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authorCampbell Barton <ideasman42@gmail.com>2018-01-10 12:50:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-10 12:50:14 +0300
commitf59303bead2ae4a25132edadf217a64cdd581dc5 (patch)
tree1d64b157ee7c0ddac1f5c91c239d12a104e3c87e /release/scripts/modules/bpy_types.py
parent2b56faebe5f2a8e2b37004485206007d22cdac1d (diff)
Fix color for manipulator drawing
Was drawing black after the first draw call. For now set the shader before each draw call, noted as TODO to investigate a nicer way to handle.
Diffstat (limited to 'release/scripts/modules/bpy_types.py')
-rw-r--r--release/scripts/modules/bpy_types.py12
1 files changed, 8 insertions, 4 deletions
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 78c70225a04..6b06ff77ecd 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -644,6 +644,11 @@ class Manipulator(StructRNA, metaclass=OrderedMeta):
if matrix is None:
matrix = self.matrix_world
+ batch, dims = shape
+
+ # XXX, can we avoid setting the shader every time?
+ batch.program_set_builtin('3D_UNIFORM_COLOR' if dims == 3 else '2D_UNIFORM_COLOR')
+
if select_id is not None:
gpu.select.load_id(select_id)
else:
@@ -651,11 +656,11 @@ class Manipulator(StructRNA, metaclass=OrderedMeta):
color = (*self.color_highlight, self.alpha_highlight)
else:
color = (*self.color, self.alpha)
- shape.uniform_f32("color", *color)
+ batch.uniform_f32("color", *color)
with gpu.matrix.push_pop():
gpu.matrix.multiply_matrix(matrix)
- shape.draw()
+ batch.draw()
@staticmethod
def new_custom_shape(type, verts):
@@ -684,8 +689,7 @@ class Manipulator(StructRNA, metaclass=OrderedMeta):
vbo = Gwn_VertBuf(len=len(verts), format=fmt)
vbo.fill(id=pos_id, data=verts)
batch = Gwn_Batch(type=type, buf=vbo)
- batch.program_set_builtin('3D_UNIFORM_COLOR' if dims == 3 else '2D_UNIFORM_COLOR')
- return batch
+ return (batch, dims)
# Only defined so operators members can be used by accessing self.order