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authorCampbell Barton <ideasman42@gmail.com>2009-11-22 16:15:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-22 16:15:21 +0300
commit247f9cfc04f30ea71b9fc3c0f6f1845196cf8cd5 (patch)
tree6ebe8c1d7e42692c1cef498b852441f28d636a87 /release/scripts/op
parent0fe908181e7312ab7997a9d7fc12ff1504ff524f (diff)
- add cloth button wasnt working because it was set to execute the operator.
- for adding an operator, start with a blank name and dont write the default one. (still writes each name you type in, will need to fix this properly) - move the AddPresetBase class into presets.py since all the presets are defined there.
Diffstat (limited to 'release/scripts/op')
-rw-r--r--release/scripts/op/presets.py58
-rw-r--r--release/scripts/op/wm.py47
2 files changed, 54 insertions, 51 deletions
diff --git a/release/scripts/op/presets.py b/release/scripts/op/presets.py
index 64c709b08ae..5af6fb00e98 100644
--- a/release/scripts/op/presets.py
+++ b/release/scripts/op/presets.py
@@ -19,7 +19,57 @@
import bpy
import os
-from wm import AddPresetBase
+class AddPresetBase(bpy.types.Operator):
+ '''Base preset class, only for subclassing
+ subclasses must define
+ - preset_values
+ - preset_path '''
+ bl_idname = "render.preset_add"
+ bl_label = "Add Render Preset"
+
+ name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "")
+
+ '''
+ preset_values = [
+ "bpy.context.scene.render_data.resolution_x",
+ "bpy.context.scene.render_data.resolution_y",
+ "bpy.context.scene.render_data.pixel_aspect_x",
+ "bpy.context.scene.render_data.pixel_aspect_y",
+ "bpy.context.scene.render_data.fps",
+ "bpy.context.scene.render_data.fps_base",
+ "bpy.context.scene.render_data.resolution_percentage",
+ ]
+
+ preset_subdir = "render"
+ '''
+
+ def _as_filename(self, name): # could reuse for other presets
+ for char in " !@#$%^&*(){}:\";'[]<>,./?":
+ name = name.replace('.', '_')
+ return name.lower()
+
+ def execute(self, context):
+
+ if not self.properties.name:
+ return ('FINISHED',)
+
+ filename = self._as_filename(self.properties.name) + ".py"
+
+ target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path
+
+ file_preset = open(os.path.join(target_path, filename), 'w')
+
+ for rna_path in self.preset_values:
+ file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
+
+ file_preset.close()
+
+ return ('FINISHED',)
+
+ def invoke(self, context, event):
+ wm = context.manager
+ wm.invoke_props_popup(self, event)
+ return ('RUNNING_MODAL',)
class AddPresetRender(AddPresetBase):
@@ -38,7 +88,7 @@ class AddPresetRender(AddPresetBase):
"bpy.context.scene.render_data.resolution_percentage",
]
- preset_path = os.path.join("presets", "render")
+ preset_subdir = "render"
class AddPresetSSS(AddPresetBase):
@@ -63,7 +113,7 @@ class AddPresetSSS(AddPresetBase):
"bpy.context.material.subsurface_scattering.texture_factor",
]
- preset_path = os.path.join("presets", "sss")
+ preset_subdir = "sss"
class AddPresetCloth(AddPresetBase):
'''Add a Cloth Preset.'''
@@ -80,7 +130,7 @@ class AddPresetCloth(AddPresetBase):
"bpy.context.cloth.settings.air_damping",
]
- preset_path = os.path.join("presets", "cloth")
+ preset_subdir = "cloth"
bpy.ops.add(AddPresetRender)
bpy.ops.add(AddPresetSSS)
diff --git a/release/scripts/op/wm.py b/release/scripts/op/wm.py
index f6239e146b8..7ec66220902 100644
--- a/release/scripts/op/wm.py
+++ b/release/scripts/op/wm.py
@@ -392,53 +392,6 @@ class WM_OT_reload_scripts(bpy.types.Operator):
'''
return ('FINISHED',)
-class AddPresetBase(bpy.types.Operator):
- '''Base preset class, only for subclassing
- subclasses must define
- - preset_values
- - preset_path '''
- bl_idname = "render.preset_add"
- bl_label = "Add Render Preset"
-
- name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "New Preset")
-
- '''
- preset_values = [
- "bpy.context.scene.render_data.resolution_x",
- "bpy.context.scene.render_data.resolution_y",
- "bpy.context.scene.render_data.pixel_aspect_x",
- "bpy.context.scene.render_data.pixel_aspect_y",
- "bpy.context.scene.render_data.fps",
- "bpy.context.scene.render_data.fps_base",
- "bpy.context.scene.render_data.resolution_percentage",
- ]
-
- preset_path = os.path.join("presets", "render")
- '''
-
- def _as_filename(self, name): # could reuse for other presets
- for char in " !@#$%^&*(){}:\";'[]<>,./?":
- name = name.replace('.', '_')
- return name.lower()
-
- def execute(self, context):
- filename = self._as_filename(self.properties.name) + ".py"
-
- target_path = os.path.join(os.path.dirname(__file__), os.path.pardir, self.preset_path, filename)
-
- file_preset = open(target_path, 'w')
-
- for rna_path in self.preset_values:
- file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
-
- file_preset.close()
-
- return ('FINISHED',)
-
- def invoke(self, context, event):
- wm = context.manager
- wm.invoke_props_popup(self, event)
- return ('RUNNING_MODAL',)
bpy.ops.add(MESH_OT_delete_edgeloop)