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author | Campbell Barton <ideasman42@gmail.com> | 2010-01-10 21:59:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-01-10 21:59:32 +0300 |
commit | c723251cc0c2f836420040b6571b398396367b9b (patch) | |
tree | e2e40664ae1dc21206adc840cdf3e8ee847859b8 /release/scripts/modules/rigify/leg_quadruped.py | |
parent | 57e96e4472464f4bc091ba9e7e8130bca7334b3f (diff) |
rename rig types not to have generic in the name (Cessens decission)
Diffstat (limited to 'release/scripts/modules/rigify/leg_quadruped.py')
-rw-r--r-- | release/scripts/modules/rigify/leg_quadruped.py | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/release/scripts/modules/rigify/leg_quadruped.py b/release/scripts/modules/rigify/leg_quadruped.py new file mode 100644 index 00000000000..49a404aef33 --- /dev/null +++ b/release/scripts/modules/rigify/leg_quadruped.py @@ -0,0 +1,237 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy +from rigify import RigifyError +from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, get_side_name, get_base_name +from Mathutils import Vector + +METARIG_NAMES = "hips", "thigh", "shin", "foot", "toe" + + +def metarig_template(): + # generated by rigify.write_meta_rig + bpy.ops.object.mode_set(mode='EDIT') + obj = bpy.context.active_object + arm = obj.data + bone = arm.edit_bones.new('body') + bone.head[:] = -0.0728, -0.2427, 0.0000 + bone.tail[:] = -0.0728, -0.2427, 0.2427 + bone.roll = 0.0000 + bone.connected = False + bone = arm.edit_bones.new('thigh') + bone.head[:] = 0.0000, 0.0000, -0.0000 + bone.tail[:] = 0.0813, -0.2109, -0.3374 + bone.roll = -0.4656 + bone.connected = False + bone.parent = arm.edit_bones['body'] + bone = arm.edit_bones.new('shin') + bone.head[:] = 0.0813, -0.2109, -0.3374 + bone.tail[:] = 0.0714, -0.0043, -0.5830 + bone.roll = -0.2024 + bone.connected = True + bone.parent = arm.edit_bones['thigh'] + bone = arm.edit_bones.new('foot') + bone.head[:] = 0.0714, -0.0043, -0.5830 + bone.tail[:] = 0.0929, -0.0484, -0.7652 + bone.roll = -0.3766 + bone.connected = True + bone.parent = arm.edit_bones['shin'] + bone = arm.edit_bones.new('toe') + bone.head[:] = 0.0929, -0.0484, -0.7652 + bone.tail[:] = 0.1146, -0.1244, -0.7652 + bone.roll = -0.0000 + bone.connected = True + bone.parent = arm.edit_bones['foot'] + + bpy.ops.object.mode_set(mode='OBJECT') + pbone = obj.pose.bones['thigh'] + pbone['type'] = 'leg_quadruped' + + +def metarig_definition(obj, orig_bone_name): + ''' + The bone given is the first in a chain + Expects a chain of at least 3 children. + eg. + thigh -> shin -> foot -> [toe, heel] + ''' + + bone_definition = [] + + orig_bone = obj.data.bones[orig_bone_name] + orig_bone_parent = orig_bone.parent + + if orig_bone_parent is None: + raise RigifyError("expected the thigh bone to have a parent hip bone") + + bone_definition.append(orig_bone_parent.name) + bone_definition.append(orig_bone.name) + + + bone = orig_bone + chain = 0 + while chain < 3: # first 2 bones only have 1 child + children = bone.children + + if len(children) != 1: + raise RigifyError("expected the thigh bone to have 3 children without a fork") + bone = children[0] + bone_definition.append(bone.name) # shin, foot + chain += 1 + + if len(bone_definition) != len(METARIG_NAMES): + raise RigifyError("internal problem, expected %d bones" % len(METARIG_NAMES)) + + return bone_definition + + +def ik(obj, bone_definition, base_names, options): + arm = obj.data + bpy.ops.object.mode_set(mode='EDIT') + + # setup the existing bones, use names from METARIG_NAMES + mt = bone_class_instance(obj, ["hips"]) + mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"]) + + mt.attr_initialize(METARIG_NAMES, bone_definition) + mt_chain.attr_initialize(METARIG_NAMES, bone_definition) + + ik_chain = mt_chain.copy(to_fmt="%s", base_names=base_names) + + ik_chain.thigh_e.connected = False + ik_chain.thigh_e.parent = mt.hips_e + + ik_chain.foot_e.parent = None + ik_chain.rename("foot", get_base_name(ik_chain.foot) + "_ik" + get_side_name(ik_chain.foot)) + + # keep the foot_ik as the parent + ik_chain.toe_e.connected = False + + # must be after disconnecting the toe + ik_chain.foot_e.align_orientation(mt_chain.toe_e) + + # children of ik_foot + ik = bone_class_instance(obj, ["foot_roll", "foot_roll_01", "foot_roll_02", "knee_target", "foot_target"]) + + ik.knee_target = add_pole_target_bone(obj, mt_chain.shin, "knee_target" + get_side_name(base_names[mt_chain.foot])) #XXX - pick a better name + ik.update() + ik.knee_target_e.parent = mt.hips_e + + # foot roll is an interesting one! + # plot a vector from the toe bones head, bactwards to the length of the foot + # then align it with the foot but reverse direction. + ik.foot_roll_e = copy_bone_simple(arm, mt_chain.toe, get_base_name(base_names[mt_chain.foot]) + "_roll" + get_side_name(base_names[mt_chain.foot])) + ik.foot_roll = ik.foot_roll_e.name + ik.foot_roll_e.parent = ik_chain.foot_e + ik.foot_roll_e.translate(- (mt_chain.toe_e.vector.normalize() * mt_chain.foot_e.length)) + ik.foot_roll_e.align_orientation(mt_chain.foot_e) + ik.foot_roll_e.tail = ik.foot_roll_e.head - ik.foot_roll_e.vector # flip + ik.foot_roll_e.align_roll(mt_chain.foot_e.matrix.rotationPart() * Vector(0.0, 0.0, -1.0)) + + # MCH-foot + ik.foot_roll_01_e = copy_bone_simple(arm, mt_chain.foot, "MCH-" + base_names[mt_chain.foot]) + ik.foot_roll_01 = ik.foot_roll_01_e.name + ik.foot_roll_01_e.parent = ik_chain.foot_e + ik.foot_roll_01_e.head, ik.foot_roll_01_e.tail = mt_chain.foot_e.tail, mt_chain.foot_e.head + ik.foot_roll_01_e.roll = ik.foot_roll_e.roll + + # ik_target, child of MCH-foot + ik.foot_target_e = copy_bone_simple(arm, mt_chain.foot, "MCH-" + base_names[mt_chain.foot] + "_ik_target") + ik.foot_target = ik.foot_target_e.name + ik.foot_target_e.parent = ik.foot_roll_01_e + ik.foot_target_e.align_orientation(ik_chain.foot_e) + ik.foot_target_e.length = ik_chain.foot_e.length / 2.0 + ik.foot_target_e.connected = True + + # MCH-foot.02 child of MCH-foot + ik.foot_roll_02_e = copy_bone_simple(arm, mt_chain.foot, "MCH-%s_02" % base_names[mt_chain.foot]) + ik.foot_roll_02 = ik.foot_roll_02_e.name + ik.foot_roll_02_e.parent = ik.foot_roll_01_e + + + bpy.ops.object.mode_set(mode='OBJECT') + + mt.update() + mt_chain.update() + ik.update() + ik_chain.update() + + # simple constraining of orig bones + con = mt_chain.thigh_p.constraints.new('COPY_TRANSFORMS') + con.target = obj + con.subtarget = ik_chain.thigh + + con = mt_chain.shin_p.constraints.new('COPY_TRANSFORMS') + con.target = obj + con.subtarget = ik_chain.shin + + con = mt_chain.foot_p.constraints.new('COPY_TRANSFORMS') + con.target = obj + con.subtarget = ik.foot_roll_02 + + con = mt_chain.toe_p.constraints.new('COPY_TRANSFORMS') + con.target = obj + con.subtarget = ik_chain.toe + + # others... + con = ik.foot_roll_01_p.constraints.new('COPY_ROTATION') + con.target = obj + con.subtarget = ik.foot_roll + + + # IK + con = ik_chain.shin_p.constraints.new('IK') + con.chain_length = 2 + con.iterations = 500 + con.pole_angle = -90.0 # XXX - in deg! + con.use_tail = True + con.use_stretch = True + con.use_target = True + con.use_rotation = False + con.weight = 1.0 + + con.target = obj + con.subtarget = ik.foot_target + + con.pole_target = obj + con.pole_subtarget = ik.knee_target + + ik.update() + ik_chain.update() + + # Set layers of the bones. + if "ik_layer" in options: + layer = [n==options["ik_layer"] for n in range(0,32)] + else: + layer = list(mt_chain.thigh_b.layer) + for attr in ik_chain.attr_names: + obj.data.bones[getattr(ik_chain, attr)].layer = layer + for attr in ik.attr_names: + obj.data.bones[getattr(ik, attr)].layer = layer + + + + return None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe + + +def main(obj, bone_definition, base_names, options): + bones_ik = ik(obj, bone_definition, base_names, options) + return bones_ik |