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author | Campbell Barton <ideasman42@gmail.com> | 2010-01-15 15:21:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-01-15 15:21:33 +0300 |
commit | 3ff987c46a284c6fe7acb574d42a25c32ee29f7a (patch) | |
tree | c0caa1696d4532ea16a639408cd0347e91c37afb /release/scripts/op | |
parent | 39ff5d7eb978d16370c37508c012bd9d319ac348 (diff) |
bugfix [#20688] Mesh with no materials fails to export UV layout
Diffstat (limited to 'release/scripts/op')
-rw-r--r-- | release/scripts/op/uv.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py index 476d3ab44c3..1ca369abe64 100644 --- a/release/scripts/op/uv.py +++ b/release/scripts/op/uv.py @@ -88,7 +88,7 @@ class ExportUVLayout(bpy.types.Operator): # svg colors fill_settings = [] - for mat in mesh.materials: + for mat in mesh.materials if mesh.materials else [None]: if mat: fill_settings.append('fill="rgb(%d, %d, %d)"' % tuple(int(c*255) for c in mat.diffuse_color)) else: |