diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-08-10 18:26:37 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-08-10 18:45:16 +0300 |
commit | 8d37aaeca1f9dc74224da378cecd392fd1cf361b (patch) | |
tree | 29729f23ebaa74f607ad6ec4e260112fee924b27 /release/scripts/modules/bl_previews_utils/bl_previews_render.py | |
parent | 8f837e0ac586fb010c7c6133ddbdc09546f7f851 (diff) |
Data previews: add utils to generate/clear previews.
Not much to add, you can now clear previews from current .blend file, or a set of non-opened files.
Likewise, you can generate previews (for mat/tex, objects, groups, scenes, ...).
Diffstat (limited to 'release/scripts/modules/bl_previews_utils/bl_previews_render.py')
-rw-r--r-- | release/scripts/modules/bl_previews_utils/bl_previews_render.py | 489 |
1 files changed, 489 insertions, 0 deletions
diff --git a/release/scripts/modules/bl_previews_utils/bl_previews_render.py b/release/scripts/modules/bl_previews_utils/bl_previews_render.py new file mode 100644 index 00000000000..0ef49601c43 --- /dev/null +++ b/release/scripts/modules/bl_previews_utils/bl_previews_render.py @@ -0,0 +1,489 @@ +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ***** END GPL LICENSE BLOCK ***** + +# <pep8 compliant> + +# Populate a template file (POT format currently) from Blender RNA/py/C data. +# Note: This script is meant to be used from inside Blender! + +import collections +import os +import sys + +import bpy +from mathutils import Vector, Euler + + +INTERN_PREVIEW_TYPES = {'MATERIAL', 'LAMP', 'WORLD', 'TEXTURE', 'IMAGE'} +OBJECT_TYPES_RENDER = {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'} + + +def rna_backup_gen(data, include_props=None, exclude_props=None, root=()): + # only writable properties... + for p in data.bl_rna.properties: + pid = p.identifier + if pid in {'rna_type',}: + continue + path = root + (pid,) + if include_props is not None and path not in include_props: + continue + if exclude_props is not None and path in exclude_props: + continue + val = getattr(data, pid) + if val is not None and p.type == 'POINTER': + # recurse! + yield from rna_backup_gen(val, include_props, exclude_props, root=path) + elif data.is_property_readonly(pid): + continue + else: + yield path, val + + +def rna_backup_restore(data, backup): + for path, val in backup: + dt = data + for pid in path[:-1]: + dt = getattr(dt, pid) + setattr(dt, path[-1], val) + + +def do_previews(do_objects, do_groups, do_scenes, do_data_intern): + # Helpers. + RenderContext = collections.namedtuple("RenderContext", ( + "scene", "world", "camera", "lamp", "camera_data", "lamp_data", "image", # All those are names! + "backup_scene", "backup_world", "backup_camera", "backup_lamp", "backup_camera_data", "backup_lamp_data", + )) + + RENDER_PREVIEW_SIZE = bpy.app.render_preview_size + + def render_context_create(engine, objects_ignored): + if engine == '__SCENE': + backup_scene, backup_world, backup_camera, backup_lamp, backup_camera_data, backup_lamp_data = [()] * 6 + scene = bpy.context.screen.scene + exclude_props = {('world',), ('camera',), ('tool_settings',), ('preview',)} + backup_scene = tuple(rna_backup_gen(scene, exclude_props=exclude_props)) + world = scene.world + camera = scene.camera + if camera: + camera_data = camera.data + else: + backup_camera, backup_camera_data = [None] * 2 + camera_data = bpy.data.cameras.new("TEMP_preview_render_camera") + camera = bpy.data.objects.new("TEMP_preview_render_camera", camera_data) + camera.rotation_euler = Euler((1.1635528802871704, 0.0, 0.7853981852531433), 'XYZ') # (66.67, 0.0, 45.0) + scene.camera = camera + scene.objects.link(camera) + # TODO: add lamp if none found in scene? + lamp = None + lamp_data = None + else: + backup_scene, backup_world, backup_camera, backup_lamp, backup_camera_data, backup_lamp_data = [None] * 6 + + scene = bpy.data.scenes.new("TEMP_preview_render_scene") + world = bpy.data.worlds.new("TEMP_preview_render_world") + camera_data = bpy.data.cameras.new("TEMP_preview_render_camera") + camera = bpy.data.objects.new("TEMP_preview_render_camera", camera_data) + lamp_data = bpy.data.lamps.new("TEMP_preview_render_lamp", 'SPOT') + lamp = bpy.data.objects.new("TEMP_preview_render_lamp", lamp_data) + + objects_ignored.add((camera.name, lamp.name)) + + scene.world = world + + camera.rotation_euler = Euler((1.1635528802871704, 0.0, 0.7853981852531433), 'XYZ') # (66.67, 0.0, 45.0) + scene.camera = camera + scene.objects.link(camera) + + lamp.rotation_euler = Euler((0.7853981852531433, 0.0, 1.7453292608261108), 'XYZ') # (45.0, 0.0, 100.0) + lamp_data.falloff_type = 'CONSTANT' + lamp_data.spot_size = 1.0471975803375244 # 60 + scene.objects.link(lamp) + + if engine == 'BLENDER_RENDER': + scene.render.engine = 'BLENDER_RENDER' + scene.render.alpha_mode = 'TRANSPARENT' + + world.use_sky_blend = True + world.horizon_color = 0.9, 0.9, 0.9 + world.zenith_color = 0.5, 0.5, 0.5 + world.ambient_color = 0.1, 0.1, 0.1 + world.light_settings.use_environment_light = True + world.light_settings.environment_energy = 1.0 + world.light_settings.environment_color = 'SKY_COLOR' + elif engine == 'CYCLES': + scene.render.engine = 'CYCLES' + scene.cycles.film_transparent = True + # TODO: define Cycles world? + + scene.render.image_settings.file_format = 'PNG' + scene.render.image_settings.color_depth = '8' + scene.render.image_settings.color_mode = 'RGBA' + scene.render.image_settings.compression = 25 + scene.render.resolution_x = RENDER_PREVIEW_SIZE + scene.render.resolution_y = RENDER_PREVIEW_SIZE + scene.render.resolution_percentage = 100 + scene.render.filepath = os.path.join(bpy.app.tempdir, 'TEMP_preview_render.png') + scene.render.use_overwrite = True + scene.render.use_stamp = False + + image = bpy.data.images.new("TEMP_render_image", RENDER_PREVIEW_SIZE, RENDER_PREVIEW_SIZE, alpha=True) + image.source = 'FILE' + image.filepath = scene.render.filepath + + return RenderContext( + scene.name, world.name if world else None, camera.name, lamp.name if lamp else None, + camera_data.name, lamp_data.name if lamp_data else None, image.name, + backup_scene, backup_world, backup_camera, backup_lamp, backup_camera_data, backup_lamp_data, + ) + + def render_context_delete(render_context): + # We use try/except blocks here to avoid crash, too much things can go wrong, and we want to leave the current + # .blend as clean as possible! + success = True + + scene = bpy.data.scenes[render_context.scene] + try: + if render_context.backup_scene is None: + scene.world = None + scene.camera = None + if render_context.camera: + scene.objects.unlink(bpy.data.objects[render_context.camera]) + if render_context.lamp: + scene.objects.unlink(bpy.data.objects[render_context.lamp]) + bpy.data.scenes.remove(scene) + scene = None + else: + rna_backup_restore(scene, render_context.backup_scene) + except Exception as e: + print("ERROR:", e) + success = False + + if render_context.world is not None: + try: + world = bpy.data.worlds[render_context.world] + if render_context.backup_world is None: + if scene is not None: + scene.world = None + world.user_clear() + bpy.data.worlds.remove(world) + else: + rna_backup_restore(world, render_context.backup_world) + except Exception as e: + print("ERROR:", e) + success = False + + if render_context.camera: + try: + camera = bpy.data.objects[render_context.camera] + if render_context.backup_camera is None: + if scene is not None: + scene.camera = None + scene.objects.unlink(camera) + camera.user_clear() + bpy.data.objects.remove(camera) + bpy.data.cameras.remove(bpy.data.cameras[render_context.camera_data]) + else: + rna_backup_restore(camera, render_context.backup_camera) + rna_backup_restore(bpy.data.cameras[render_context.camera_data], render_context.backup_camera_data) + except Exception as e: + print("ERROR:", e) + success = False + + if render_context.lamp: + try: + lamp = bpy.data.objects[render_context.lamp] + if render_context.backup_lamp is None: + if scene is not None: + scene.objects.unlink(lamp) + lamp.user_clear() + bpy.data.objects.remove(lamp) + bpy.data.lamps.remove(bpy.data.lamps[render_context.lamp_data]) + else: + rna_backup_restore(lamp, render_context.backup_lamp) + rna_backup_restore(bpy.data.lamps[render_context.lamp_data], render_context.backup_lamp_data) + except Exception as e: + print("ERROR:", e) + success = False + + try: + image = bpy.data.images[render_context.image] + image.user_clear() + bpy.data.images.remove(image) + except Exception as e: + print("ERROR:", e) + success = False + + return success + + def objects_render_engine_guess(obs): + for obname in obs: + ob = bpy.data.objects[obname] + for matslot in ob.material_slots: + mat = matslot.material + if mat and mat.use_nodes and mat.node_tree: + for nd in mat.node_tree.nodes: + if nd.shading_compatibility == {'NEW_SHADING'}: + return 'CYCLES' + return 'BLENDER_RENDER' + + def object_bbox_merge(bbox, ob, ob_space): + if ob.bound_box: + ob_bbox = ob.bound_box + else: + ob_bbox = ((-ob.scale.x, -ob.scale.y, -ob.scale.z), (ob.scale.x, ob.scale.y, ob.scale.z)) + for v in ob.bound_box: + v = ob_space.matrix_world.inverted() * ob.matrix_world * Vector(v) + if bbox[0].x > v.x: + bbox[0].x = v.x + if bbox[0].y > v.y: + bbox[0].y = v.y + if bbox[0].z > v.z: + bbox[0].z = v.z + if bbox[1].x < v.x: + bbox[1].x = v.x + if bbox[1].y < v.y: + bbox[1].y = v.y + if bbox[1].z < v.z: + bbox[1].z = v.z + + def objects_bbox_calc(camera, objects): + bbox = (Vector((1e9, 1e9, 1e9)), Vector((-1e9, -1e9, -1e9))) + for obname in objects: + ob = bpy.data.objects[obname] + object_bbox_merge(bbox, ob, camera) + # Our bbox has been generated in camera local space, bring it back in world one + bbox[0][:] = camera.matrix_world * bbox[0] + bbox[1][:] = camera.matrix_world * bbox[1] + cos = ( + bbox[0].x, bbox[0].y, bbox[0].z, + bbox[0].x, bbox[0].y, bbox[1].z, + bbox[0].x, bbox[1].y, bbox[0].z, + bbox[0].x, bbox[1].y, bbox[1].z, + bbox[1].x, bbox[0].y, bbox[0].z, + bbox[1].x, bbox[0].y, bbox[1].z, + bbox[1].x, bbox[1].y, bbox[0].z, + bbox[1].x, bbox[1].y, bbox[1].z, + ) + return cos + + def preview_render_do(render_context, item_container, item_name, objects): + scene = bpy.data.scenes[render_context.scene] + if objects is not None: + camera = bpy.data.objects[render_context.camera] + lamp = bpy.data.objects[render_context.lamp] if render_context.lamp is not None else None + cos = objects_bbox_calc(camera, objects) + loc, ortho_scale = camera.camera_fit_coords(scene, cos) + camera.location = loc + if lamp: + loc, ortho_scale = lamp.camera_fit_coords(scene, cos) + lamp.location = loc + scene.update() + + bpy.ops.render.render(write_still=True) + + image = bpy.data.images[render_context.image] + item = getattr(bpy.data, item_container)[item_name] + image.reload() + # Note: we could use struct module here, but not quite sure it'd give any advantage really... + pix = tuple((round(r * 255)) + (round(g * 255) << 8) + (round(b * 255) << 16) + (round(a * 255) << 24) + for r, g, b, a in zip(*[iter(image.pixels)] * 4)) + item.preview.image_size = (RENDER_PREVIEW_SIZE, RENDER_PREVIEW_SIZE) + item.preview.image_pixels = pix + + # And now, main code! + do_save = True + + if do_data_intern: + bpy.ops.wm.previews_clear(id_type=INTERN_PREVIEW_TYPES) + bpy.ops.wm.previews_ensure() + + render_contexts = {} + + objects_ignored = set() + groups_ignored = set() + + prev_scenename = bpy.context.screen.scene.name + + if do_objects: + prev_shown = tuple(ob.hide_render for ob in bpy.data.objects) + for ob in bpy.data.objects: + if ob in objects_ignored: + continue + ob.hide_render = True + for root in bpy.data.objects: + if root.name in objects_ignored: + continue + if root.type not in OBJECT_TYPES_RENDER: + continue + objects = (root.name,) + + render_engine = objects_render_engine_guess(objects) + render_context = render_contexts.get(render_engine, None) + if render_context is None: + render_context = render_context_create(render_engine, objects_ignored) + render_contexts[render_engine] = render_context + + scene = bpy.data.scenes[render_context.scene] + bpy.context.screen.scene = scene + + for obname in objects: + ob = bpy.data.objects[obname] + if obname not in scene.objects: + scene.objects.link(ob) + ob.hide_render = False + scene.update() + + preview_render_do(render_context, 'objects', root.name, objects) + + # XXX Hyper Super Uber Suspicious Hack! + # Without this, on windows build, script excepts with following message: + # Traceback (most recent call last): + # File "<string>", line 1, in <module> + # File "<string>", line 451, in <module> + # File "<string>", line 443, in main + # File "<string>", line 327, in do_previews + # OverflowError: Python int too large to convert to C long + # ... :( + import sys + scene = bpy.data.scenes[render_context.scene] + for obname in objects: + ob = bpy.data.objects[obname] + scene.objects.unlink(ob) + ob.hide_render = True + + for ob, is_rendered in zip(bpy.data.objects, prev_shown): + ob.hide_render = is_rendered + + if do_groups: + for grp in bpy.data.groups: + if grp.name in groups_ignored: + continue + objects = tuple(ob.name for ob in grp.objects) + + render_engine = objects_render_engine_guess(objects) + render_context = render_contexts.get(render_engine, None) + if render_context is None: + render_context = render_context_create(render_engine, objects_ignored) + render_contexts[render_engine] = render_context + + scene = bpy.data.scenes[render_context.scene] + bpy.context.screen.scene = scene + + bpy.ops.object.group_instance_add(group=grp.name) + grp_ob = next((ob for ob in scene.objects if ob.dupli_group and ob.dupli_group.name == grp.name)) + grp_obname = grp_ob.name + scene.update() + + preview_render_do(render_context, 'groups', grp.name, objects) + + scene = bpy.data.scenes[render_context.scene] + scene.objects.unlink(bpy.data.objects[grp_obname]) + + bpy.context.screen.scene = bpy.data.scenes[prev_scenename] + for render_context in render_contexts.values(): + if not render_context_delete(render_context): + do_save = False # Do not save file if something went wrong here, we could 'pollute' it with temp data... + + if do_scenes: + for scene in bpy.data.scenes: + has_camera = scene.camera is not None + bpy.context.screen.scene = scene + render_context = render_context_create('__SCENE', objects_ignored) + scene.update() + + objects = None + if not has_camera: + # We had to add a temp camera, now we need to place it to see interesting objects! + objects = tuple(ob.name for ob in scene.objects + if (not ob.hide_render) and (ob.type in OBJECT_TYPES_RENDER)) + + preview_render_do(render_context, 'scenes', scene.name, objects) + + if not render_context_delete(render_context): + do_save = False + + bpy.context.screen.scene = bpy.data.scenes[prev_scenename] + if do_save: + print("Saving %s..." % bpy.data.filepath) + try: + bpy.ops.wm.save_mainfile() + except Exception as e: + # Might fail in some odd cases, like e.g. in regression files we have glsl/ram_glsl.blend which + # references an inexistent texture... Better not break in this case, just spit error to console. + print("ERROR:", e) + else: + print("*NOT* Saving %s, because some error(s) happened while deleting temp render data..." % bpy.data.filepath) + + +def do_clear_previews(do_objects, do_groups, do_scenes, do_data_intern): + if do_data_intern: + bpy.ops.wm.previews_clear(id_type=INTERN_PREVIEW_TYPES) + + if do_objects: + for ob in bpy.data.objects: + ob.preview.image_size = (0, 0) + + if do_groups: + for grp in bpy.data.groups: + grp.preview.image_size = (0, 0) + + if do_scenes: + for scene in bpy.data.scenes: + scene.preview.image_size = (0, 0) + + print("Saving %s..." % bpy.data.filepath) + bpy.ops.wm.save_mainfile() + + +def main(): + try: + import bpy + except ImportError: + print("This script must run from inside blender") + return + + import sys + import argparse + + # Get rid of Blender args! + argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [] + + parser = argparse.ArgumentParser(description="Use Blender to generate previews for currently open Blender file's items.") + parser.add_argument('--clear', default=False, action="store_true", help="Clear previews instead of generating them.") + parser.add_argument('--no_scenes', default=True, action="store_false", help="Do not generate/clear previews for scene IDs.") + parser.add_argument('--no_groups', default=True, action="store_false", help="Do not generate/clear previews for group IDs.") + parser.add_argument('--no_objects', default=True, action="store_false", help="Do not generate/clear previews for object IDs.") + parser.add_argument('--no_data_intern', default=True, action="store_false", + help="Do not generate/clear previews for mat/tex/image/etc. IDs (those handled by core Blender code).") + args = parser.parse_args(argv) + + if args.clear: + print("clear!") + do_clear_previews(do_objects=args.no_objects, do_groups=args.no_groups, do_scenes=args.no_scenes, + do_data_intern=args.no_data_intern) + else: + print("render!") + do_previews(do_objects=args.no_objects, do_groups=args.no_groups, do_scenes=args.no_scenes, + do_data_intern=args.no_data_intern) + + +if __name__ == "__main__": + print("\n\n *** Running {} *** \n".format(__file__)) + print(" *** Blend file {} *** \n".format(bpy.data.filepath)) + main() + bpy.ops.wm.quit_blender() |