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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-08 07:59:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-09 03:33:06 +0300
commit3064da1200a97e4fba08be33dd271b09d65a2fde (patch)
treedc040c83de9ec8a828c9733e04dbb398cd174465 /release/scripts/modules/bpy
parentb43ce7908fbb4be7ed2d230579c836aa7045d2c7 (diff)
Keymap: move builtin keymaps from C to Python
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
Diffstat (limited to 'release/scripts/modules/bpy')
-rw-r--r--release/scripts/modules/bpy/utils/__init__.py5
1 files changed, 5 insertions, 0 deletions
diff --git a/release/scripts/modules/bpy/utils/__init__.py b/release/scripts/modules/bpy/utils/__init__.py
index bb1ba5eb719..eb1b93002a9 100644
--- a/release/scripts/modules/bpy/utils/__init__.py
+++ b/release/scripts/modules/bpy/utils/__init__.py
@@ -261,6 +261,11 @@ def load_scripts(reload_scripts=False, refresh_scripts=False):
_addon_utils.reset_all(reload_scripts=reload_scripts)
del _initialize
+ # Load the default key configuration.
+ filepath = preset_find("blender", "keyconfig")
+ if filepath:
+ keyconfig_set(filepath)
+
# run the active integration preset
filepath = preset_find(_user_preferences.inputs.active_keyconfig,
"keyconfig")