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authorLukas Toenne <lukas.toenne@googlemail.com>2013-04-17 11:47:00 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-04-17 11:47:00 +0400
commitbb1b2529a0b0dce1b9c34e616436599ab5fd8021 (patch)
treede32375dede50c5e91aa743f318a96fae662da4a /release/scripts/modules/nodeitems_utils.py
parentcfefa1d086825ea78c14ad3527637613378992da (diff)
Added back the basic Search operator to the node Add menu. This operator should be implemented a bit nicer using the new categories system as well, but for now works just as before.
Diffstat (limited to 'release/scripts/modules/nodeitems_utils.py')
-rw-r--r--release/scripts/modules/nodeitems_utils.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/modules/nodeitems_utils.py b/release/scripts/modules/nodeitems_utils.py
index d63999cbe96..522e61769ea 100644
--- a/release/scripts/modules/nodeitems_utils.py
+++ b/release/scripts/modules/nodeitems_utils.py
@@ -104,6 +104,9 @@ def register_node_ui():
def draw_add_menu(self, context):
layout = self.layout
+ layout.operator_context = 'INVOKE_DEFAULT'
+ op = layout.operator("node.add_search", text="Search ...")
+
for cat in node_categories:
if cat.poll(context):
layout.menu("NODE_MT_category_%s" % cat.identifier)