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authorCampbell Barton <ideasman42@gmail.com>2010-01-10 21:53:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-10 21:53:15 +0300
commit57e96e4472464f4bc091ba9e7e8130bca7334b3f (patch)
tree1fd27e919061459be90c915d33afd0e68e5b0222 /release/scripts/modules/rigify
parentc8966e53732a43b00516b7680c59586b874b5f1e (diff)
patch from Cessen, update to metarigs and some changes to the rigging main loop.
- property names dont need the bone type prefix anymore - always add a root bone that all non parented bones are parented to - x/y/z axis properties for bones.
Diffstat (limited to 'release/scripts/modules/rigify')
-rw-r--r--release/scripts/modules/rigify/__init__.py58
-rw-r--r--release/scripts/modules/rigify/arm_biped_generic.py41
-rw-r--r--release/scripts/modules/rigify/copy.py23
-rw-r--r--release/scripts/modules/rigify/finger_curl.py16
-rw-r--r--release/scripts/modules/rigify/leg_biped_generic.py46
-rw-r--r--release/scripts/modules/rigify/leg_quadruped_generic.py21
-rw-r--r--release/scripts/modules/rigify/neck_flex.py23
-rw-r--r--release/scripts/modules/rigify/palm_curl.py3
-rw-r--r--release/scripts/modules/rigify/spine_pivot_flex.py26
9 files changed, 165 insertions, 92 deletions
diff --git a/release/scripts/modules/rigify/__init__.py b/release/scripts/modules/rigify/__init__.py
index 6857d7e8f6d..262508c9a84 100644
--- a/release/scripts/modules/rigify/__init__.py
+++ b/release/scripts/modules/rigify/__init__.py
@@ -28,8 +28,14 @@ LAYER_TYPES = "main", "extra", "ik", "fk"
ORG_LAYERS = [n==31 for n in range(0,32)]
MCH_LAYERS = [n==30 for n in range(0,32)]
-DEF_LAYERS = [n==29 for n in range(0,32)]
+DEF_LAYERS = [n==29 for n in range(0,32)]
+ROOT_LAYERS = [n==28 for n in range(0,32)]
+ORG_PREFIX = "ORG-"
+MCH_PREFIX = "MCH-"
+DEF_PREFIX = "DEF-"
+
+WGT_PREFIX = "WGT-"
@@ -79,11 +85,15 @@ def get_bone_type_options(pbone, type_name):
options = {}
bone_name = pbone.name
for key, value in pbone.items():
- key_pair = key.split(".")
+ key_pair = key.rsplit(".")
+ # get all bone properties
+ """"
if key_pair[0] == type_name:
if len(key_pair) != 2:
raise RigifyError("option error for bone '%s', property name was not a pair '%s'" % (bone_name, key_pair))
options[key_pair[1]] = value
+ """
+ options[key] = value
return options
@@ -174,18 +184,22 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
arm = obj.data
- # original name mapping
+ # prepend the ORG prefix to the bones, and create the base_names mapping
base_names = {}
-
- # add all new parentless children to this bone
- root_bone = None
-
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone_name = bone.name
- if obj.pose.bones[bone_name].get("type", "") != "root":
- bone.name = prefix + bone_name
- base_names[bone.name] = bone_name # new -> old mapping
+ bone.name = ORG_PREFIX + bone_name
+ base_names[bone.name] = bone_name
+
+ # create root_bone
+ bpy.ops.object.mode_set(mode='EDIT')
+ edit_bone = obj.data.edit_bones.new("root")
+ root_bone = edit_bone.name
+ edit_bone.head = (0.0, 0.0, 0.0)
+ edit_bone.tail = (0.0, 1.0, 0.0)
+ edit_bone.roll = 0.0
+ edit_bone.layer = ROOT_LAYERS
bpy.ops.object.mode_set(mode='OBJECT')
# key: bone name
@@ -218,12 +232,6 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
else:
bone_type_list = []
- if bone_type_list == ["root"]: # special case!
- if root_bone:
- raise RigifyError("cant have more then 1 root bone, found '%s' and '%s' to have type==root" % (root_bone, bone_name))
- root_bone = bone_name
- bone_type_list[:] = []
-
for bone_type in bone_type_list:
type_name, submod, type_func = submodule_func_from_type(bone_type)
reload(submod)
@@ -292,9 +300,11 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
# need a reverse lookup on bone_genesis so as to know immediately
# where a bone comes from
bone_genesis_reverse = {}
+ '''
for bone_name, bone_children in bone_genesis.items():
for bone_child_name in bone_children:
bone_genesis_reverse[bone_child_name] = bone_name
+ '''
if root_bone:
@@ -304,6 +314,9 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
root_ebone = arm.edit_bones[root_bone]
for ebone in arm.edit_bones:
bone_name = ebone.name
+ if ebone.parent is None:
+ ebone.parent = root_ebone
+ '''
if ebone.parent is None and bone_name not in base_names:
# check for override
bone_creator = bone_genesis_reverse[bone_name]
@@ -317,6 +330,7 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
ebone.connected = False
ebone.parent = root_ebone_tmp
+ '''
bpy.ops.object.mode_set(mode='OBJECT')
@@ -348,18 +362,22 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True):
for bone_name, bone in arm.bones.items():
bone.deform = False # Non DEF bones shouldn't deform
- if bone_name.startswith(prefix):
+ if bone_name.startswith(ORG_PREFIX):
bone.layer = ORG_LAYERS
- elif bone_name.startswith("MCH-"): # XXX fixme
+ elif bone_name.startswith(MCH_PREFIX): # XXX fixme
bone.layer = MCH_LAYERS
- elif bone_name.startswith("DEF-"): # XXX fixme
+ elif bone_name.startswith(DEF_PREFIX): # XXX fixme
bone.layer = DEF_LAYERS
bone.deform = True
+ else:
+ # Assign bone appearance if there is a widget for it
+ obj.pose.bones[bone_name].custom_shape = context.scene.objects.get(WGT_PREFIX+bone_name)
layer_tot[:] = [max(lay) for lay in zip(layer_tot, bone.layer)]
# Only for demo'ing
- arm.layer = layer_tot
+ layer_show = [a and not (b or c or d) for a,b,c,d in zip(layer_tot, ORG_LAYERS, MCH_LAYERS, DEF_LAYERS)]
+ arm.layer = layer_show
# obj.restrict_view = True
diff --git a/release/scripts/modules/rigify/arm_biped_generic.py b/release/scripts/modules/rigify/arm_biped_generic.py
index 0974b1b8010..52e6c3e3355 100644
--- a/release/scripts/modules/rigify/arm_biped_generic.py
+++ b/release/scripts/modules/rigify/arm_biped_generic.py
@@ -20,7 +20,7 @@
import bpy
from math import radians
-from rigify import RigifyError, get_layer_dict
+from rigify import RigifyError, get_layer_dict, ORG_PREFIX
from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, add_stretch_to, blend_bone_list, get_side_name, get_base_name
from rna_prop_ui import rna_idprop_ui_prop_get
from Mathutils import Vector
@@ -126,7 +126,7 @@ def ik(obj, definitions, base_names, options):
if elbow_parent_name:
try:
- elbow_parent_e = arm.edit_bones[elbow_parent_name]
+ elbow_parent_e = arm.edit_bones[ORG_PREFIX + elbow_parent_name]
except:
# TODO, old/new parent mapping
raise RigifyError("parent bone from property 'arm_biped_generic.elbow_parent' not found '%s'" % elbow_parent_name)
@@ -165,13 +165,14 @@ def ik(obj, definitions, base_names, options):
con.pole_angle = -90.0 # XXX, RAD2DEG
# last step setup layers
- layers = get_layer_dict(options)
- lay = layers["ik"]
- for attr in ik_chain.attr_names:
- getattr(ik_chain, attr + "_b").layer = lay
- for attr in ik.attr_names:
- getattr(ik, attr + "_b").layer = lay
-
+ if "ik_layer" in options:
+ layer = [n==options["ik_layer"] for n in range(0,32)]
+ else:
+ layer = list(mt.arm_b.layer)
+ ik_chain.hand_b.layer = layer
+ ik.hand_vis_b.layer = layer
+ ik.pole_b.layer = layer
+ ik.pole_vis_b.layer = layer
bpy.ops.object.mode_set(mode='EDIT')
# don't blend the shoulder
@@ -200,9 +201,9 @@ def fk(obj, definitions, base_names, options):
ex.socket_e.parent = mt.shoulder_e
ex.socket_e.length *= 0.5
- # insert the 'DLT-hand', between the forearm and the hand
+ # insert the 'MCH-delta_hand', between the forearm and the hand
# copies forarm rotation
- ex.hand_delta_e = copy_bone_simple(arm, fk_chain.hand, "DLT-%s" % base_names[mt.hand], parent=True)
+ ex.hand_delta_e = copy_bone_simple(arm, fk_chain.hand, "MCH-delta_%s" % base_names[mt.hand], parent=True)
ex.hand_delta = ex.hand_delta_e.name
ex.hand_delta_e.length *= 0.5
ex.hand_delta_e.connected = False
@@ -267,17 +268,14 @@ def fk(obj, definitions, base_names, options):
hinge_setup()
-
# last step setup layers
- layers = get_layer_dict(options)
- lay = layers["fk"]
- for attr in fk_chain.attr_names:
- getattr(fk_chain, attr + "_b").layer = lay
-
- lay = layers["extra"]
- for attr in ex.attr_names:
- getattr(ex, attr + "_b").layer = lay
-
+ if "fk_layer" in options:
+ layer = [n==options["fk_layer"] for n in range(0,32)]
+ else:
+ layer = list(mt.arm_b.layer)
+ fk_chain.arm_b.layer = layer
+ fk_chain.forearm_b.layer = layer
+ fk_chain.hand_b.layer = layer
bpy.ops.object.mode_set(mode='EDIT')
return None, fk_chain.arm, fk_chain.forearm, fk_chain.hand
@@ -378,4 +376,3 @@ def main(obj, bone_definition, base_names, options):
bpy.ops.object.mode_set(mode='OBJECT')
blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_ik[3], target_prop="ik", blend_default=0.0)
-
diff --git a/release/scripts/modules/rigify/copy.py b/release/scripts/modules/rigify/copy.py
index a84487e8e21..c0192af7d18 100644
--- a/release/scripts/modules/rigify/copy.py
+++ b/release/scripts/modules/rigify/copy.py
@@ -69,10 +69,12 @@ def deform(obj, definitions, base_names, options):
return (bone_name,)
-def main(obj, bone_definition, base_names, options):
+def control(obj, definitions, base_names, options):
+ bpy.ops.object.mode_set(mode='EDIT')
+
arm = obj.data
mt = bone_class_instance(obj, METARIG_NAMES)
- mt.cpy = bone_definition[0]
+ mt.cpy = definitions[0]
mt.update()
cp = bone_class_instance(obj, ["cpy"])
cp.cpy_e = copy_bone_simple(arm, mt.cpy, base_names[mt.cpy], parent=True)
@@ -96,12 +98,17 @@ def main(obj, bone_definition, base_names, options):
cp.cpy_p.lock_rotation_w = mt.cpy_p.lock_rotation_w
cp.cpy_p.lock_scale = tuple(mt.cpy_p.lock_scale)
- # Create deform bone
- deform_bone = deform(obj, bone_definition, base_names, options)[0]
+ # Layers
+ cp.cpy_b.layer = list(mt.cpy_b.layer)
+
+ return (mt.cpy,)
- # setup layers last
- layers = get_layer_dict(options)
- cp.cpy_b.layer = layers["main"]
- return (mt.cpy,)
+def main(obj, bone_definition, base_names, options):
+ # Create control bone
+ cpy = control(obj, bone_definition, base_names, options)[0]
+ # Create deform bone
+ deform(obj, bone_definition, base_names, options)
+
+ return (cpy,)
diff --git a/release/scripts/modules/rigify/finger_curl.py b/release/scripts/modules/rigify/finger_curl.py
index 4c00f134e19..085eba180fd 100644
--- a/release/scripts/modules/rigify/finger_curl.py
+++ b/release/scripts/modules/rigify/finger_curl.py
@@ -209,6 +209,8 @@ def main(obj, bone_definition, base_names, options):
orig_pbone = obj.pose.bones[bone_definition[0]]
control_pbone = obj.pose.bones[control_bone_name]
+ control_bbone = arm.bones[control_bone_name]
+ control_pbone.rotation_mode = obj.pose.bones[bone_definition[0]].rotation_mode
# only allow Y scale
@@ -279,13 +281,15 @@ def main(obj, bone_definition, base_names, options):
# last step setup layers
- layers = get_layer_dict(options)
- lay = layers["extra"]
+ if "ex_layer" in options:
+ layer = [n==options["ex_layer"] for n in range(0,32)]
+ else:
+ layer = list(arm.bones[bone_definition[0]].layer)
for child_bone_name, driver_bone_name in driver_bone_pairs:
- arm.bones[driver_bone_name].layer = lay
-
- lay = layers["main"]
- arm.bones[control_bone_name].layer = lay
+ arm.bones[driver_bone_name].layer = layer
+
+ layer = list(arm.bones[bone_definition[0]].layer)
+ control_bbone.layer = layer
# no blending the result of this
return None
diff --git a/release/scripts/modules/rigify/leg_biped_generic.py b/release/scripts/modules/rigify/leg_biped_generic.py
index 2bf53ddc1ce..d0fbba83a0c 100644
--- a/release/scripts/modules/rigify/leg_biped_generic.py
+++ b/release/scripts/modules/rigify/leg_biped_generic.py
@@ -150,16 +150,15 @@ def ik(obj, bone_definition, base_names, options):
# ik foot: no parents
base_foot_name = get_base_name(base_names[mt_chain.foot])
- ik.foot_e = copy_bone_simple(arm, mt_chain.foot, base_foot_name + "_ik" + get_side_name(base_names[mt_chain.foot]))
+ ik.foot_e = copy_bone_simple(arm, mt.heel, base_foot_name + "_ik" + get_side_name(base_names[mt_chain.foot]))
ik.foot = ik.foot_e.name
- ik.foot_e.tail.z = ik.foot_e.head.z
- ik.foot_e.roll = 0.0
+ ik.foot_e.translate(mt_chain.foot_e.head - ik.foot_e.head)
ik.foot_e.local_location = False
# foot roll: heel pointing backwards, half length
ik.foot_roll_e = copy_bone_simple(arm, mt.heel, base_foot_name + "_roll" + get_side_name(base_names[mt_chain.foot]))
ik.foot_roll = ik.foot_roll_e.name
- ik.foot_roll_e.tail = ik.foot_roll_e.head + ik.foot_roll_e.vector / 2.0
+ ik.foot_roll_e.tail = ik.foot_roll_e.head - ik.foot_roll_e.vector / 2.0
ik.foot_roll_e.parent = ik.foot_e # heel is disconnected
# heel pointing forwards to the toe base, parent of the following 2 bones
@@ -189,7 +188,7 @@ def ik(obj, bone_definition, base_names, options):
# knee target is the heel moved up and forward on its local axis
- ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target")
+ ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target" + get_side_name(mt.heel))
ik.knee_target = ik.knee_target_e.name
offset = ik.knee_target_e.tail - ik.knee_target_e.head
offset.z = 0
@@ -262,12 +261,14 @@ def ik(obj, bone_definition, base_names, options):
# last step setup layers
- layers = get_layer_dict(options)
- lay = layers["ik"]
+ if "ik_layer" in options:
+ layer = [n==options["ik_layer"] for n in range(0,32)]
+ else:
+ layer = list(mt_chain.thigh_b.layer)
for attr in ik_chain.attr_names:
- getattr(ik_chain, attr + "_b").layer = lay
+ getattr(ik_chain, attr + "_b").layer = layer
for attr in ik.attr_names:
- getattr(ik, attr + "_b").layer = lay
+ getattr(ik, attr + "_b").layer = layer
bpy.ops.object.mode_set(mode='EDIT')
@@ -300,6 +301,17 @@ def fk(obj, bone_definition, base_names, options):
ex.thigh_hinge = ex.thigh_hinge_e.name
fk_chain = mt_chain.copy(base_names=base_names) # fk has no prefix!
+ fk_chain.foot_e.name = "MCH-" + fk_chain.foot
+ fk_chain.foot = fk_chain.foot_e.name
+
+ # Set up fk foot control
+ foot_e = copy_bone_simple(arm, mt.heel, base_names[mt_chain.foot])
+ foot = foot_e.name
+ foot_e.translate(mt_chain.foot_e.head - foot_e.head)
+ foot_e.parent = fk_chain.shin_e
+ foot_e.connected = fk_chain.foot_e.connected
+ fk_chain.foot_e.connected = False
+ fk_chain.foot_e.parent = foot_e
fk_chain.thigh_e.connected = False
fk_chain.thigh_e.parent = ex.thigh_hinge_e
@@ -309,11 +321,12 @@ def fk(obj, bone_definition, base_names, options):
ex.update()
mt_chain.update()
fk_chain.update()
+ foot_p = obj.pose.bones[foot]
# Set rotation modes and axis locks
fk_chain.shin_p.rotation_mode = 'XYZ'
fk_chain.shin_p.lock_rotation = False, True, True
- fk_chain.foot_p.rotation_mode = 'YXZ'
+ foot_p.rotation_mode = 'YXZ'
fk_chain.toe_p.rotation_mode = 'YXZ'
fk_chain.toe_p.lock_rotation = False, True, True
@@ -350,14 +363,15 @@ def fk(obj, bone_definition, base_names, options):
# last step setup layers
- layers = get_layer_dict(options)
- lay = layers["fk"]
+ if "fk_layer" in options:
+ layer = [n==options["fk_layer"] for n in range(0,32)]
+ else:
+ layer = list(mt_chain.thigh_b.layer)
for attr in fk_chain.attr_names:
- getattr(fk_chain, attr + "_b").layer = lay
-
- lay = layers["extra"]
+ getattr(fk_chain, attr + "_b").layer = layer
for attr in ex.attr_names:
- getattr(ex, attr + "_b").layer = lay
+ getattr(ex, attr + "_b").layer = layer
+ arm.bones[foot].layer = layer
bpy.ops.object.mode_set(mode='EDIT')
diff --git a/release/scripts/modules/rigify/leg_quadruped_generic.py b/release/scripts/modules/rigify/leg_quadruped_generic.py
index 36481d91676..99a09955572 100644
--- a/release/scripts/modules/rigify/leg_quadruped_generic.py
+++ b/release/scripts/modules/rigify/leg_quadruped_generic.py
@@ -20,7 +20,7 @@
import bpy
from rigify import RigifyError
-from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, get_base_name, get_side_name
+from rigify_utils import bone_class_instance, copy_bone_simple, add_pole_target_bone, get_side_name, get_base_name
from Mathutils import Vector
METARIG_NAMES = "hips", "thigh", "shin", "foot", "toe"
@@ -105,6 +105,7 @@ def metarig_definition(obj, orig_bone_name):
def ik(obj, bone_definition, base_names, options):
arm = obj.data
+ bpy.ops.object.mode_set(mode='EDIT')
# setup the existing bones, use names from METARIG_NAMES
mt = bone_class_instance(obj, ["hips"])
@@ -128,7 +129,7 @@ def ik(obj, bone_definition, base_names, options):
ik_chain.foot_e.align_orientation(mt_chain.toe_e)
# children of ik_foot
- ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target", "foot_target"])
+ ik = bone_class_instance(obj, ["foot_roll", "foot_roll_01", "foot_roll_02", "knee_target", "foot_target"])
ik.knee_target = add_pole_target_bone(obj, mt_chain.shin, "knee_target" + get_side_name(base_names[mt_chain.foot])) #XXX - pick a better name
ik.update()
@@ -153,7 +154,7 @@ def ik(obj, bone_definition, base_names, options):
ik.foot_roll_01_e.roll = ik.foot_roll_e.roll
# ik_target, child of MCH-foot
- ik.foot_target_e = copy_bone_simple(arm, mt_chain.foot, base_names[mt_chain.foot] + "_ik_target")
+ ik.foot_target_e = copy_bone_simple(arm, mt_chain.foot, "MCH-" + base_names[mt_chain.foot] + "_ik_target")
ik.foot_target = ik.foot_target_e.name
ik.foot_target_e.parent = ik.foot_roll_01_e
ik.foot_target_e.align_orientation(ik_chain.foot_e)
@@ -213,8 +214,20 @@ def ik(obj, bone_definition, base_names, options):
con.pole_target = obj
con.pole_subtarget = ik.knee_target
+ ik.update()
+ ik_chain.update()
+
+ # Set layers of the bones.
+ if "ik_layer" in options:
+ layer = [n==options["ik_layer"] for n in range(0,32)]
+ else:
+ layer = list(mt_chain.thigh_b.layer)
+ for attr in ik_chain.attr_names:
+ obj.data.bones[getattr(ik_chain, attr)].layer = layer
+ for attr in ik.attr_names:
+ obj.data.bones[getattr(ik, attr)].layer = layer
+
- bpy.ops.object.mode_set(mode='EDIT')
return None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe
diff --git a/release/scripts/modules/rigify/neck_flex.py b/release/scripts/modules/rigify/neck_flex.py
index a56c7dcb4e3..f9b7a9ae99d 100644
--- a/release/scripts/modules/rigify/neck_flex.py
+++ b/release/scripts/modules/rigify/neck_flex.py
@@ -155,7 +155,7 @@ def main(obj, bone_definition, base_names, options):
# Copy the head bone and offset
- ex.head_e = copy_bone_simple(arm, mt.head, "MCH_%s" % base_names[mt.head], parent=True)
+ ex.head_e = copy_bone_simple(arm, mt.head, "MCH-%s" % base_names[mt.head], parent=True)
ex.head_e.connected = False
ex.head = ex.head_e.name
# offset
@@ -164,7 +164,7 @@ def main(obj, bone_definition, base_names, options):
ex.head_e.tail.y += head_length / 2.0
# Yes, use the body bone but call it a head hinge
- ex.head_hinge_e = copy_bone_simple(arm, mt.body, "MCH_%s_hinge" % base_names[mt.head], parent=False)
+ ex.head_hinge_e = copy_bone_simple(arm, mt.body, "MCH-%s_hinge" % base_names[mt.head], parent=False)
ex.head_hinge_e.connected = False
ex.head_hinge = ex.head_hinge_e.name
ex.head_hinge_e.head.y += head_length / 4.0
@@ -320,16 +320,27 @@ def main(obj, bone_definition, base_names, options):
con = orig_neck_p.constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = neck_p.name
+
+
+ # Set the head control's custom shape to use the last
+ # org neck bone for its transform
+ ex.head_ctrl_p.custom_shape_transform = obj.pose.bones[bone_definition[len(bone_definition)-1]]
# last step setup layers
- layers = get_layer_dict(options)
- lay = layers["extra"]
+ if "ex_layer" in options:
+ layer = [n==options["ex_layer"] for n in range(0,32)]
+ else:
+ layer = list(arm.bones[bone_definition[1]].layer)
for attr in ex_chain.attr_names:
- getattr(ex_chain, attr + "_b").layer = lay
+ getattr(ex_chain, attr + "_b").layer = layer
for attr in ex.attr_names:
- getattr(ex, attr + "_b").layer = lay
+ getattr(ex, attr + "_b").layer = layer
+
+ layer = list(arm.bones[bone_definition[1]].layer)
+ ex.head_ctrl_b.layer = layer
# no blending the result of this
return None
+
diff --git a/release/scripts/modules/rigify/palm_curl.py b/release/scripts/modules/rigify/palm_curl.py
index 548c311f823..9e60bc9dc22 100644
--- a/release/scripts/modules/rigify/palm_curl.py
+++ b/release/scripts/modules/rigify/palm_curl.py
@@ -261,8 +261,7 @@ def main(obj, bone_definition, base_names, options):
# last step setup layers
- layers = get_layer_dict(options)
- arm.bones[control_name].layer = layers["extra"]
+ arm.bones[control_name].layer = list(arm.bones[bone_definition[1]].layer)
# no blending the result of this
diff --git a/release/scripts/modules/rigify/spine_pivot_flex.py b/release/scripts/modules/rigify/spine_pivot_flex.py
index c6a5fa67390..6d01e0263eb 100644
--- a/release/scripts/modules/rigify/spine_pivot_flex.py
+++ b/release/scripts/modules/rigify/spine_pivot_flex.py
@@ -520,21 +520,31 @@ def main(obj, bone_definition, base_names, options):
mod.poly_order = 1
mod.coefficients[0] = - (i - 1)
mod.coefficients[1] = spine_chain_len
+
+
+ # Set pelvis and ribcage controls to use the first and last bone in the
+ # spine respectively for their custom shape transform
+ ex.ribcage_copy_p.custom_shape_transform = obj.pose.bones[bone_definition[len(bone_definition)-1]]
+ ex.pelvis_copy_p.custom_shape_transform = obj.pose.bones[bone_definition[2]]
# last step setup layers
- layers = get_layer_dict(options)
- lay = layers["extra"]
+ if "ex_layer" in options:
+ layer = [n==options["ex_layer"] for n in range(0,32)]
+ else:
+ layer = list(arm.bones[bone_definition[1]].layer)
for attr in ex.attr_names:
- getattr(ex, attr + "_b").layer = lay
+ getattr(ex, attr + "_b").layer = layer
for attr in ex_chain.attr_names:
- getattr(ex_chain, attr + "_b").layer = lay
-
- lay = layers["main"]
+ getattr(ex_chain, attr + "_b").layer = layer
for attr in df.attr_names:
- getattr(df, attr + "_b").layer = lay
+ getattr(df, attr + "_b").layer = layer
for attr in rv_chain.attr_names:
- getattr(rv_chain, attr + "_b").layer = lay
+ getattr(rv_chain, attr + "_b").layer = layer
+
+ layer = list(arm.bones[bone_definition[1]].layer)
+ arm.bones[ex.pelvis_copy].layer = layer
+ arm.bones[ex.ribcage_copy].layer = layer
# no support for blending chains
return None