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authorCampbell Barton <ideasman42@gmail.com>2020-10-02 03:15:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-10-02 04:59:16 +0300
commit41d2d6da0c96d351b47acb64d3e0decdba16cb16 (patch)
tree8f955ed71d907ab9f7ee97627a9a7c91192d139a /release/scripts/modules/gpu_extras
parentbab9de2a52929fe2b45ecddb1eb09da3378e303b (diff)
Cleanup: pep8 (indentation, spacing, long lines)
Diffstat (limited to 'release/scripts/modules/gpu_extras')
-rw-r--r--release/scripts/modules/gpu_extras/presets.py7
1 files changed, 4 insertions, 3 deletions
diff --git a/release/scripts/modules/gpu_extras/presets.py b/release/scripts/modules/gpu_extras/presets.py
index 015608b3586..81d515904a1 100644
--- a/release/scripts/modules/gpu_extras/presets.py
+++ b/release/scripts/modules/gpu_extras/presets.py
@@ -78,9 +78,10 @@ def draw_texture_2d(texture_id, position, width, height):
coords = ((0, 0), (1, 0), (1, 1), (0, 1))
shader = gpu.shader.from_builtin('2D_IMAGE')
- batch = batch_for_shader(shader, 'TRI_FAN',
- {"pos" : coords,
- "texCoord" : coords})
+ batch = batch_for_shader(
+ shader, 'TRI_FAN',
+ {"pos": coords, "texCoord": coords},
+ )
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture_id)