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authorCampbell Barton <ideasman42@gmail.com>2009-11-22 00:39:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-11-22 00:39:20 +0300
commit5e7debcecf9abfd3ac441d5e5fd8cfca69c5dc34 (patch)
tree05e109594f9a6b95c33fc3257d070914a78bf5c0 /release/scripts/op
parentd875f4927e430e1dfdee40ba66465efd3286b013 (diff)
render presets, select from a directory, button to add own presets
Diffstat (limited to 'release/scripts/op')
-rw-r--r--release/scripts/op/render.py66
1 files changed, 66 insertions, 0 deletions
diff --git a/release/scripts/op/render.py b/release/scripts/op/render.py
new file mode 100644
index 00000000000..5a63e3e8c8b
--- /dev/null
+++ b/release/scripts/op/render.py
@@ -0,0 +1,66 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+import bpy
+import os
+
+class AddPreset(bpy.types.Operator):
+ '''Add a torus mesh.'''
+ bl_idname = "render.preset_add"
+ bl_label = "Add Render Preset"
+
+ name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "New Preset")
+
+ _preset_values = [
+ "bpy.context.scene.render_data.resolution_x",
+ "bpy.context.scene.render_data.resolution_y",
+ "bpy.context.scene.render_data.pixel_aspect_x",
+ "bpy.context.scene.render_data.pixel_aspect_x",
+ "bpy.context.scene.render_data.fps",
+ "bpy.context.scene.render_data.fps_base",
+ "bpy.context.scene.render_data.resolution_percentage",
+ ]
+
+ _last_preset = "" # hack to avoid remaking
+
+ def _as_filename(self, name): # could reuse for other presets
+ for char in " !@#$%^&*(){}:\";'[]<>,./?":
+ name = name.replace('.', '_')
+ return name.lower()
+
+ def execute(self, context):
+
+ filename = self._as_filename(self.properties.name) + ".py"
+
+ target_path = os.path.join(os.path.dirname(__file__), os.path.pardir, "presets", "render", filename)
+ print(target_path)
+ file_preset = open(target_path, 'w')
+
+ for rna_path in self._preset_values:
+ file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
+
+ file_preset.close()
+
+ return ('FINISHED',)
+
+ def invoke(self, context, event):
+ wm = context.manager
+ wm.invoke_props_popup(self, event)
+ return ('RUNNING_MODAL',)
+
+bpy.ops.add(AddPreset)