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authorCampbell Barton <ideasman42@gmail.com>2006-07-06 15:09:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-07-06 15:09:44 +0400
commit02bb354cbecadf7096f13eb51a6f93a8fbcd04ae (patch)
tree85c0ed115c17f79ece3757932ce6af0422e4e850 /release/scripts/object_apply_def.py
parentd82ec08331b95604dc89500c01f793da77516433 (diff)
merged the functionality of both these scripts into 1 new script,
Both had small problems, This script works with soft bodies (as fixfromarmature does) and works on multiple objects at once as Apply_def does. Made them use Mesh over NMesh unless soft bodies are involved- in that case is uses NMesh because Mesh cant get soft body info at the moment. This script also works with non mesh objects - mballs, text, nurbs etc.
Diffstat (limited to 'release/scripts/object_apply_def.py')
-rw-r--r--release/scripts/object_apply_def.py176
1 files changed, 176 insertions, 0 deletions
diff --git a/release/scripts/object_apply_def.py b/release/scripts/object_apply_def.py
new file mode 100644
index 00000000000..901ee8aceaf
--- /dev/null
+++ b/release/scripts/object_apply_def.py
@@ -0,0 +1,176 @@
+#!BPY
+
+"""
+Name: 'Apply Deformation'
+Blender: 241
+Group: 'Object'
+Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh'
+"""
+
+__author__ = "Martin 'theeth' Poirier, Campbell 'ideasman' Barton"
+__url__ = ("http://www.blender.org", "http://www.elysiun.com")
+__version__ = "1.5 09/21/04"
+
+__bpydoc__ = """\
+This script creates "raw" copies of deformed meshes.
+
+Usage:
+
+Select the mesh(es) and run this script. A fixed copy of each selected mesh
+will be created, with the word "_def" appended to its name. If an object with
+the same name already exists, it appends a number at the end as Blender itself does.
+
+Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
+images -- the actual mesh data is still simpler, with vertices in an original
+"rest" position and less vertices than the subdivided version.
+
+Use this script if you want a "real" version of the deformed mesh, so you can
+directly manipulate or export its data.
+"""
+
+
+# $Id$
+#
+# --------------------------------------------------------------------------
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
+#
+# Thanks to Jonathan Hudson for help with the vertex groups part
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+
+import Blender
+import BPyMesh
+
+
+def mesh_from_ob(ob):
+ '''
+ This wraps
+ BPyMesh.getMeshFromObject
+ and NMesh.GetRawFromObject()
+
+ Because BPyMesh.getMeshFromObject dosent do softbody meshes at the moment - a problem with Mesh
+
+ WARNING Returns a Mesh or NMesh, should be ok- but take care
+ '''
+ if ob.isSB():
+ # NMesh for softbody
+ try:
+ return Blender.NMesh.GetRawFromObject(ob.name)
+ except:
+ return None
+ else:
+ # Mesh for no softbody
+ return BPyMesh.getMeshFromObject(ob, vgroups=False)
+
+
+
+def apply_deform():
+ scn= Blender.Scene.GetCurrent()
+ ADD= Blender.Mesh.AssignModes.ADD
+ #Blender.Window.EditMode(0)
+
+ NAME_LENGTH = 19
+ PREFIX = "_def"
+ PREFIX_LENGTH = len(PREFIX)
+ # Get all object and mesh names
+
+
+ ob_list = Blender.Object.GetSelected()
+ if not ob_list:
+ Blender.Draw.PupMenu('No objects selected, nothing to do.')
+ return
+
+ # Deselect and test for softbody
+ has_sb= False
+ for ob in ob_list:
+ ob.sel = 0
+
+ # Test for a softbody
+ if not has_sb and ob.isSB():
+ has_sb= True
+
+
+ if has_sb:
+ curframe=Blender.Get('curframe')
+ for f in xrange(curframe):
+ Blender.Set('curframe',f+1)
+ Blender.Window.RedrawAll()
+
+ used_names = [ob.name for ob in Blender.Object.Get()]
+ used_names.extend(Blender.NMesh.GetNames())
+
+
+ deformedList = []
+ for ob in ob_list:
+
+ # Get the mesh data
+ new_me= mesh_from_ob(ob)
+ if not new_me:
+ continue # Object has no display list
+
+
+ name = ob.name
+ new_name = "%s_def" % name[:NAME_LENGTH-PREFIX_LENGTH]
+ num = 0
+
+ while new_name in used_names:
+ new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(PREFIX_LENGTH+PREFIX_LENGTH)], num)
+ num += 1
+ used_names.append(new_name)
+
+
+
+ new_me.name= new_name
+
+ new_ob= Blender.Object.New('Mesh', new_name)
+ new_ob.link(new_me)
+ scn.link(new_ob)
+ new_ob.setMatrix(ob.matrixWorld)
+ new_ob.Layers= ob.Layers
+
+ deformedList.append(new_ob)
+
+ # Original object was a mesh? see if we can copy any vert groups.
+ if ob.getType()=='Mesh':
+ orig_me= ob.getData(mesh=1)
+
+ vgroups= orig_me.getVertGroupNames()
+ if vgroups:
+ new_me= new_ob.getData(mesh=1) # Do this so we can de vgroup stuff
+ for vgroupname in vgroups:
+ new_me.addVertGroup(vgroupname)
+ if len(new_me.verts) == len(orig_me.verts):
+ vlist = orig_me.getVertsFromGroup(vgroupname, True)
+ try:
+ for vpair in vlist:
+ new_me.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], ADD)
+ except:
+ pass
+
+ for ob in deformedList:
+ ob.sel = 1
+
+ if deformedList:
+ deformedList[0].sel = 1 # Keep the same object active.
+
+ Blender.Window.RedrawAll()
+
+if __name__=='__main__':
+ apply_deform() \ No newline at end of file