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authorWillian Padovani Germano <wpgermano@gmail.com>2005-10-11 06:32:58 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-10-11 06:32:58 +0400
commitb970eadedfd9b70ba08a0c99e5f3fac3c31ec1e7 (patch)
treef8c2b04668ed3a951a98d8788d99fd49e9ff668e /release/scripts/obj_export.py
parent93a4f6a876108a4dbbcbdbb5be9f3d690519ab5b (diff)
Scripts:
- updating some bundled scripts, thanks to authors Jean-Michel Soler, Campbell Barton and Anthony D'Agostino. BPython: - removing wrong fix from BGL.c's glDrawPixels. note: applied guitargeek's setName patch to Blender.Key, but saw that he updated it with more functionality and assigned to stivs, so I won't commit this old version.
Diffstat (limited to 'release/scripts/obj_export.py')
-rw-r--r--release/scripts/obj_export.py301
1 files changed, 227 insertions, 74 deletions
diff --git a/release/scripts/obj_export.py b/release/scripts/obj_export.py
index 205a280f878..c220d66b709 100644
--- a/release/scripts/obj_export.py
+++ b/release/scripts/obj_export.py
@@ -9,7 +9,7 @@ Tooltip: 'Save a Wavefront OBJ File'
__author__ = "Campbell Barton, Jiri Hnidek"
__url__ = ["blender", "elysiun"]
-__version__ = "0.9"
+__version__ = "1.0"
__bpydoc__ = """\
This script is an exporter to OBJ file format.
@@ -49,134 +49,287 @@ def newFName(ext):
return Get('filename')[: -len(Get('filename').split('.', -1)[-1]) ] + ext
+def fixName(name):
+ if name == None:
+ return 'None'
+ else:
+ return name.replace(' ', '_')
+
+
+
+
from Blender import *
-NULL_MAT = '(null)'
-NULL_IMG = '(null)' # from docs at http://astronomy.swin.edu.au/~pbourke/geomformats/obj/ also could be 'off'
+global MTL_DICT
+
+# A Dict of Materials
+# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
+MTL_DICT = {}
def save_mtl(filename):
+ global MTL_DICT
+
+ world = World.GetCurrent()
+ if world:
+ worldAmb = world.getAmb()
+ else:
+ worldAmb = (0,0,0) # Default value
+
file = open(filename, "w")
- file.write('# Blender MTL File: %s\n' % (Get('filename')))
- for mat in Material.Get():
- file.write('newmtl %s\n' % (mat.getName())) # Define a new material
- file.write('Ns %s\n' % ((mat.getHardness()-1) * 1.9607843137254901 ) ) # Hardness, convert blenders 1-511 to MTL's
- file.write('Kd %.6f %.6f %.6f\n' % tuple(mat.getRGBCol())) # Diffuse
- file.write('Ka %.6f %.6f %.6f\n' % tuple(mat.getMirCol())) # Ambient, uses mirror colour,
- file.write('Ks %.6f %.6f %.6f\n' % tuple(mat.getSpecCol())) # Specular
- file.write('Ni %.6f\n' % mat.getIOR()) # Refraction index
- file.write('d %.6f\n' % mat.getAlpha()) # Alpha (obj uses 'd' for dissolve)
-
- # illum, 0 to disable lightng, 2 is normal.
- if mat.getMode() & Material.Modes['SHADELESS']:
- file.write('illum 0\n\n') # ignore lighting
+ file.write('# Blender MTL File: %s\n' % Get('filename').split('\\')[-1].split('/')[-1])
+ file.write('# Material Count: %i\n' % len(MTL_DICT))
+ # Write material/image combinations we have used.
+ for key, mtl_mat_name in MTL_DICT.iteritems():
+
+ # Get the Blender data for the material and the image.
+ # Having an image named None will make a bug, dont do it :)
+
+ file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname
+
+ if key[0] == None:
+ #write a dummy material here?
+ file.write('Ns 0\n')
+ file.write('Ka %s %s %s\n' % tuple([round(c, 6) for c in worldAmb]) ) # Ambient, uses mirror colour,
+ file.write('Kd 0.8 0.8 0.8\n')
+ file.write('Ks 0.8 0.8 0.8\n')
+ file.write('d 1\n') # No alpha
+ file.write('illum 2\n') # light normaly
+
else:
- file.write('illum 2\n\n') # light normaly
+ mat = Material.Get(key[0])
+ file.write('Ns %s\n' % round((mat.getHardness()-1) * 1.9607843137254901 ) ) # Hardness, convert blenders 1-511 to MTL's
+ file.write('Ka %s %s %s\n' % tuple([round(c*mat.getAmb(), 6) for c in worldAmb]) ) # Ambient, uses mirror colour,
+ file.write('Kd %s %s %s\n' % tuple([round(c*mat.getRef(), 6) for c in mat.getRGBCol()]) ) # Diffuse
+ file.write('Ks %s %s %s\n' % tuple([round(c*mat.getSpec(), 6) for c in mat.getSpecCol()]) ) # Specular
+ file.write('Ni %s\n' % round(mat.getIOR(), 6)) # Refraction index
+ file.write('d %s\n' % round(mat.getAlpha(), 6)) # Alpha (obj uses 'd' for dissolve)
+
+ # 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
+ if mat.getMode() & Material.Modes['SHADELESS']:
+ file.write('illum 0\n') # ignore lighting
+ elif mat.getSpec() == 0:
+ file.write('illum 1\n') # no specular.
+ else:
+ file.write('illum 2\n') # light normaly
+
+
+ # Write images!
+ if key[1] != None: # We have an image on the face!
+ img = Image.Get(key[1])
+ file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image
+
+ elif key[0] != None: # No face image. if we havea material search for MTex image.
+ for mtex in mat.getTextures():
+ if mtex and mtex.tex.type == Texture.Types.IMAGE:
+ try:
+ filename = mtex.tex.image.filename.split('\\')[-1].split('/')[-1]
+ file.write('map_Kd %s\n' % filename) # Diffuse mapping image
+ break
+ except:
+ # Texture has no image though its an image type, best ignore.
+ pass
+
+ file.write('\n\n')
+
file.close()
+
+
def save_obj(filename):
+ global MTL_DICT
+
time1 = sys.time()
scn = Scene.GetCurrent()
- # First output all material
- mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1])
- save_mtl(mtlfilename)
file = open(filename, "w")
# Write Header
- file.write('# Blender OBJ File: %s\n' % (Get('filename')))
+ file.write('# Blender OBJ File: %s\n' % (Get('filename').split('/')[-1].split('\\')[-1] ))
file.write('# www.blender.org\n')
# Tell the obj file what material file to use.
+ mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1])
file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] ))
# Initialize totals, these are updated each object
- totverts = totuvco = 0
+ totverts = totuvco = totno = 1
globalUVCoords = {}
+ globalNormals = {}
# Get all meshs
for ob in scn.getChildren():
- if ob.getType() != 'Mesh':
+ #for ob in Object.GetSelected():
+ try:
+ # Will work for non meshes now! :)
+ m = NMesh.GetRawFromObject(ob.name)
+ except:
continue
- m = NMesh.GetRawFromObject(ob.name)
+
+ faces = [ f for f in m.faces if len(f) > 2 ]
+
+ if not faces: # Make sure there is somthing to write
+ continue # dont bother with this mesh.
+
m.transform(ob.matrix)
- if not m.faces: # Make sure there is somthing to write
- continue #dont bother with this mesh.
+ # # Crash Blender
+ #materials = m.getMaterials(1) # 1 == will return None in the list.
+ materials = m.getMaterials()
- faces = [ f for f in m.faces if len(f) > 2 ]
- materials = m.materials
- # Sort by Material so we dont over context switch in the obj file.
- if len(materials) > 1:
- faces.sort(lambda a,b: cmp(a.mat, b.mat))
+ if materials:
+ materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
+ else:
+ materialNames = []
+
+ # Possible there null materials, will mess up indicies
+ # but at least it will export, wait until Blender gets fixed.
+ materialNames.extend((16-len(materialNames)) * [None])
- # Set the default mat
- currentMatName = NULL_MAT
- currentImgName = NULL_IMG
- file.write('o %s_%s\n' % (ob.getName(), m.name)) # Write Object name
+ # Sort by Material, then images
+ # so we dont over context switch in the obj file.
+ faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
+
+
+ # Set the default mat to no material and no image.
+ contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
+ contextSmooth = None # Will either be true or false, set bad to force initialization switch.
+
+ file.write('o %s_%s\n' % (fixName(ob.name), fixName(m.name))) # Write Object name
# Vert
for v in m.verts:
file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
-
+
# UV
if m.hasFaceUV():
for f in faces:
- for uv in f.uv:
- uvKey = '%.6f %.6f' % uv
- try:
- dummy = globalUVCoords[uvKey]
- except KeyError:
- totuvco +=1 # 1 based index.
+ for uvKey in f.uv:
+ if not globalUVCoords.has_key(uvKey):
globalUVCoords[uvKey] = totuvco
- file.write('vt %s 0.0\n' % uvKey)
-
- # NORMAL
- for v in m.verts:
- file.write('vn %.6f %.6f %.6f\n' % tuple(v.no))
+ totuvco +=1
+ file.write('vt %.6f %.6f 0.0\n' % uvKey)
+
+ # NORMAL, Smooth/Non smoothed.
+
+ for f in faces:
+ if f.smooth:
+ for v in f.v:
+ noKey = tuple(v.no)
+ if not globalNormals.has_key( noKey ):
+ globalNormals[noKey] = totno
+ totno +=1
+ file.write('vn %.6f %.6f %.6f\n' % noKey)
+ else:
+ # Hard, 1 normal from the face.
+ noKey = tuple(f.no)
+ if not globalNormals.has_key( noKey ):
+ globalNormals[noKey] = totno
+ totno +=1
+ file.write('vn %.6f %.6f %.6f\n' % noKey)
+
uvIdx = 0
for f in faces:
- # Check material and change if needed.
- if len(materials) > 0:
- if currentMatName != materials[f.mat].getName():
- currentMatName = materials[f.mat].getName()
- file.write('usemtl %s\n' % (currentMatName))
- elif currentMatName != NULL_MAT:
- currentMatName = NULL_MAT
- file.write('usemtl %s\n' % (currentMatName))
-
- # UV IMAGE
- # If the face uses a different image from the one last set then add a usemap line.
- if f.image:
- if f.image.filename != currentImgName:
- currentImgName = f.image.filename
- # Set a new image for all following faces
- file.write( 'usemap %s\n' % currentImgName.split('\\')[-1].split('/')[-1] )
+ # MAKE KEY
+ if f.image: # Object is always true.
+ key = materialNames[f.mat], f.image.name
+ else:
+ key = materialNames[f.mat], None # No image, use None instead.
+
+ # CHECK FOR CONTEXT SWITCH
+ if key == contextMat:
+ pass # Context alredy switched, dont do anythoing
+ elif key[0] == None and key[1] == None:
+ # Write a null material, since we know the context has changed.
+ file.write('usemtl (null)\n') # mat, image
- elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG
- currentImgName = NULL_IMG
- # Set a ne w image for all following faces
- file.write( 'usemap %s\n' % currentImgName) # No splitting needed.
+ else:
+ try: # Faster to try then 2x dict lookups.
+
+ # We have the material, just need to write the context switch,
+ file.write('usemtl %s\n' % MTL_DICT[key]) # mat, image
+
+ except KeyError:
+ # First add to global dict so we can export to mtl
+ # Then write mtl
+
+ # Make a new names from the mat and image name,
+ # converting any spaces to underscores with fixName.
+
+ # If none image dont bother adding it to the name
+ if key[1] == None:
+ tmp_matname = MTL_DICT[key] ='%s' % fixName(key[0])
+ file.write('usemtl %s\n' % tmp_matname) # mat, image
+
+ else:
+ tmp_matname = MTL_DICT[key] = '%s_%s' % (fixName(key[0]), fixName(key[1]))
+ file.write('usemtl %s\n' % tmp_matname) # mat, image
+
+ contextMat = key
+
+ if f.smooth != contextSmooth:
+ if f.smooth:
+ file.write('s 1\n')
+ else:
+ file.write('s off\n')
+ contextSmooth = f.smooth
file.write('f')
if m.hasFaceUV():
- for vi, v in enumerate(f.v):
- uvIdx = globalUVCoords[ '%.6f %.6f' % f.uv[vi] ]
- i = v.index + totverts + 1
- file.write( ' %d/%d/%d' % (i, uvIdx, i)) # vert, uv, normal
-
+ if f.smooth: # Smoothed, use vertex normals
+ for vi, v in enumerate(f.v):
+ file.write( ' %d/%d/%d' % (\
+ v.index+totverts,\
+ globalUVCoords[ f.uv[vi] ],\
+ globalNormals[ tuple(v.no) ])) # vert, uv, normal
+ else: # No smoothing, face normals
+ no = globalNormals[ tuple(f.no) ]
+ for vi, v in enumerate(f.v):
+ file.write( ' %d/%d/%d' % (\
+ v.index+totverts,\
+ globalUVCoords[ f.uv[vi] ],\
+ no)) # vert, uv, normal
+
else: # No UV's
- for v in f.v:
- file.write( ' %d' % (v.index + totverts+1))
+ if f.smooth: # Smoothed, use vertex normals
+ for v in f.v:
+ file.write( ' %d//%d' % (\
+ v.index+totverts,\
+ globalNormals[ tuple(v.no) ]))
+ else: # No smoothing, face normals
+ no = globalNormals[ tuple(f.no) ]
+ for v in f.v:
+ file.write( ' %d//%d' % (\
+ v.index+totverts,\
+ no))
+
file.write('\n')
# Make the indicies global rather then per mesh
totverts += len(m.verts)
file.close()
+
+
+ # Now we have all our materials, save them
+ save_mtl(mtlfilename)
+
print "obj export time: %.2f" % (sys.time() - time1)
Window.FileSelector(save_obj, 'Export Wavefront OBJ', newFName('obj'))
+
+'''
+TIME = sys.time()
+import os
+OBJDIR = '/obj_out/'
+for scn in Scene.Get():
+ scn.makeCurrent()
+ obj = OBJDIR + scn.name
+ print obj
+ save_obj(obj)
+
+print "TOTAL EXPORT TIME: ", sys.time() - TIME
+'''