================================
+# ===========================================================
+# ==================================================
+# === Compute vector distance between two points ===
+# ==================================================
+def dist_vector (head, tail): #vector from head to tail
+ return Blender.Mathutils.Vector([head[0] - tail[0], head[1] - tail[1], head[2] - tail[2]])
+
+
+# ================
+# === Find Ear ===
+# ================
+def find_ear(normal, list_dict, verts, face):
+ nv = len(list_dict['MF'])
+ #looping through vertexes trying to find an ear
+ #most likely in case of panic
+ mlc = 0
+ mla = 1
+ mlb = 2
+
+ for c in range(nv):
+ a = (c+1) % nv; b = (a+1) % nv
+
+ if list_dict['P'][a] > 0.0: #we have to start from a convex vertex
+ #if (list_dict['P'][a] > 0.0) and (list_dict['P'][b] <= 0.0): #we have to start from a convex vertex
+ mlc = c
+ mla = a
+ mlb = b
+ #tobj.pprint ("## mmindex: %s, %s, %s 'P': %s, %s, %s" % (c, a, b, list_dict['P'][c],list_dict['P'][a],list_dict['P'][b]))
+ #tobj.pprint (" ok, this one passed")
+ concave = 0
+ concave_inside = 0
+ for xx in range(nv): #looking for concave vertex
+ if (list_dict['P'][xx] <= 0.0) and (xx != b) and (xx != c): #cannot be a: it's convex
+ #ok, found concave vertex
+ concave = 1
+ #a, b, c, xx are all meta-meta vertex indexes
+ mva = list_dict['MF'][a] #meta-vertex-index
+ mvb = list_dict['MF'][b]
+ mvc = list_dict['MF'][c]
+ mvxx = list_dict['MF'][xx]
+ va = face[mva] #vertex
+ vb = face[mvb]
+ vc = face[mvc]
+ vxx = face[mvxx]
+
+ #Distances
+ d_ac_v = list_dict['D'][c]
+ d_ba_v = list_dict['D'][a]
+ d_cb_v = dist_vector(verts[vc], verts[vb])
+
+ #distance from triangle points
+ d_xxa_v = dist_vector(verts[vxx], verts[va])
+ d_xxb_v = dist_vector(verts[vxx], verts[vb])
+ d_xxc_v = dist_vector(verts[vxx], verts[vc])
+
+ #normals
+ n_xxa_v = Blender.Mathutils.CrossVecs(d_ba_v, d_xxa_v)
+ n_xxb_v = Blender.Mathutils.CrossVecs(d_cb_v, d_xxb_v)
+ n_xxc_v = Blender.Mathutils.CrossVecs(d_ac_v, d_xxc_v)
+
+ #how are oriented the normals?
+ p_xxa_v = Blender.Mathutils.DotVecs(normal, n_xxa_v)
+ p_xxb_v = Blender.Mathutils.DotVecs(normal, n_xxb_v)
+ p_xxc_v = Blender.Mathutils.DotVecs(normal, n_xxc_v)
+
+ #if normals are oriented all to same directions - so it is insida
+ if ((p_xxa_v > 0.0) and (p_xxb_v > 0.0) and (p_xxc_v > 0.0)) or ((p_xxa_v <= 0.0) and (p_xxb_v <= 0.0) and (p_xxc_v <= 0.0)):
+ #print "vertex %d: concave inside" % xx
+ concave_inside = 1
+ break
+ #endif found a concave vertex
+ #end loop looking for concave vertexes
+ if (concave == 0) or (concave_inside == 0):
+ #no concave vertexes in polygon (should not be): return immediately
+ #looped all concave vertexes and no one inside found
+ return [c, a, b]
+ #no convex vertex, try another one
+ #end loop to find a suitable base vertex for ear
+ #looped all candidate ears and find no-one suitable
+ tobj.pprint ("Reducing face: no valid ear found to reduce!")
+ return [mlc, mla, mlb] #uses most likely
+
+
+
+
+# ====================
+# === Reduce Faces ===
+# ====================
+# http://www-cgrl.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/cutting_ears.html per l'import
+def reduce_face(verts, face):
+ nv = len (face)
+ if nv == 3: return [[0,1,2]] #trivial decomposition list
+ list_dict = {}
+ #meta-vertex indexes
+ list_dict['MF'] = range(nv) # these are meta-vertex-indexes
+ list_dict['D'] = [None] * nv
+ list_dict['X'] = [None] * nv
+ list_dict['P'] = [None] * nv
+ #list of distances
+ for mvi in list_dict['MF']:
+ #vector between two vertexes
+ mvi_hiend = (mvi+1) % nv #last-to-first
+ vi_hiend = face[mvi_hiend] #vertex
+ vi = face[mvi]
+ list_dict['D'][mvi] = dist_vector(verts[vi_hiend], verts[vi])
+ #list of cross products - normals evaluated into vertexes
+ for vi in range(nv):
+ list_dict['X'][vi] = Blender.Mathutils.CrossVecs(list_dict['D'][vi], list_dict['D'][vi-1])
+ my_face_normal = Blender.Mathutils.Vector([list_dict['X'][0][0], list_dict['X'][0][1], list_dict['X'][0][2]])
+ #list of dot products
+ list_dict['P'][0] = 1.0
+ for vi in range(1, nv):
+ list_dict['P'][vi] = Blender.Mathutils.DotVecs(my_face_normal, list_dict['X'][vi])
+ #is there at least one concave vertex?
+ #one_concave = reduce(lambda x, y: (x) or (y<=0.0), list_dict['P'], 0)
+ one_concave = reduce(lambda x, y: (x) + (y<0.0), list_dict['P'], 0)
+ decomposition_list = []
+
+ while 1:
+ if nv == 3: break
+ if one_concave:
+ #look for triangle
+ ct = find_ear(my_face_normal, list_dict, verts, face)
+ mv0 = list_dict['MF'][ct[0]] #meta-vertex-index
+ mv1 = list_dict['MF'][ct[1]]
+ mv2 = list_dict['MF'][ct[2]]
+ #add the triangle to output list
+ decomposition_list.append([mv0, mv1, mv2])
+ #update data structures removing remove middle vertex from list
+ #distances
+ v0 = face[mv0] #vertex
+ v1 = face[mv1]
+ v2 = face[mv2]
+ list_dict['D'][ct[0]] = dist_vector(verts[v2], verts[v0])
+ #cross products
+ list_dict['X'][ct[0]] = Blender.Mathutils.CrossVecs(list_dict['D'][ct[0]], list_dict['D'][ct[0]-1])
+ list_dict['X'][ct[2]] = Blender.Mathutils.CrossVecs(list_dict['D'][ct[2]], list_dict['D'][ct[0]])
+ #list of dot products
+ list_dict['P'][ct[0]] = Blender.Mathutils.DotVecs(my_face_normal, list_dict['X'][ct[0]])
+ list_dict['P'][ct[2]] = Blender.Mathutils.DotVecs(my_face_normal, list_dict['X'][ct[2]])
+ #physical removal
+ list_dict['MF'].pop(ct[1])
+ list_dict['D'].pop(ct[1])
+ list_dict['X'].pop(ct[1])
+ list_dict['P'].pop(ct[1])
+ one_concave = reduce(lambda x, y: (x) or (y<0.0), list_dict['P'], 0)
+ nv -=1
+ else: #here if no more concave vertexes
+ if nv == 4: break #quads only if no concave vertexes
+ decomposition_list.append([list_dict['MF'][0], list_dict['MF'][1], list_dict['MF'][2]])
+ #physical removal
+ list_dict['MF'].pop(1)
+ nv -=1
+ #end while there are more my_face to triangulate
+ decomposition_list.append(list_dict['MF'])
+ return decomposition_list
+
+
+# =========================
+# === Recalculate Faces ===
+# =========================
+# --------- this do the standard face + ptag_dict + uv-map recalc
+def recalc_faces(verts, faces, polytag_dict, facesuv_dict):
+ # init local face list
+ my_faces = []
+ # init local uvface dict
+ my_facesuv = {}
+ for uvname in facesuv_dict:
+ my_facesuv[uvname] = []
+ replaced_faces_dict = {}
+ j = 0
+ if len(faces)==0:
+ return faces, polytag_dict, facesuv_dict
+ for i in range(len(faces)):
+ # i = index that spans on original faces
+ # j = index that spans on new faces
+ if not i%100 and my_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(faces), "Recalculating faces")
+ numfaceverts=len(faces[i])
+ if numfaceverts < 4: #This face is a triangle or quad: more strict - it has to be a triangle
+ my_faces.append(faces[i]) #ok, leave it alone ....
+ for uvname in facesuv_dict:
+ my_facesuv[uvname].append(facesuv_dict[uvname][i])
+ replaced_faces_dict[i] = [j] #.... but change the nuber order of the face
+ j += 1
+ else: # Reduce n-sided convex polygon.
+ meta_faces = reduce_face(verts, faces[i]) # Indices of triangles.
+ this_faces = [] # list of triangles poly replacing original face
+ this_faces_index = []
+ for mf in meta_faces:
+ ll = len(mf)
+ if ll == 3: #triangle
+ this_faces.append([faces[i][mf[0]], faces[i][mf[1]], faces[i][mf[2]]])
+ else: #quads
+ this_faces.append([faces[i][mf[0]], faces[i][mf[1]], faces[i][mf[2]], faces[i][mf[3]]])
+ for uvname in facesuv_dict:
+ if ll == 3: #triangle
+ my_facesuv[uvname].append([facesuv_dict[uvname][i][mf[0]], facesuv_dict[uvname][i][mf[1]], facesuv_dict[uvname][i][mf[2]]])
+ else: #quads
+ my_facesuv[uvname].append([facesuv_dict[uvname][i][mf[0]], facesuv_dict[uvname][i][mf[1]], facesuv_dict[uvname][i][mf[2]], facesuv_dict[uvname][i][mf[3]]])
+ this_faces_index.append(j)
+ j +=1
+ my_faces.extend(this_faces)
+ replaced_faces_dict[i] = this_faces_index #face i substituted by this list of faces
+ #endif on face vertex number
+ #end loop on every face
+ #now we have the new faces list and a dictionary replacement.
+ #going for polygon tagging
+ my_ptag_dict = {}
+ for tag in polytag_dict: #for every tag group
+ my_ptag_dict[tag] = [] #rebuild a new entry
+ for poly in polytag_dict[tag]: #take every element of old face list
+ my_ptag_dict[tag].extend(replaced_faces_dict[poly]) #substitutes the element of new face list
+ return my_faces, my_ptag_dict, my_facesuv
+
+
+# ========================================
+# === Revert list keeping first vertex ===
+# ========================================
+def revert (llist):
+ #different flavors: the reverse one is the one that works better
+ #rhead = [llist[0]]
+ #rtail = llist[1:]
+ #rhead.extend(rtail)
+ #return rhead
+ #--------------
+ rhead=copy.deepcopy(llist)
+ rhead.reverse()
+ return rhead
+ #--------------
+ #return llist
+
+# ====================================
+# === Modified Create Blender Mesh ===
+# ====================================
+def my_create_mesh(complete_vertlist, complete_facelist, current_facelist, objname, not_used_faces):
+ #take the needed faces and update the not-used face list
+ vertex_map = [-1] * len(complete_vertlist)
+ cur_ptag_faces = []
+ for ff in current_facelist:
+ cur_face = complete_facelist[ff]
+ cur_ptag_faces.append(cur_face)
+ if not_used_faces != []: not_used_faces[ff] = -1
+ for vv in cur_face:
+ vertex_map[vv] = 1
+ #end loop on vertex on this face
+ #end loop on faces
+
+ mesh = Blender.NMesh.GetRaw()
+
+ #append vertexes
+ jj = 0
+ for i in range(len(complete_vertlist)):
+ if vertex_map[i] == 1:
+ if not i%100 and my_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(complete_vertlist), "Generating Verts")
+ x, y, z = complete_vertlist[i]
+ mesh.verts.append(Blender.NMesh.Vert(x, y, z))
+ vertex_map[i] = jj
+ jj += 1
+ #end sweep over vertexes
+
+ #append faces
+ for i in range(len(cur_ptag_faces)):
+ if not i%100 and my_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(cur_ptag_faces), "Generating Faces")
+ face = Blender.NMesh.Face()
+ rev_face = revert(cur_ptag_faces[i])
+ for vi in rev_face:
+ #for vi in cur_ptag_faces[i]:
+ index = vertex_map[vi]
+ face.v.append(mesh.verts[index])
+ #end sweep over vertexes
+ mesh.faces.append(face)
+ #end sweep over faces
+
+ if not my_meshtools.overwrite_mesh_name:
+ objname = my_meshtools.versioned_name(objname)
+ Blender.NMesh.PutRaw(mesh, objname) # Name the Mesh
+ obj = Blender.Object.GetSelected()[0]
+ obj.name=objname # Name the Object
+ Blender.Redraw()
+ return obj, not_used_faces #return the created object
+
+
+# ============================================
+# === Set Subsurf attributes on given mesh ===
+# ============================================
+def set_subsurf(obj):
+ msh = obj.getData()
+ msh.setSubDivLevels([2, 2])
+ msh.mode |= Blender.NMesh.Modes.SUBSURF
+ msh.update(1)
+ obj.makeDisplayList()
+ return
+
+
+# =================================
+# === object size and dimension ===
+# =================================
+def obj_size_pos(obj):
+ bbox = obj.getBoundBox()
+ bbox_min = map(lambda *row: min(row), *bbox) #transpose & get min
+ bbox_max = map(lambda *row: max(row), *bbox) #transpose & get max
+ obj_size = (bbox_max[0]-bbox_min[0], bbox_max[1]-bbox_min[1], bbox_max[2]-bbox_min[2])
+ obj_pos = ( (bbox_max[0]+bbox_min[0]) / 2, (bbox_max[1]+bbox_min[1]) / 2, (bbox_max[2]+bbox_min[2]) / 2)
+ return (obj_size, obj_pos)
+
+
+# =========================
+# === Create the object ===
+# =========================
+def create_objects(objspec_list):
+ nf = len(objspec_list[3])
+ not_used_faces = range(nf)
+ ptag_dict = objspec_list[5]
+ obj_dict = {} #links tag names to object, used for material assignments
+ obj_dim_dict = {}
+ obj_list = [] #have it handy for parent association
+ middlechar = "+"
+ endchar = ""
+ if (objspec_list[6] == 1):
+ middlechar = endchar = "#"
+ for cur_tag in ptag_dict.keys():
+ if ptag_dict[cur_tag] != []:
+ cur_obj, not_used_faces= my_create_mesh(objspec_list[2], objspec_list[3], ptag_dict[cur_tag], objspec_list[0][:9]+middlechar+cur_tag[:9], not_used_faces)
+ if objspec_list[6] == 1:
+ set_subsurf(cur_obj)
+ obj_dict[cur_tag] = cur_obj
+ obj_dim_dict[cur_tag] = obj_size_pos(cur_obj)
+ obj_list.append(cur_obj)
+ #end loop on current group
+ #and what if some faces not used in any named PTAG? get rid of unused faces
+ for ff in range(nf):
+ tt = nf-1-ff #reverse order
+ if not_used_faces[tt] == -1:
+ not_used_faces.pop(tt)
+ #end sweep on unused face list
+ if not_used_faces != []:
+ cur_obj, not_used_faces = my_create_mesh(objspec_list[2], objspec_list[3], not_used_faces, objspec_list[0][:9]+middlechar+"lone", [])
+ #my_meshtools.create_mesh(objspec_list[2], not_used_faces, "_unk") #vert, faces, name
+ #cur_obj = Blender.Object.GetSelected()[0]
+ if objspec_list[6] == 1:
+ set_subsurf(cur_obj)
+ obj_dict["lone"] = cur_obj
+ obj_dim_dict["lone"] = obj_size_pos(cur_obj)
+ obj_list.append(cur_obj)
+ objspec_list[1] = obj_dict
+ objspec_list[4] = obj_dim_dict
+ scene = Blender.Scene.getCurrent () # get the current scene
+ ob = Blender.Object.New ('Empty', objspec_list[0]+endchar) # make empty object
+ scene.link (ob) # link the object into the scene
+ ob.makeParent(obj_list, 1, 0) # set the root for created objects (no inverse, update scene hyerarchy (slow))
+ Blender.Redraw()
+ return
+
+
+# =====================
+# === Load an image ===
+# =====================
+#extensively search for image name
+def load_image(dir_part, name):
+ img = None
+ nname = Blender.sys.splitext(name)
+ lname = [c.lower() for c in nname]
+ ext_list = []
+ if lname[1] != nname[1]:
+ ext_list.append(lname[1])
+ ext_list.extend(['.tga', '.png', '.jpg', '.gif', '.bmp']) #order from best to worst (personal judgement) bmp last cause of nasty bug
+ #first round: original "case"
+ current = Blender.sys.join(dir_part, name)
+ name_list = [current]
+ name_list.extend([Blender.sys.makename(current, ext) for ext in ext_list])
+ #second round: lower "case"
+ if lname[0] != nname[0]:
+ current = Blender.sys.join(dir_part, lname[0])
+ name_list.extend([Blender.sys.makename(current, ext) for ext in ext_list])
+ for nn in name_list:
+ if Blender.sys.exists(nn) == 1:
+ break
+ try:
+ img = Blender.Image.Load(nn)
+ return img
+ except IOError:
+ return None
+
+
+# ===========================================
+# === Lookup for image index in clip_list ===
+# ===========================================
+def lookup_imag(clip_list,ima_id):
+ for ii in clip_list:
+ if ii['ID'] == ima_id:
+ if ii.has_key('XREF'):
+ #cross reference - recursively look for images
+ return lookup_imag(clip_list, ii['XREF'])
+ else:
+ return ii
+ return None
+
+
+# ===================================================
+# === Create and assign image mapping to material ===
+# ===================================================
+def create_blok(surf, mat, clip_list, dir_part, obj_size, obj_pos):
+
+ def output_size_ofs(size, pos, blok):
+ #just automate repetitive task
+ c_map = [0,1,2]
+ c_map_txt = [" X--", " -Y-", " --Z"]
+ if blok['MAJAXIS'] == 0:
+ c_map = [1,2,0]
+ if blok['MAJAXIS'] == 2:
+ c_map = [0,2,1]
+ tobj.pprint ("!!!axis mapping:")
+ for mp in c_map: tobj.pprint (c_map_txt[mp])
+
+ s = ["1.0 (Forced)"] * 3
+ o = ["0.0 (Forced)"] * 3
+ if blok['SIZE'][0] > 0.0: #paranoia controls
+ s[0] = "%.5f" % (size[0]/blok['SIZE'][0])
+ o[0] = "%.5f" % ((blok['CNTR'][0]-pos[0])/blok['SIZE'][0])
+ if blok['SIZE'][1] > 0.0:
+ s[2] = "%.5f" % (size[2]/blok['SIZE'][1])
+ o[2] = "%.5f" % ((blok['CNTR'][1]-pos[2])/blok['SIZE'][1])
+ if blok['SIZE'][2] > 0.0:
+ s[1] = "%.5f" % (size[1]/blok['SIZE'][2])
+ o[1] = "%.5f" % ((blok['CNTR'][2]-pos[1])/blok['SIZE'][2])
+ tobj.pprint ("!!!texture size and offsets:")
+ tobj.pprint (" sizeX = %s; sizeY = %s; sizeZ = %s" % (s[c_map[0]], s[c_map[1]], s[c_map[2]]))
+ tobj.pprint (" ofsX = %s; ofsY = %s; ofsZ = %s" % (o[c_map[0]], o[c_map[1]], o[c_map[2]]))
+ return
+
+ ti = 0
+ for blok in surf['BLOK']:
+ tobj.pprint ("#...................................................................#")
+ tobj.pprint ("# Processing texture block no.%s for surf %s" % (ti,surf['NAME']))
+ tobj.pprint ("#...................................................................#")
+ tobj.pdict (blok)
+ if ti > 9: break #only 8 channels 0..7 allowed for texture mapping
+ if not blok['ENAB']:
+ tobj.pprint ( "***Image is not ENABled! Quitting this block")
+ break
+ if not(blok.has_key('IMAG')):
+ tobj.pprint ( "***No IMAGe for this block? Quitting")
+ break #extract out the image index within the clip_list
+ tobj.pprint ("looking for image number %d" % blok['IMAG'])
+ ima = lookup_imag(clip_list, blok['IMAG'])
+ if ima == None:
+ tobj.pprint ( "***Block index image not within CLIP list? Quitting Block")
+ break #safety check (paranoia setting)
+ #look for images
+ img = load_image("",ima['NAME'])
+ if img == None:
+ tobj.pprint ( "***No image %s found: trying LWO file subdir" % ima['NAME'])
+ img = load_image(dir_part,ima['BASENAME'])
+ if img == None:
+ tobj.pprint ( "***No image %s found in directory %s: trying Images subdir" % (ima['BASENAME'], dir_part))
+ img = load_image(dir_part+Blender.sys.sep+"Images",ima['BASENAME'])
+ if img == None:
+ tobj.pprint ( "***No image %s found: trying alternate Images subdir" % ima['BASENAME'])
+ img = load_image(dir_part+Blender.sys.sep+".."+Blender.sys.sep+"Images",ima['BASENAME'])
+ if img == None:
+ tobj.pprint ( "***No image %s found: giving up" % ima['BASENAME'])
+ break
+ #lucky we are: we have an image
+ tname = str(ima['ID'])
+ if blok.has_key('CHAN'):
+ tname = tname + "+" + blok['CHAN']
+ newtex = Blender.Texture.New(tname)
+ newtex.setType('Image') # make it an image texture
+ newtex.image = img
+ #how does it extends beyond borders
+ if blok.has_key('WRAP'):
+ if (blok['WRAP'] == 3) or (blok['WRAP'] == 2):
+ newtex.setExtend('Extend')
+ elif (blok['WRAP'] == 1):
+ newtex.setExtend('Repeat')
+ elif (blok['WRAP'] == 0):
+ newtex.setExtend('Clip')
+ tobj.pprint ("generated texture %s" % tname)
+
+ blendmode_list = ['Mix',
+ 'Subtractive',
+ 'Difference',
+ 'Multiply',
+ 'Divide',
+ 'Mix (CalcAlpha already set; try setting Stencil!',
+ 'Texture Displacement',
+ 'Additive']
+ set_blendmode = 7 #default additive
+ if blok.has_key('OPAC'):
+ set_blendmode = blok['OPAC']
+ if set_blendmode == 5: #transparency
+ newtex.imageFlags |= Blender.Texture.ImageFlags.CALCALPHA
+ tobj.pprint ("!!!Set Texture -> MapTo -> Blending Mode = %s" % blendmode_list[set_blendmode])
+
+ set_dvar = 1.0
+ if blok.has_key('OPACVAL'):
+ set_dvar = blok['OPACVAL']
+
+ #MapTo is determined by CHAN parameter
+ mapflag = Blender.Texture.MapTo.COL #default to color
+ if blok.has_key('CHAN'):
+ if blok['CHAN'] == 'COLR':
+ tobj.pprint ("!!!Set Texture -> MapTo -> Col = %.3f" % set_dvar)
+ if set_blendmode == 0:
+ surf['g_IM'] = img #do not set anything, just save image object for later assignment
+ if blok['CHAN'] == 'BUMP':
+ mapflag = Blender.Texture.MapTo.NOR
+ tobj.pprint ("!!!Set Texture -> MapTo -> Nor = %.3f" % set_dvar)
+ if blok['CHAN'] == 'LUMI':
+ mapflag = Blender.Texture.MapTo.EMIT
+ tobj.pprint ("!!!Set Texture -> MapTo -> DVar = %.3f" % set_dvar)
+ if blok['CHAN'] == 'DIFF':
+ mapflag = Blender.Texture.MapTo.REF
+ tobj.pprint ("!!!Set Texture -> MapTo -> DVar = %.3f" % set_dvar)
+ if blok['CHAN'] == 'SPEC':
+ mapflag = Blender.Texture.MapTo.SPEC
+ tobj.pprint ("!!!Set Texture -> MapTo -> DVar = %.3f" % set_dvar)
+ if blok['CHAN'] == 'TRAN':
+ mapflag = Blender.Texture.MapTo.ALPHA
+ tobj.pprint ("!!!Set Texture -> MapTo -> DVar = %.3f" % set_dvar)
+ if blok.has_key('NEGA'):
+ tobj.pprint ("!!!Watch-out: effect of this texture channel must be INVERTED!")
+
+ #the TexCo flag is determined by PROJ parameter
+ if blok.has_key('PROJ'):
+ if blok['PROJ'] == 0: #0 - Planar
+ tobj.pprint ("!!!Flat projection")
+ coordflag = Blender.Texture.TexCo.ORCO
+ output_size_ofs(obj_size, obj_pos, blok)
+ elif blok['PROJ'] == 1: #1 - Cylindrical
+ tobj.pprint ("!!!Cylindrical projection")
+ coordflag = Blender.Texture.TexCo.ORCO
+ output_size_ofs(obj_size, obj_pos, blok)
+ elif blok['PROJ'] == 2: #2 - Spherical
+ tobj.pprint ("!!!Spherical projection")
+ coordflag = Blender.Texture.TexCo.ORCO
+ output_size_ofs(obj_size, obj_pos, blok)
+ elif blok['PROJ'] == 3: #3 - Cubic
+ tobj.pprint ("!!!Cubic projection")
+ coordflag = Blender.Texture.TexCo.ORCO
+ output_size_ofs(obj_size, obj_pos, blok)
+ elif blok['PROJ'] == 4: #4 - Front Projection
+ tobj.pprint ("!!!Front projection")
+ coordflag = Blender.Texture.TexCo.ORCO
+ output_size_ofs(obj_size, obj_pos, blok)
+ elif blok['PROJ'] == 5: #5 - UV
+ tobj.pprint ("UVMapped")
+ coordflag = Blender.Texture.TexCo.UV
+ mat.setTexture(ti, newtex, coordflag, mapflag)
+ ti += 1
+ #end loop over bloks
+ return
+
+
+
+
+# ========================================
+# === Create and assign a new material ===
+# ========================================
+#def create_material(surf_list, ptag_dict, obj, clip_list, uv_dict, dir_part):
+def create_material(clip_list, surf_list, objspec, dir_part):
+ if (surf_list == []) or (objspec[5] == {}) or (objspec[1] == {}):
+ tobj.pprint( surf_list)
+ tobj.pprint( objspec[5])
+ tobj.pprint( objspec[1])
+ tobj.pprint( "something getting wrong in create_material ...")
+ return
+ obj_dict = objspec[1]
+ obj_dim_dict = objspec[4]
+ ptag_dict = objspec[5]
+ uvcoords_dict = objspec[7]
+ facesuv_dict = objspec[8]
+ for surf in surf_list:
+ if (surf['NAME'] in ptag_dict.keys()):
+ tobj.pprint ("#-------------------------------------------------------------------#")
+ tobj.pprint ("Processing surface (material): %s" % surf['NAME'])
+ tobj.pprint ("#-------------------------------------------------------------------#")
+ #material set up
+ facelist = ptag_dict[surf['NAME']]
+ #bounding box and position
+ cur_obj = obj_dict[surf['NAME']]
+ obj_size = obj_dim_dict[surf['NAME']][0]
+ obj_pos = obj_dim_dict[surf['NAME']][1]
+ tobj.pprint(surf)
+ mat = Blender.Material.New(surf['NAME'])
+ if surf.has_key('COLR'):
+ mat.rgbCol = surf['COLR']
+ if surf.has_key('LUMI'):
+ mat.setEmit(surf['LUMI'])
+ if surf.has_key('GVAL'):
+ mat.setAdd(surf['GVAL'])
+ if surf.has_key('SPEC'):
+ mat.setSpec(surf['SPEC']) #it should be * 2 but seems to be a bit higher lwo [0.0, 1.0] - blender [0.0, 2.0]
+ if surf.has_key('DIFF'):
+ mat.setRef(surf['DIFF']) #lwo [0.0, 1.0] - blender [0.0, 1.0]
+ if surf.has_key('REFL'):
+ mat.setRayMirr(surf['REFL']) #lwo [0.0, 1.0] - blender [0.0, 1.0]
+ #mat.setMode('RAYMIRROR')
+ mat.mode |= Blender.Material.Modes.RAYMIRROR
+ #WARNING translucency not implemented yet check 2.36 API
+ #if surf.has_key('TRNL'):
+ #
+ if surf.has_key('GLOS'): #lwo [0.0, 1.0] - blender [0, 255]
+ glo = int(371.67 * surf['GLOS'] - 42.334) #linear mapping - seems to work better than exp mapping
+ if glo <32: glo = 32 #clamped to 32-255
+ if glo >255: glo = 255
+ mat.setHardness(glo)
+ if surf.has_key('TRAN'):
+ mat.setAlpha(1.0-surf['TRAN']) #lwo [0.0, 1.0] - blender [1.0, 0.0]
+ mat.mode |= Blender.Material.Modes.RAYTRANSP
+ if surf.has_key('RIND'):
+ s = surf['RIND']
+ if s < 1.0: s = 1.0
+ if s > 3.0: s = 3.0
+ mat.setIOR(s) #clipped to blender [1.0, 3.0]
+ mat.mode |= Blender.Material.Modes.RAYTRANSP
+ if surf.has_key('BLOK') and surf['BLOK'] != []:
+ #update the material according to texture.
+ create_blok(surf, mat, clip_list, dir_part, obj_size, obj_pos)
+ #finished setting up the material
+ #associate material to mesh
+ msh = cur_obj.getData()
+ mat_index = len(msh.getMaterials(1))
+ msh.addMaterial(mat)
+ msh.mode |= Blender.NMesh.Modes.AUTOSMOOTH #smooth it anyway
+ msh.update(1)
+ for f in range(len(msh.faces)):
+ msh.faces[f].materialIndex = mat_index
+ msh.faces[f].smooth = 1 #smooth it anyway
+ msh.faces[f].mode |= Blender.NMesh.FaceModes.TWOSIDE #set it anyway
+ msh.faces[f].transp = Blender.NMesh.FaceTranspModes['SOLID']
+ msh.faces[f].flag = Blender.NMesh.FaceTranspModes['SOLID']
+ if surf.has_key('SMAN'):
+ #not allowed mixed mode mesh (all the mesh is smoothed and all with the same angle)
+ #only one smoothing angle will be active! => take the max one
+ s = int(surf['SMAN']/3.1415926535897932384626433832795*180.0) #lwo in radians - blender in degrees
+ if msh.getMaxSmoothAngle() < s: msh.setMaxSmoothAngle(s)
+ #if surf.has_key('SIDE'):
+ # msh.faces[f].mode |= Blender.NMesh.FaceModes.TWOSIDE #set it anyway
+ if surf.has_key('TRAN') and mat.getAlpha()<1.0:
+ msh.faces[f].transp = Blender.NMesh.FaceTranspModes['ALPHA']
+ if surf.has_key('UVNAME') and facesuv_dict.has_key(surf['UVNAME']):
+ #assign uv-data
+ msh.hasFaceUV(1)
+ #WARNING every block could have its own uvmap set of coordinate. take only the first one
+ facesuv_list = facesuv_dict[surf['UVNAME']]
+ #print "facesuv_list: ",f , facelist[f]
+ rev_face = revert(facesuv_list[facelist[f]])
+ for vi in rev_face:
+ msh.faces[f].uv.append(uvcoords_dict[surf['UVNAME']][vi])
+ if surf.has_key('g_IM'):
+ msh.faces[f].mode |= Blender.NMesh.FaceModes['TEX']
+ msh.faces[f].image = surf['g_IM']
+ #end loop over faces
+ msh.update(1)
+ mat_index += 1
+ #end if exist faces ib this object belonging to surf
+ #end loop on surfaces
+ return
+
# ======================
# === Read Faces 6.0 ===
# ======================
def read_faces_6(lwochunk):
- data = cStringIO.StringIO(lwochunk.read())
- faces = []
- polygon_type = data.read(4)
- if polygon_type != "FACE":
- print "No Faces Were Found. Polygon Type:", polygon_type
- return ""
- i = 0
- while(i < lwochunk.chunksize-4):
- if not i%100 and meshtools.show_progress:
- Blender.Window.DrawProgressBar(float(i)/lwochunk.chunksize, "Reading Faces")
- facev = []
- numfaceverts, = struct.unpack(">H", data.read(2))
- i += 2
-
- for j in range(numfaceverts):
- index, index_size = read_vx(data)
- i += index_size
- facev.append(index)
- facev.reverse()
- faces.append(facev)
- return faces
+ data = cStringIO.StringIO(lwochunk.read())
+ faces = []
+ polygon_type = data.read(4)
+ subsurf = 0
+ if polygon_type != "FACE" and polygon_type != "PTCH":
+ tobj.pprint("No FACE/PATCH Were Found. Polygon Type: %s" % polygon_type)
+ return "", 2
+ if polygon_type == 'PTCH': subsurf = 1
+ i = 0
+ while(i < lwochunk.chunksize-4):
+ if not i%100 and my_meshtools.show_progress:
+ Blender.Window.DrawProgressBar(float(i)/lwochunk.chunksize, "Reading Faces")
+ facev = []
+ numfaceverts, = struct.unpack(">H", data.read(2))
+ i += 2
+
+ for j in range(numfaceverts):
+ index, index_size = read_vx(data)
+ i += index_size
+ facev.append(index)
+ faces.append(facev)
+ tobj.pprint("read %s faces; type of block %d (0=FACE; 1=PATCH)" % (len(faces), subsurf))
+ return faces, subsurf
+
+
+
+# ===========================================================
+# === Start the show and main callback ======================
+# ===========================================================
def fs_callback(filename):
- read(filename)
+ read(filename)
Blender.Window.FileSelector(fs_callback, "Import LWO")