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author | Bastien Montagne <bastien@blender.org> | 2020-09-16 17:36:33 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2020-09-16 17:39:49 +0300 |
commit | 0696eaa3e84e9394518e9bc86217291aa58dcf13 (patch) | |
tree | 230d50dfc76bdc1bb6e03b087f4f133d5abb6707 /release/scripts/modules/bpy_extras | |
parent | 1a4fc6dcd67b3ad4a7490ba9db02881b3edb6263 (diff) |
Fix T80684: Node shader wrapper: Tweak handling of alpha textures.
There is no ideal solution here, but we can assume by default that we should
use the Alpha output from a texture used for transparency data.
This will break people using a dedicated B&W texture for this alpha
pass, but we cannot really handle all cases properly in this wrapper, we
only try to support the most common ones to some extent.
Diffstat (limited to 'release/scripts/modules/bpy_extras')
-rw-r--r-- | release/scripts/modules/bpy_extras/node_shader_utils.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/modules/bpy_extras/node_shader_utils.py b/release/scripts/modules/bpy_extras/node_shader_utils.py index ce5edde5adf..81c7fa31379 100644 --- a/release/scripts/modules/bpy_extras/node_shader_utils.py +++ b/release/scripts/modules/bpy_extras/node_shader_utils.py @@ -486,6 +486,7 @@ class PrincipledBSDFWrapper(ShaderWrapper): return ShaderImageTextureWrapper( self, self.node_principled_bsdf, self.node_principled_bsdf.inputs["Alpha"], + use_alpha=True, grid_row_diff=-1, colorspace_name='Non-Color', ) |