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authorNathan Vegdahl <cessen@cessen.com>2010-01-25 17:19:12 +0300
committerNathan Vegdahl <cessen@cessen.com>2010-01-25 17:19:12 +0300
commitede3f0285d351923ee337ecc4b79d04afd745df2 (patch)
treeb5282dcdc431667d3f8995e6b64b9b0df92ba9a1 /release/scripts/modules/rigify/leg_biped.py
parentab5a985cfeb105c5c04b0fe84bc6d4e7ab12c93c (diff)
Rigify now generates the rig into the same armature every time, so you don't have to re-hook-up things like armature modifiers, parenting, etc.
By default the generated rig object is named "rig". But you can add a custom "rig_object_name" property to the metarig to specify the name of the object to generate into.
Diffstat (limited to 'release/scripts/modules/rigify/leg_biped.py')
-rw-r--r--release/scripts/modules/rigify/leg_biped.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/modules/rigify/leg_biped.py b/release/scripts/modules/rigify/leg_biped.py
index 5c214cea362..5c243727516 100644
--- a/release/scripts/modules/rigify/leg_biped.py
+++ b/release/scripts/modules/rigify/leg_biped.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
+from math import pi
from rigify import RigifyError, get_layer_dict
from rigify_utils import bone_class_instance, copy_bone_simple, blend_bone_list, get_side_name, get_base_name
from rna_prop_ui import rna_idprop_ui_prop_get
@@ -226,7 +227,7 @@ def ik(obj, bone_definition, base_names, options):
con = ik_chain.shin_p.constraints.new('IK')
con.chain_length = 2
con.iterations = 500
- con.pole_angle = -90.0 # XXX - in deg!
+ con.pole_angle = -pi/2
con.use_tail = True
con.use_stretch = True
con.use_target = True