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authorCampbell Barton <ideasman42@gmail.com>2018-04-05 19:20:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-05 19:21:14 +0300
commit1c24c04e6023f2d2a328dfcdc9f86cd381d029a3 (patch)
tree7a5af59ce078cb66fb17ec33cf111ffc8d5fb328 /release/scripts/modules/bpy_extras/object_utils.py
parent57329304b061efe756e3a4ce1b828e9a7c7f7030 (diff)
Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
Diffstat (limited to 'release/scripts/modules/bpy_extras/object_utils.py')
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py15
1 files changed, 5 insertions, 10 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 31938f3ad3e..04b3858bb0d 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -119,7 +119,6 @@ def object_data_add(context, obdata, operator=None, name=None):
:return: the newly created object in the scene.
:rtype: :class:`bpy.types.Object`
"""
- workspace = context.workspace
scene = context.scene
layer = context.view_layer
layer_collection = context.layer_collection
@@ -147,9 +146,9 @@ def object_data_add(context, obdata, operator=None, name=None):
# caused because entering edit-mode does not add a empty undo slot!
if context.user_preferences.edit.use_enter_edit_mode:
if not (obj_act and
- obj_act.type == obj_new.type and
- workspace.object_mode == 'EDIT'
- ):
+ obj_act.mode == 'EDIT' and
+ obj_act.type == obj_new.type):
+
_obdata = bpy.data.meshes.new(name)
obj_act = bpy.data.objects.new(_obdata.name, _obdata)
obj_act.matrix_world = obj_new.matrix_world
@@ -160,10 +159,7 @@ def object_data_add(context, obdata, operator=None, name=None):
bpy.ops.ed.undo_push(message="Enter Editmode")
# XXX
- if (obj_act and
- obj_act.type == obj_new.type and
- workspace.object_mode == 'EDIT'
- ):
+ if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
bpy.ops.mesh.select_all(action='DESELECT')
obj_act.select_set(action='SELECT')
bpy.ops.object.mode_set(mode='OBJECT')
@@ -253,10 +249,9 @@ def object_image_guess(obj, bm=None):
first checking the texture-faces, then the material.
"""
# TODO, cycles/nodes materials
- workspace = context.workspace
me = obj.data
if bm is None:
- if workspace.object_mode == 'EDIT':
+ if obj.mode == 'EDIT':
import bmesh
bm = bmesh.from_edit_mesh(me)