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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-10-11 16:35:14 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-10-11 16:35:14 +0300 |
commit | 17603b9f01ca1d70b327a6b81d9a751b510a7f04 (patch) | |
tree | 5b9c5a04f81271947fc1b5f1b4f90c209da9cf06 /release/scripts/modules | |
parent | 5322ff3b482cf85fb7f5f2e3df909d63b6fc292f (diff) |
Fix objects added via py being on the wrong layer when viewport is decoupled from scene
Diffstat (limited to 'release/scripts/modules')
-rw-r--r-- | release/scripts/modules/bpy_extras/object_utils.py | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py index c2c306e5145..87bb84b5844 100644 --- a/release/scripts/modules/bpy_extras/object_utils.py +++ b/release/scripts/modules/bpy_extras/object_utils.py @@ -145,8 +145,12 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name= base.layers_from_view(context.space_data) base.layers[scene.active_layer] = True else: - base.layers = [True if i == scene.active_layer - else False for i in range(len(scene.layers))] + if v3d and not v3d.lock_camera_and_layers: + base.layers = [True if i == v3d.active_layer + else False for i in range(len(v3d.layers))] + else: + base.layers = [True if i == scene.active_layer + else False for i in range(len(scene.layers))] else: if v3d: base.layers_from_view(context.space_data) |