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authorBenjy Cook <benjycook@hotmail.com>2011-08-11 00:37:57 +0400
committerBenjy Cook <benjycook@hotmail.com>2011-08-11 00:37:57 +0400
commitfba1f50d0af22199f8d73aa6eb5e95e75c3f3d6a (patch)
tree1ea5c9ef0b7dece5f79470554348c838ec33f79e /release/scripts/modules
parent1eaeaf8cd8ea7ee923b6aeb26b031368ff6d679a (diff)
Mostly finished implementation of animation stitching, with lock bone functionality, allowing the user to choose a bone that maintains its position during the blend
Diffstat (limited to 'release/scripts/modules')
-rw-r--r--release/scripts/modules/mocap_tools.py22
1 files changed, 14 insertions, 8 deletions
diff --git a/release/scripts/modules/mocap_tools.py b/release/scripts/modules/mocap_tools.py
index 0e296faf9f8..b490d571dd8 100644
--- a/release/scripts/modules/mocap_tools.py
+++ b/release/scripts/modules/mocap_tools.py
@@ -760,12 +760,13 @@ def path_editing(context, stride_obj, path):
def anim_stitch(context, enduser_obj):
- selected_bone = enduser_obj.pose.bones["Toes.L"]
- second_offset = 5
-
stitch_settings = enduser_obj.data.stitch_settings
action_1 = stitch_settings.first_action
action_2 = stitch_settings.second_action
+ if stitch_settings.stick_bone!="":
+ selected_bone = enduser_obj.pose.bones[stitch_settings.stick_bone]
+ else:
+ selected_bone = enduser_obj.pose.bones[0]
scene = context.scene
TrackNamesA = enduser_obj.data.mocapNLATracks[action_1]
TrackNamesB = enduser_obj.data.mocapNLATracks[action_2]
@@ -777,18 +778,21 @@ def anim_stitch(context, enduser_obj):
mocapTrack.name = TrackNamesB.base_track
mocapStrip = mocapTrack.strips.new(TrackNamesB.base_track, stitch_settings.blend_frame, mocapAction)
mocapStrip.extrapolation = "HOLD_FORWARD"
- mocapStrip.action_frame_start+=second_offset
- mocapStrip.action_frame_end+=second_offset
+ mocapStrip.blend_in = stitch_settings.blend_amount
+ mocapStrip.action_frame_start+=stitch_settings.second_offset
+ mocapStrip.action_frame_end+=stitch_settings.second_offset
constraintTrack = anim_data.nla_tracks.new()
constraintTrack.name = TrackNamesB.auto_fix_track
constraintAction = bpy.data.actions[TrackNamesB.auto_fix_track]
constraintStrip = constraintTrack.strips.new(TrackNamesB.auto_fix_track, stitch_settings.blend_frame, constraintAction)
constraintStrip.extrapolation = "HOLD_FORWARD"
+ constraintStrip.blend_in = stitch_settings.blend_amount
userTrack = anim_data.nla_tracks.new()
userTrack.name = TrackNamesB.manual_fix_track
userAction = bpy.data.actions[TrackNamesB.manual_fix_track]
userStrip = userTrack.strips.new(TrackNamesB.manual_fix_track, stitch_settings.blend_frame, userAction)
userStrip.extrapolation = "HOLD_FORWARD"
+ userStrip.blend_in = stitch_settings.blend_amount
#stride bone
if enduser_obj.parent:
if enduser_obj.parent.name == "stride_bone":
@@ -805,14 +809,16 @@ def anim_stitch(context, enduser_obj):
actionBTrack = stride_anim_data.nla_tracks.new()
actionBTrack.name = TrackNamesB.stride_action
actionBStrip = actionBTrack.strips.new(TrackNamesB.stride_action, stitch_settings.blend_frame, bpy.data.actions[TrackNamesB.stride_action])
+ actionBStrip.action_frame_start+=stitch_settings.second_offset
+ actionBStrip.action_frame_end+=stitch_settings.second_offset
+ actionBStrip.blend_in = stitch_settings.blend_amount
actionBStrip.extrapolation = "NOTHING"
#we need to change the stride_bone's action to add the offset
scene.frame_set(stitch_settings.blend_frame - 1)
- desired_pos = selected_bone.tail * enduser_obj.matrix_world
+ desired_pos = (selected_bone.matrix.to_translation() * enduser_obj.matrix_world)
scene.frame_set(stitch_settings.blend_frame)
- actual_pos = selected_bone.tail * enduser_obj.matrix_world
+ actual_pos = (selected_bone.matrix.to_translation() * enduser_obj.matrix_world)
offset = actual_pos - desired_pos
- print(offset)
for i,fcurve in enumerate([fcurve for fcurve in bpy.data.actions[TrackNamesB.stride_action].fcurves if fcurve.data_path=="location"]):
print(offset[i],i,fcurve.array_index)