diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-07-15 20:56:04 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-15 20:56:04 +0400 |
commit | 02da5ecfed33139f90a8a35c37300e6d3f3034eb (patch) | |
tree | e7282bd10069fac1ea3140cd6b73995d77510f08 /release/scripts/modules | |
parent | 220fd2e80aa353087e512d5333a64de1b0734954 (diff) |
Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.
ActionGroup.selected -> select: boolean Action Group is selected
BezierSplinePoint.hidden -> hide: boolean Visibility status
BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
Bone.restrict_select -> hide_select: boolean Bone is able to be selected
Bone.selected -> select: boolean
CurveMapPoint.selected -> select: boolean Selection state of the curve point
EditBone.restrict_select -> hide_select: boolean Bone is able to be selected
EditBone.selected -> select: boolean
EditBone.selected_head -> select_head: boolean
EditBone.selected_tail -> select_tail: boolean
EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock: boolean F-Curve's settings cannot be edited
FCurve.muted -> mute: boolean F-Curve is not evaluated
FCurve.selected -> select: boolean F-Curve is selected for editing
NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select: boolean Selection status
GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet
Keyframe.selected -> select: boolean Control point selection status
Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
MeshEdge.selected -> select: boolean
MeshEdge.hidden -> hide: boolean
MeshFace.hidden -> hide: boolean
MeshFace.selected -> select: boolean
MeshVertex.hidden -> hide: boolean
MeshVertex.selected -> select: boolean
MotionPathVert.selected -> select: boolean Path point is selected for editing
NlaStrip.selected -> select: boolean NLA Strip is selected
NlaTrack.locked -> lock: boolean NLA Track is locked
NlaTrack.muted -> mute: boolean NLA Track is not evaluated
NlaTrack.selected -> select: boolean NLA Track is selected
Object.restrict_render -> hide_render: boolean Restrict renderability
Object.restrict_select -> hide_select: boolean Restrict selection in the viewport
Object.restrict_view -> hide: boolean Restrict visibility in the viewport
Object.selected -> select: boolean Object selection state
ObjectBase.selected -> select: boolean Object base selection state
PoseBone.selected -> select: boolean
Sequence.right_handle_selected -> select_right_handle: boolean
Sequence.selected -> select: boolean
SplinePoint.selected -> select_control_point: boolean Selection status
TimelineMarker.selected -> select: boolean Marker selection state
Sequence.left_handle_selected -> select_left_handle: boolean
ActionGroup.locked -> lock: boolean Action Group is locked
Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide: boolean Visibility status
FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated
note: rebaned uv_select to select_uv
Diffstat (limited to 'release/scripts/modules')
-rw-r--r-- | release/scripts/modules/add_object_utils.py | 6 | ||||
-rw-r--r-- | release/scripts/modules/bpy_types.py | 2 | ||||
-rw-r--r-- | release/scripts/modules/rigify/__init__.py | 24 | ||||
-rw-r--r-- | release/scripts/modules/rigify/arm_biped.py | 4 |
4 files changed, 18 insertions, 18 deletions
diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py index cef368c529d..9031121060a 100644 --- a/release/scripts/modules/add_object_utils.py +++ b/release/scripts/modules/add_object_utils.py @@ -50,12 +50,12 @@ def add_object_data(context, obdata, operator=None): # ugh, could be made nicer for ob in scene.objects: - ob.selected = False + ob.select = False obj_new = bpy.data.objects.new(obdata.name, obdata) base = scene.objects.link(obj_new) - base.selected = True + base.select = True if context.space_data and context.space_data.type == 'VIEW_3D': base.layers_from_view(context.space_data) @@ -68,7 +68,7 @@ def add_object_data(context, obdata, operator=None): if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type: bpy.ops.object.mode_set(mode='OBJECT') - obj_act.selected = True + obj_act.select = True scene.update() # apply location #scene.objects.active = obj_new diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py index 9d6f5ce7b2f..8cbb2bf4e80 100644 --- a/release/scripts/modules/bpy_types.py +++ b/release/scripts/modules/bpy_types.py @@ -444,7 +444,7 @@ class Mesh(bpy_types.ID): if not hasattr(edges, "pop"): edges = edges[:] - edge_dict = {ed.key: ed for ed in self.edges if ed.selected} + edge_dict = {ed.key: ed for ed in self.edges if ed.select} while edges: current_edge = edges.pop() diff --git a/release/scripts/modules/rigify/__init__.py b/release/scripts/modules/rigify/__init__.py index ef8f62ad058..095229016e9 100644 --- a/release/scripts/modules/rigify/__init__.py +++ b/release/scripts/modules/rigify/__init__.py @@ -191,8 +191,8 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): obj.animation_data_clear() # Select generated rig object - obj_orig.selected = False - obj.selected = True + obj_orig.select = False + obj.select = True scene.objects.active = obj # Remove all bones from the generated rig armature. @@ -212,9 +212,9 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): # Select the temp rigs for merging for objt in scene.objects: - objt.selected = False # deselect all objects - temp_rig_1.selected = True - temp_rig_2.selected = True + objt.select = False # deselect all objects + temp_rig_1.select = True + temp_rig_2.select = True scene.objects.active = temp_rig_2 # Merge the temporary rigs @@ -225,8 +225,8 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): # Select the generated rig for objt in scene.objects: - objt.selected = False # deselect all objects - obj.selected = True + objt.select = False # deselect all objects + obj.select = True scene.objects.active = obj # Copy over the pose_bone properties @@ -464,7 +464,7 @@ def generate_rig(context, obj_orig, prefix="ORG-", META_DEF=True): arm.layer = layer_show - # obj.restrict_view = True + # obj.hide = True obj.data.draw_axes = False bpy.ops.object.mode_set(mode=mode_orig) @@ -490,8 +490,8 @@ def generate_test(context, metarig_type="", GENERATE_FINAL=True): scene.objects.link(obj_new) scene.objects.active = obj_new for obj in scene.objects: - obj.selected = False - obj_new.selected = True + obj.select = False + obj_new.select = True for module_name in get_submodule_types(): if (metarig_type and module_name != metarig_type): @@ -551,8 +551,8 @@ def generate_test_all(context, GRAPH=False): obj.data.drawtype = 'STICK' obj.location[1] += i obj_new.location[1] += i - obj_new.selected = False - obj.selected = True + obj_new.select = False + obj.select = True i += 4 diff --git a/release/scripts/modules/rigify/arm_biped.py b/release/scripts/modules/rigify/arm_biped.py index 7a99eb5d80a..f80a617df47 100644 --- a/release/scripts/modules/rigify/arm_biped.py +++ b/release/scripts/modules/rigify/arm_biped.py @@ -137,8 +137,8 @@ def ik(obj, definitions, base_names, options): ik.pole_vis = add_stretch_to(obj, mt.forearm, ik.pole, "VIS-%s_ik" % base_names[mt.forearm]) ik.update() - ik.hand_vis_e.restrict_select = True - ik.pole_vis_e.restrict_select = True + ik.hand_vis_e.hide_select = True + ik.pole_vis_e.hide_select = True bpy.ops.object.mode_set(mode='OBJECT') |