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author | Dalai Felinto <dfelinto@gmail.com> | 2017-02-23 14:35:14 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-02-24 12:10:24 +0300 |
commit | 2f9a0dfe6429661f1d4bdf28398504df7fe98beb (patch) | |
tree | b95bf074a6b3f6246b99ebda3a663ed435dda150 /release/scripts/modules/bpy_extras/object_utils.py | |
parent | 8261a84ffbe6d6a88389f374656135cef53e5b15 (diff) |
Fix T50714: Collections: Adding object to scene without an existing collection
This was causing blender to segfault.
We now add create a new collection and link to the layer before adding
the new object
(also included unittests, and requires updated lib/tests)
Diffstat (limited to 'release/scripts/modules/bpy_extras/object_utils.py')
-rw-r--r-- | release/scripts/modules/bpy_extras/object_utils.py | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py index d740137b0c3..83d3b2066b4 100644 --- a/release/scripts/modules/bpy_extras/object_utils.py +++ b/release/scripts/modules/bpy_extras/object_utils.py @@ -121,7 +121,14 @@ def object_data_add(context, obdata, operator=None, name=None): """ scene = context.scene layer = context.render_layer - scene_collection = context.scene_collection + layer_collection = context.layer_collection + + if not layer_collection: + # when there is no collection linked to this render_layer create one + scene_collection = scene.master_collection.collections.new("") + layer_collection = layer.collections.link(scene_collection) + else: + scene_collection = layer_collection.collection bpy.ops.object.select_all(action='DESELECT') |