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authorCampbell Barton <ideasman42@gmail.com>2010-01-10 21:59:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-10 21:59:32 +0300
commitc723251cc0c2f836420040b6571b398396367b9b (patch)
treee2e40664ae1dc21206adc840cdf3e8ee847859b8 /release/scripts/modules/rigify/leg_quadruped.py
parent57e96e4472464f4bc091ba9e7e8130bca7334b3f (diff)
rename rig types not to have generic in the name (Cessens decission)
Diffstat (limited to 'release/scripts/modules/rigify/leg_quadruped.py')
-rw-r--r--release/scripts/modules/rigify/leg_quadruped.py237
1 files changed, 237 insertions, 0 deletions
diff --git a/release/scripts/modules/rigify/leg_quadruped.py b/release/scripts/modules/rigify/leg_quadruped.py
new file mode 100644
index 00000000000..49a404aef33
--- /dev/null
+++ b/release/scripts/modules/rigify/leg_quadruped.py
@@ -0,0 +1,237 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from rigify import RigifyError
+from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, get_side_name, get_base_name
+from Mathutils import Vector
+
+METARIG_NAMES = "hips", "thigh", "shin", "foot", "toe"
+
+
+def metarig_template():
+ # generated by rigify.write_meta_rig
+ bpy.ops.object.mode_set(mode='EDIT')
+ obj = bpy.context.active_object
+ arm = obj.data
+ bone = arm.edit_bones.new('body')
+ bone.head[:] = -0.0728, -0.2427, 0.0000
+ bone.tail[:] = -0.0728, -0.2427, 0.2427
+ bone.roll = 0.0000
+ bone.connected = False
+ bone = arm.edit_bones.new('thigh')
+ bone.head[:] = 0.0000, 0.0000, -0.0000
+ bone.tail[:] = 0.0813, -0.2109, -0.3374
+ bone.roll = -0.4656
+ bone.connected = False
+ bone.parent = arm.edit_bones['body']
+ bone = arm.edit_bones.new('shin')
+ bone.head[:] = 0.0813, -0.2109, -0.3374
+ bone.tail[:] = 0.0714, -0.0043, -0.5830
+ bone.roll = -0.2024
+ bone.connected = True
+ bone.parent = arm.edit_bones['thigh']
+ bone = arm.edit_bones.new('foot')
+ bone.head[:] = 0.0714, -0.0043, -0.5830
+ bone.tail[:] = 0.0929, -0.0484, -0.7652
+ bone.roll = -0.3766
+ bone.connected = True
+ bone.parent = arm.edit_bones['shin']
+ bone = arm.edit_bones.new('toe')
+ bone.head[:] = 0.0929, -0.0484, -0.7652
+ bone.tail[:] = 0.1146, -0.1244, -0.7652
+ bone.roll = -0.0000
+ bone.connected = True
+ bone.parent = arm.edit_bones['foot']
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones['thigh']
+ pbone['type'] = 'leg_quadruped'
+
+
+def metarig_definition(obj, orig_bone_name):
+ '''
+ The bone given is the first in a chain
+ Expects a chain of at least 3 children.
+ eg.
+ thigh -> shin -> foot -> [toe, heel]
+ '''
+
+ bone_definition = []
+
+ orig_bone = obj.data.bones[orig_bone_name]
+ orig_bone_parent = orig_bone.parent
+
+ if orig_bone_parent is None:
+ raise RigifyError("expected the thigh bone to have a parent hip bone")
+
+ bone_definition.append(orig_bone_parent.name)
+ bone_definition.append(orig_bone.name)
+
+
+ bone = orig_bone
+ chain = 0
+ while chain < 3: # first 2 bones only have 1 child
+ children = bone.children
+
+ if len(children) != 1:
+ raise RigifyError("expected the thigh bone to have 3 children without a fork")
+ bone = children[0]
+ bone_definition.append(bone.name) # shin, foot
+ chain += 1
+
+ if len(bone_definition) != len(METARIG_NAMES):
+ raise RigifyError("internal problem, expected %d bones" % len(METARIG_NAMES))
+
+ return bone_definition
+
+
+def ik(obj, bone_definition, base_names, options):
+ arm = obj.data
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ # setup the existing bones, use names from METARIG_NAMES
+ mt = bone_class_instance(obj, ["hips"])
+ mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"])
+
+ mt.attr_initialize(METARIG_NAMES, bone_definition)
+ mt_chain.attr_initialize(METARIG_NAMES, bone_definition)
+
+ ik_chain = mt_chain.copy(to_fmt="%s", base_names=base_names)
+
+ ik_chain.thigh_e.connected = False
+ ik_chain.thigh_e.parent = mt.hips_e
+
+ ik_chain.foot_e.parent = None
+ ik_chain.rename("foot", get_base_name(ik_chain.foot) + "_ik" + get_side_name(ik_chain.foot))
+
+ # keep the foot_ik as the parent
+ ik_chain.toe_e.connected = False
+
+ # must be after disconnecting the toe
+ ik_chain.foot_e.align_orientation(mt_chain.toe_e)
+
+ # children of ik_foot
+ ik = bone_class_instance(obj, ["foot_roll", "foot_roll_01", "foot_roll_02", "knee_target", "foot_target"])
+
+ ik.knee_target = add_pole_target_bone(obj, mt_chain.shin, "knee_target" + get_side_name(base_names[mt_chain.foot])) #XXX - pick a better name
+ ik.update()
+ ik.knee_target_e.parent = mt.hips_e
+
+ # foot roll is an interesting one!
+ # plot a vector from the toe bones head, bactwards to the length of the foot
+ # then align it with the foot but reverse direction.
+ ik.foot_roll_e = copy_bone_simple(arm, mt_chain.toe, get_base_name(base_names[mt_chain.foot]) + "_roll" + get_side_name(base_names[mt_chain.foot]))
+ ik.foot_roll = ik.foot_roll_e.name
+ ik.foot_roll_e.parent = ik_chain.foot_e
+ ik.foot_roll_e.translate(- (mt_chain.toe_e.vector.normalize() * mt_chain.foot_e.length))
+ ik.foot_roll_e.align_orientation(mt_chain.foot_e)
+ ik.foot_roll_e.tail = ik.foot_roll_e.head - ik.foot_roll_e.vector # flip
+ ik.foot_roll_e.align_roll(mt_chain.foot_e.matrix.rotationPart() * Vector(0.0, 0.0, -1.0))
+
+ # MCH-foot
+ ik.foot_roll_01_e = copy_bone_simple(arm, mt_chain.foot, "MCH-" + base_names[mt_chain.foot])
+ ik.foot_roll_01 = ik.foot_roll_01_e.name
+ ik.foot_roll_01_e.parent = ik_chain.foot_e
+ ik.foot_roll_01_e.head, ik.foot_roll_01_e.tail = mt_chain.foot_e.tail, mt_chain.foot_e.head
+ ik.foot_roll_01_e.roll = ik.foot_roll_e.roll
+
+ # ik_target, child of MCH-foot
+ ik.foot_target_e = copy_bone_simple(arm, mt_chain.foot, "MCH-" + base_names[mt_chain.foot] + "_ik_target")
+ ik.foot_target = ik.foot_target_e.name
+ ik.foot_target_e.parent = ik.foot_roll_01_e
+ ik.foot_target_e.align_orientation(ik_chain.foot_e)
+ ik.foot_target_e.length = ik_chain.foot_e.length / 2.0
+ ik.foot_target_e.connected = True
+
+ # MCH-foot.02 child of MCH-foot
+ ik.foot_roll_02_e = copy_bone_simple(arm, mt_chain.foot, "MCH-%s_02" % base_names[mt_chain.foot])
+ ik.foot_roll_02 = ik.foot_roll_02_e.name
+ ik.foot_roll_02_e.parent = ik.foot_roll_01_e
+
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ mt.update()
+ mt_chain.update()
+ ik.update()
+ ik_chain.update()
+
+ # simple constraining of orig bones
+ con = mt_chain.thigh_p.constraints.new('COPY_TRANSFORMS')
+ con.target = obj
+ con.subtarget = ik_chain.thigh
+
+ con = mt_chain.shin_p.constraints.new('COPY_TRANSFORMS')
+ con.target = obj
+ con.subtarget = ik_chain.shin
+
+ con = mt_chain.foot_p.constraints.new('COPY_TRANSFORMS')
+ con.target = obj
+ con.subtarget = ik.foot_roll_02
+
+ con = mt_chain.toe_p.constraints.new('COPY_TRANSFORMS')
+ con.target = obj
+ con.subtarget = ik_chain.toe
+
+ # others...
+ con = ik.foot_roll_01_p.constraints.new('COPY_ROTATION')
+ con.target = obj
+ con.subtarget = ik.foot_roll
+
+
+ # IK
+ con = ik_chain.shin_p.constraints.new('IK')
+ con.chain_length = 2
+ con.iterations = 500
+ con.pole_angle = -90.0 # XXX - in deg!
+ con.use_tail = True
+ con.use_stretch = True
+ con.use_target = True
+ con.use_rotation = False
+ con.weight = 1.0
+
+ con.target = obj
+ con.subtarget = ik.foot_target
+
+ con.pole_target = obj
+ con.pole_subtarget = ik.knee_target
+
+ ik.update()
+ ik_chain.update()
+
+ # Set layers of the bones.
+ if "ik_layer" in options:
+ layer = [n==options["ik_layer"] for n in range(0,32)]
+ else:
+ layer = list(mt_chain.thigh_b.layer)
+ for attr in ik_chain.attr_names:
+ obj.data.bones[getattr(ik_chain, attr)].layer = layer
+ for attr in ik.attr_names:
+ obj.data.bones[getattr(ik, attr)].layer = layer
+
+
+
+ return None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe
+
+
+def main(obj, bone_definition, base_names, options):
+ bones_ik = ik(obj, bone_definition, base_names, options)
+ return bones_ik