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authorNathan Vegdahl <cessen@cessen.com>2010-10-26 09:07:09 +0400
committerNathan Vegdahl <cessen@cessen.com>2010-10-26 09:07:09 +0400
commit30b4fa2aa839e7dba72d6d913fd0bff5cc816e43 (patch)
treeb362998c9ae88e170d2221ee52782d6d83c97256 /release/scripts/modules/rigify/palm_curl.py
parent05abc0d3eb6b2bfe3e29434bbffcd03c36349471 (diff)
Removed old rigify code, as it is starting to interfere with the newer Rigify addon.
The newer addon currently resides here: bzr://bzr.cessen.com/rigify But will eventually be included in svn.
Diffstat (limited to 'release/scripts/modules/rigify/palm_curl.py')
-rw-r--r--release/scripts/modules/rigify/palm_curl.py270
1 files changed, 0 insertions, 270 deletions
diff --git a/release/scripts/modules/rigify/palm_curl.py b/release/scripts/modules/rigify/palm_curl.py
deleted file mode 100644
index c063e2b31c9..00000000000
--- a/release/scripts/modules/rigify/palm_curl.py
+++ /dev/null
@@ -1,270 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-from rigify_utils import copy_bone_simple, get_side_name
-from rna_prop_ui import rna_idprop_ui_prop_get
-
-# not used, defined for completeness
-METARIG_NAMES = tuple()
-
-
-def metarig_template():
- # generated by rigify.write_meta_rig
- bpy.ops.object.mode_set(mode='EDIT')
- obj = bpy.context.active_object
- arm = obj.data
- bone = arm.edit_bones.new('hand')
- bone.head[:] = 0.0004, -0.0629, 0.0000
- bone.tail[:] = 0.0021, -0.0209, 0.0000
- bone.roll = 0.0000
- bone.use_connect = False
- bone = arm.edit_bones.new('palm.03')
- bone.head[:] = -0.0000, 0.0000, 0.0000
- bone.tail[:] = 0.0025, 0.0644, -0.0065
- bone.roll = -3.1396
- bone.use_connect = False
- bone.parent = arm.edit_bones['hand']
- bone = arm.edit_bones.new('palm.02')
- bone.head[:] = 0.0252, -0.0000, 0.0000
- bone.tail[:] = 0.0324, 0.0627, -0.0065
- bone.roll = -3.1357
- bone.use_connect = False
- bone.parent = arm.edit_bones['hand']
- bone = arm.edit_bones.new('palm.01')
- bone.head[:] = 0.0504, 0.0000, 0.0000
- bone.tail[:] = 0.0703, 0.0508, -0.0065
- bone.roll = -3.1190
- bone.use_connect = False
- bone.parent = arm.edit_bones['hand']
- bone = arm.edit_bones.new('palm.04')
- bone.head[:] = -0.0252, 0.0000, 0.0000
- bone.tail[:] = -0.0286, 0.0606, -0.0065
- bone.roll = 3.1386
- bone.use_connect = False
- bone.parent = arm.edit_bones['hand']
- bone = arm.edit_bones.new('palm.05')
- bone.head[:] = -0.0504, 0.0000, 0.0000
- bone.tail[:] = -0.0669, 0.0534, -0.0065
- bone.roll = 3.1239
- bone.use_connect = False
- bone.parent = arm.edit_bones['hand']
- bone = arm.edit_bones.new('thumb')
- bone.head[:] = 0.0682, -0.0148, 0.0000
- bone.tail[:] = 0.1063, 0.0242, -0.0065
- bone.roll = -3.0929
- bone.use_connect = False
- bone.parent = arm.edit_bones['hand']
-
- bpy.ops.object.mode_set(mode='OBJECT')
- pbone = obj.pose.bones['palm.01']
- pbone['type'] = 'palm_curl'
-
-
-def metarig_definition(obj, orig_bone_name):
- '''
- The bone given is the first in an array of siblings with a matching basename
- sorted with pointer first, little finger last.
- eg.
- [pointer, middle, ring, pinky... ] # any number of fingers
- '''
- arm = obj.data
-
- palm_bone = arm.bones[orig_bone_name]
- palm_parent = palm_bone.parent
- palm_base = palm_bone.basename
- bone_definition = [bone.name for bone in palm_parent.children if bone.basename == palm_base]
- bone_definition.sort()
- bone_definition.reverse()
-
- return [palm_parent.name] + bone_definition
-
-
-def deform(obj, definitions, base_names, options):
- for org_bone_name in definitions[1:]:
- bpy.ops.object.mode_set(mode='EDIT')
-
- # Create deform bone.
- bone = copy_bone_simple(obj.data, org_bone_name, "DEF-%s" % base_names[org_bone_name], parent=True)
-
- # Store name before leaving edit mode
- bone_name = bone.name
-
- # Leave edit mode
- bpy.ops.object.mode_set(mode='OBJECT')
-
- # Get the pose bone
- bone = obj.pose.bones[bone_name]
-
- # Constrain to the original bone
- # XXX. Todo, is this needed if the bone is connected to its parent?
- con = bone.constraints.new('COPY_TRANSFORMS')
- con.name = "copy_loc"
- con.target = obj
- con.subtarget = org_bone_name
-
-
-def main(obj, bone_definition, base_names, options):
- arm = obj.data
-
- children = bone_definition[1:]
-
- # Make a copy of the pinky
- # simply assume the pinky has the lowest name
- pinky_ebone = arm.edit_bones[children[0]]
- ring_ebone = arm.edit_bones[children[1]]
-
- # FIXME, why split the second one?
- base_name = base_names[pinky_ebone.name].rsplit('.', 2)[0]
-
- control_ebone = copy_bone_simple(arm, pinky_ebone.name, base_name + get_side_name(base_names[pinky_ebone.name]), parent=True)
- control_name = control_ebone.name
-
- offset = (pinky_ebone.head - ring_ebone.head)
-
- control_ebone.translate(offset)
-
- deform(obj, bone_definition, base_names, options)
-
- bpy.ops.object.mode_set(mode='OBJECT')
-
- arm = obj.data
- control_pbone = obj.pose.bones[control_name]
- pinky_pbone = obj.pose.bones[children[0]]
-
- control_pbone.rotation_mode = 'YZX'
- control_pbone.lock_rotation = False, True, True
- control_pbone.lock_location = True, True, True
-
- driver_fcurves = pinky_pbone.driver_add("rotation_euler")
-
-
- controller_path = control_pbone.path_from_id()
-
- # add custom prop
- control_pbone["spread"] = 0.0
- prop = rna_idprop_ui_prop_get(control_pbone, "spread", create=True)
- prop["soft_min"] = -1.0
- prop["soft_max"] = 1.0
- prop["min"] = -1.0
- prop["max"] = 1.0
-
-
- # *****
- driver = driver_fcurves[0].driver
- driver.type = 'AVERAGE'
-
- var = driver.variables.new()
- var.name = "x"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = controller_path + ".rotation_euler[0]"
-
-
- # *****
- driver = driver_fcurves[1].driver
- driver.expression = "-x/4.0"
-
- var = driver.variables.new()
- var.name = "x"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = controller_path + ".rotation_euler[0]"
-
-
- # *****
- driver = driver_fcurves[2].driver
- driver.expression = "(1.0-cos(x))-s"
-
- for fcurve in driver_fcurves:
- fcurve.modifiers.remove(fcurve.modifiers[0]) # grr dont need a modifier
-
- var = driver.variables.new()
- var.name = "x"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = controller_path + ".rotation_euler[0]"
-
- var = driver.variables.new()
- var.name = "s"
- var.targets[0].id_type = 'OBJECT'
- var.targets[0].id = obj
- var.targets[0].data_path = controller_path + '["spread"]'
-
-
- for i, child_name in enumerate(children):
- child_pbone = obj.pose.bones[child_name]
- child_pbone.rotation_mode = 'YZX'
-
- if child_name != children[-1] and child_name != children[0]:
-
- # this is somewhat arbitrary but seems to look good
- inf = i / (len(children) + 1)
- inf = 1.0 - inf
- inf = ((inf * inf) + inf) / 2.0
-
- # used for X/Y constraint
- inf_minor = inf * inf
-
- con = child_pbone.constraints.new('COPY_ROTATION')
- con.name = "Copy Z Rot"
- con.target = obj
- con.subtarget = children[0] # also pinky_pbone
- con.owner_space = con.target_space = 'LOCAL'
- con.use_x, con.use_y, con.use_z = False, False, True
- con.influence = inf
-
- con = child_pbone.constraints.new('COPY_ROTATION')
- con.name = "Copy XY Rot"
- con.target = obj
- con.subtarget = children[0] # also pinky_pbone
- con.owner_space = con.target_space = 'LOCAL'
- con.use_x, con.use_y, con.use_z = True, True, False
- con.influence = inf_minor
-
-
- child_pbone = obj.pose.bones[children[-1]]
- child_pbone.rotation_mode = 'QUATERNION'
-
- # fix at the end since there is some trouble with tx info not being updated otherwise
- def x_direction():
- # NOTE: the direction of the Z rotation depends on which side the palm is on.
- # we could do a simple side-of-x test but better to work out the direction
- # the hand is facing.
- from mathutils import Vector
- from math import degrees
- child_pbone_01 = obj.pose.bones[children[0]].bone
- child_pbone_02 = obj.pose.bones[children[1]].bone
-
- rel_vec = child_pbone_01.head - child_pbone_02.head
- x_vec = child_pbone_01.matrix.rotation_part() * Vector((1.0, 0.0, 0.0))
-
- return degrees(rel_vec.angle(x_vec)) > 90.0
-
- if x_direction(): # flip
- driver.expression = "-(%s)" % driver.expression
-
-
- # last step setup layers
- arm.bones[control_name].layers = list(arm.bones[bone_definition[1]].layers)
-
-
- # no blending the result of this
- return None