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authorCampbell Barton <ideasman42@gmail.com>2012-03-23 05:10:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-23 05:10:41 +0400
commit03df918c2fe582a3927dca8f1e859457a350a737 (patch)
tree2bddf74ea5076c8c85a29c6f5b280afb79026321 /release/scripts/modules
parent385c11d92c34d5529e577541a080cc6dc5ac5142 (diff)
more face -> tessface edits
Diffstat (limited to 'release/scripts/modules')
-rw-r--r--release/scripts/modules/bpy_extras/mesh_utils.py42
1 files changed, 21 insertions, 21 deletions
diff --git a/release/scripts/modules/bpy_extras/mesh_utils.py b/release/scripts/modules/bpy_extras/mesh_utils.py
index 01e4b248858..c3ecfcd5dca 100644
--- a/release/scripts/modules/bpy_extras/mesh_utils.py
+++ b/release/scripts/modules/bpy_extras/mesh_utils.py
@@ -19,17 +19,17 @@
# <pep8-80 compliant>
__all__ = (
- "mesh_linked_faces",
+ "mesh_linked_tessfaces",
"edge_face_count_dict",
"edge_face_count",
- "edge_loops_from_faces",
+ "edge_loops_from_tessfaces",
"edge_loops_from_edges",
"ngon_tessellate",
"face_random_points",
)
-def mesh_linked_faces(mesh):
+def mesh_linked_tessfaces(mesh):
"""
Splits the mesh into connected faces, use this for seperating cubes from
other mesh elements within 1 mesh datablock.
@@ -42,20 +42,20 @@ def mesh_linked_faces(mesh):
# Build vert face connectivity
vert_faces = [[] for i in range(len(mesh.vertices))]
- for f in mesh.faces:
+ for f in mesh.tessfaces:
for v in f.vertices:
vert_faces[v].append(f)
# sort faces into connectivity groups
- face_groups = [[f] for f in mesh.faces]
- face_mapping = list(range(len(mesh.faces))) # map old, new face location
+ face_groups = [[f] for f in mesh.tessfaces]
+ face_mapping = list(range(len(mesh.tessfaces))) # map old, new face location
# Now clump faces iteratively
ok = True
while ok:
ok = False
- for i, f in enumerate(mesh.faces):
+ for i, f in enumerate(mesh.tessfaces):
mapped_index = face_mapping[f.index]
mapped_group = face_groups[mapped_index]
@@ -90,7 +90,7 @@ def edge_face_count_dict(mesh):
faces using each edge.
:rtype: dict
"""
- face_edge_keys = [face.edge_keys for face in mesh.faces]
+ face_edge_keys = [face.edge_keys for face in mesh.tessfaces]
face_edge_count = {}
for face_keys in face_edge_keys:
for key in face_keys:
@@ -112,11 +112,11 @@ def edge_face_count(mesh):
return [get(edge_face_count, ed.key, 0) for ed in mesh.edges]
-def edge_loops_from_faces(mesh, faces=None, seams=()):
+def edge_loops_from_tessfaces(mesh, tessfaces=None, seams=()):
"""
Edge loops defined by faces
- Takes me.faces or a list of faces and returns the edge loops
+ Takes me.tessfaces or a list of faces and returns the edge loops
These edge loops are the edges that sit between quads, so they dont touch
1 quad, note: not connected will make 2 edge loops,
both only containing 2 edges.
@@ -126,20 +126,20 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
:arg mesh: the mesh used to get edge loops from.
:type mesh: :class:`bpy.types.Mesh`
- :arg faces: optional face list to only use some of the meshes faces.
- :type faces: :class:`bpy.types.MeshTessFace`, sequence or or NoneType
+ :arg tessfaces: optional face list to only use some of the meshes faces.
+ :type tessfaces: :class:`bpy.types.MeshTessFace`, sequence or or NoneType
:return: return a list of edge vertex index lists.
:rtype: list
"""
OTHER_INDEX = 2, 3, 0, 1 # opposite face index
- if faces is None:
- faces = mesh.faces
+ if tessfaces is None:
+ tessfaces = mesh.tessfaces
edges = {}
- for f in faces:
+ for f in tessfaces:
if len(f.vertices) == 4:
edge_keys = f.edge_keys
for i, edkey in enumerate(f.edge_keys):
@@ -442,14 +442,14 @@ def ngon_tessellate(from_data, indices, fix_loops=True):
return fill
-def face_random_points(num_points, faces):
+def face_random_points(num_points, tessfaces):
"""
- Generates a list of random points over mesh faces.
+ Generates a list of random points over mesh tessfaces.
:arg num_points: the number of random points to generate on each face.
:type int:
- :arg faces: list of the faces to generate points on.
- :type faces: :class:`bpy.types.MeshTessFace`, sequence
+ :arg tessfaces: list of the faces to generate points on.
+ :type tessfaces: :class:`bpy.types.MeshTessFace`, sequence
:return: list of random points over all faces.
:rtype: list
"""
@@ -459,7 +459,7 @@ def face_random_points(num_points, faces):
# Split all quads into 2 tris, tris remain unchanged
tri_faces = []
- for f in faces:
+ for f in tessfaces:
tris = []
verts = f.id_data.vertices
fv = f.vertices[:]
@@ -475,7 +475,7 @@ def face_random_points(num_points, faces):
tri_faces.append(tris)
# For each face, generate the required number of random points
- sampled_points = [None] * (num_points * len(faces))
+ sampled_points = [None] * (num_points * len(tessfaces))
for i, tf in enumerate(tri_faces):
for k in range(num_points):
# If this is a quad, we need to weight its 2 tris by their area