diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
commit | d9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch) | |
tree | d88e83b5a9edab115081641d26c811b6aa22296a /release/scripts/presets/camera/1__colon__2.3_inch.py | |
parent | 551ebaa3dd758bc1975548c28766bfa3159d3846 (diff) | |
parent | b1490e39dd1017e51984d8a34d226e869bbb25df (diff) |
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be
the same as master. This will have to be fixed later.
Conflicts:
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_select.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'release/scripts/presets/camera/1__colon__2.3_inch.py')
-rw-r--r-- | release/scripts/presets/camera/1__colon__2.3_inch.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/presets/camera/1__colon__2.3_inch.py b/release/scripts/presets/camera/1__colon__2.3_inch.py index 829a060ab35..72548384401 100644 --- a/release/scripts/presets/camera/1__colon__2.3_inch.py +++ b/release/scripts/presets/camera/1__colon__2.3_inch.py @@ -1,4 +1,4 @@ import bpy -bpy.context.object.data.sensor_width = 6.16 -bpy.context.object.data.sensor_height = 4.62 -bpy.context.object.data.sensor_fit = 'HORIZONTAL' +bpy.context.camera.sensor_width = 6.16 +bpy.context.camera.sensor_height = 4.62 +bpy.context.camera.sensor_fit = 'HORIZONTAL' |