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authorCampbell Barton <ideasman42@gmail.com>2011-02-11 04:12:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-11 04:12:01 +0300
commit2f4f046b6f16d4429b6d74270945cbb87cca6c52 (patch)
treef9ee0ba654d21ba985b6c9e7b3ab8969e082aa17 /release/scripts/modules/bpy_types.py
parentb1cdf5c34478204fbec5272b97754abc548da195 (diff)
UI functions added to existing UI classes (operators adding their own menus for eg),
would stop the entire menu from drawing if they raised an exception. now print the exception and continue. Also added a verbose argument for bpy.utils.(un)register_module() to help test whats being registered.
Diffstat (limited to 'release/scripts/modules/bpy_types.py')
-rw-r--r--release/scripts/modules/bpy_types.py7
1 files changed, 6 insertions, 1 deletions
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index fcc3166b066..4eb712a65cc 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -657,7 +657,12 @@ class _GenericUI:
def draw_ls(self, context):
for func in draw_ls._draw_funcs:
- func(self, context)
+ # so bad menu functions dont stop the entire menu from drawing.
+ try:
+ func(self, context)
+ except:
+ import traceback
+ traceback.print_exc()
draw_funcs = draw_ls._draw_funcs = [cls.draw]
cls.draw = draw_ls