Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2012-03-08 22:50:42 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-03-08 22:50:42 +0400
commit0f3e1821eae40c7cebfcf199b58370971b57fa35 (patch)
treeaa27b2d484150cd8eff91b2b12792410d370eb36 /release/scripts/modules
parente4253fa2b8aa08b9d185a8cf460a8d68fac7bcb6 (diff)
Fix #30435: 2.62 Torus Batch building "Bug" or A Experimental Feature?
Python-defined primitives used to be added to all visible layers instead of adding to active scene layer as it happens with C-defined primitives.
Diffstat (limited to 'release/scripts/modules')
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py12
1 files changed, 11 insertions, 1 deletions
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 66b774e6301..9175d1f9792 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -86,7 +86,7 @@ def add_object_align_init(context, operator):
return location * rotation
-def object_data_add(context, obdata, operator=None):
+def object_data_add(context, obdata, operator=None, use_active_layer=True):
"""
Add an object using the view context and preference to to initialize the
location, rotation and layer.
@@ -111,7 +111,17 @@ def object_data_add(context, obdata, operator=None):
base = scene.objects.link(obj_new)
base.select = True
+ v3d = None
if context.space_data and context.space_data.type == 'VIEW_3D':
+ v3d = context.space_data
+
+ if use_active_layer:
+ if v3d.local_view:
+ base.layers_from_view(context.space_data)
+ base.layers[scene.active_layer] = True
+ else:
+ base.layers = [True if i == scene.active_layer else False for i in range(len(scene.layers))]
+ if v3d:
base.layers_from_view(context.space_data)
obj_new.matrix_world = add_object_align_init(context, operator)