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authorDalai Felinto <dfelinto@gmail.com>2018-12-05 01:47:13 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-12-05 12:58:58 +0300
commit80ffd7b4597cdb01b3595a22c4e0cc0d8f019471 (patch)
treef154a991900e4f2672fde797b4069d67d7d760e1 /release/scripts/modules/bpy_extras
parent8e31e67bf5c0a33d6e1aba0c41e6af8d199aebcc (diff)
Implement bvhtree.fromObject
Passing depsgraph instead of scene, since a scene does not fully define the state of object you want to use for the BVH. Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty much the same, so mesh_create_eval_no_deform and mesh_create_eval_no_deform_render are as well. Issue reported on: T58734 Reviewers: sergey https://developer.blender.org/D4032
Diffstat (limited to 'release/scripts/modules/bpy_extras')
0 files changed, 0 insertions, 0 deletions