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authorGermano Cavalcante <germano.costa@ig.com.br>2022-09-19 15:39:48 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-09-19 15:40:20 +0300
commit2ce8b01c597c232d165ef2c004e3cd8d9db22cbf (patch)
treed027df183b9de31836b3bee235173fc505cc8615 /release/scripts/modules/bpy_types.py
parent2fffd7d7a85d9e35d4f2b6e0de15504178b26e07 (diff)
PyGPU: call 'GPU_shader_bind' in 'GPUShader.uniform_' methods
This simplifies python code. When we call a method like shader.uniform_float("color", (1,1,1,1)), we expect the shader's uniform to be updated regardless of whether the shader is bound or not. And `batch.draw()` already calls `GPU_shader_bind` inside. Differential Revision: https://developer.blender.org/D15929
Diffstat (limited to 'release/scripts/modules/bpy_types.py')
-rw-r--r--release/scripts/modules/bpy_types.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index b2f4d71ed92..d8d6a9123f2 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -742,7 +742,6 @@ class Gizmo(StructRNA):
matrix = self.matrix_world
batch, shader = shape
- shader.bind()
if select_id is not None:
gpu.select.load_id(select_id)