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author | Campbell Barton <ideasman42@gmail.com> | 2011-05-28 13:34:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-05-28 13:34:45 +0400 |
commit | a9dd90be788f5ce894fd5a8c9bc8245980ec143e (patch) | |
tree | b4e5ae9fe4fcb456de63018ce5250d6b90bbcb0c /release/scripts/modules/bpy_extras/object_utils.py | |
parent | 245d36b70693f84ee2a057f950db9c4a2e6c1145 (diff) |
move load_image into image_utils and add some docstrings to bpy_extras module.
Diffstat (limited to 'release/scripts/modules/bpy_extras/object_utils.py')
-rw-r--r-- | release/scripts/modules/bpy_extras/object_utils.py | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py index 606f8b9f89f..51a8d4b5e23 100644 --- a/release/scripts/modules/bpy_extras/object_utils.py +++ b/release/scripts/modules/bpy_extras/object_utils.py @@ -29,6 +29,16 @@ import mathutils def add_object_align_init(context, operator): + """ + Return a matrix using the operator settings and view context. + + :arg context: The context to use. + :type context: :class:`Context` + :arg operator: The operator, checked for location and rotation properties. + :type operator: :class:`Operator` + :return: the matrix from the context and settings. + :rtype: :class:`Matrix` + """ space_data = context.space_data if space_data.type != 'VIEW_3D': space_data = None @@ -70,7 +80,19 @@ def add_object_align_init(context, operator): def object_data_add(context, obdata, operator=None): - + """ + Add an object using the view context and preference to to initialize the + location, rotation and layer. + + :arg context: The context to use. + :type context: :class:`Context` + :arg obdata: the data used for the new object. + :type obdata: valid object data type or None. + :arg operator: The operator, checked for location and rotation properties. + :type operator: :class:`Operator` + :return: the newly created object in the scene. + :rtype: :class:`ObjectBase` + """ scene = context.scene # ugh, could be made nicer |