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authorCampbell Barton <ideasman42@gmail.com>2006-07-06 23:14:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-07-06 23:14:56 +0400
commit5b7ccc4bd941e0aab3226377356eb8f11db743c6 (patch)
tree3e5f441fb79f616691435c2c4e5e89b592440eaa /release/scripts/object_apply_def.py
parente8d39a3ca327c3cea1d8fa7f809b10ab854bf7bd (diff)
Credits to JMS as a contributer
Diffstat (limited to 'release/scripts/object_apply_def.py')
-rw-r--r--release/scripts/object_apply_def.py19
1 files changed, 13 insertions, 6 deletions
diff --git a/release/scripts/object_apply_def.py b/release/scripts/object_apply_def.py
index 901ee8aceaf..b93a98106cd 100644
--- a/release/scripts/object_apply_def.py
+++ b/release/scripts/object_apply_def.py
@@ -2,30 +2,37 @@
"""
Name: 'Apply Deformation'
-Blender: 241
+Blender: 242
Group: 'Object'
Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh'
"""
-__author__ = "Martin 'theeth' Poirier, Campbell 'ideasman' Barton"
-__url__ = ("http://www.blender.org", "http://www.elysiun.com")
-__version__ = "1.5 09/21/04"
+__author__ = "Martin Poirier (theeth), Jean-Michel Soler (jms), Campbell Barton (ideasman)"
+# This script is the result of merging the functionalities of two other:
+# Martin Poirier's Apply_Def.py and
+# Jean-Michel Soler's Fix From Everything
+
+__url__ = ("http://www.blender.org", "http://blenderartists.org", "http://members.iinet.net.au/~cpbarton/ideasman/", "http://jmsoler.free.fr")
+__version__ = "1.6 07/07/2006"
__bpydoc__ = """\
This script creates "raw" copies of deformed meshes.
Usage:
-Select the mesh(es) and run this script. A fixed copy of each selected mesh
+Select any number of Objects and run this script. A fixed copy of each selected object
will be created, with the word "_def" appended to its name. If an object with
the same name already exists, it appends a number at the end as Blender itself does.
-Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
+Objects in Blender can be deformed by armatures, lattices, curve objects and subdivision,
+but this will only change its appearance on screen and rendered
images -- the actual mesh data is still simpler, with vertices in an original
"rest" position and less vertices than the subdivided version.
Use this script if you want a "real" version of the deformed mesh, so you can
directly manipulate or export its data.
+
+This script will work with object types: Mesh, Metaballs, Text3d, Curves and Nurbs Surface.
"""