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authorAntonio Vazquez <blendergit@gmail.com>2020-03-09 18:27:24 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-03-09 18:27:24 +0300
commit29f3af95272590d26f610ae828b2eeee89c82a00 (patch)
treea696a58a2561c48f7ec6166e369e22081e0a64d8 /release/scripts/presets/gpencil_material/stroke_and_fill.py
parentdcb93126876879d969a30a7865700abd072066f8 (diff)
GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
Diffstat (limited to 'release/scripts/presets/gpencil_material/stroke_and_fill.py')
-rw-r--r--release/scripts/presets/gpencil_material/stroke_and_fill.py9
1 files changed, 0 insertions, 9 deletions
diff --git a/release/scripts/presets/gpencil_material/stroke_and_fill.py b/release/scripts/presets/gpencil_material/stroke_and_fill.py
index ee18eeb0114..eff728a7857 100644
--- a/release/scripts/presets/gpencil_material/stroke_and_fill.py
+++ b/release/scripts/presets/gpencil_material/stroke_and_fill.py
@@ -7,8 +7,6 @@ gpcolor.stroke_style = 'SOLID'
gpcolor.color = (0.0, 0.0, 0.0, 1.0)
gpcolor.stroke_image = None
gpcolor.pixel_size = 100.0
-gpcolor.use_stroke_pattern = False
-gpcolor.use_stroke_texture_mix = False
gpcolor.mix_stroke_factor = 0.0
gpcolor.alignment_mode = 'PATH'
gpcolor.fill_style = 'SOLID'
@@ -18,18 +16,11 @@ gpcolor.gradient_type = 'LINEAR'
gpcolor.mix_color = (1.0, 1.0, 1.0, 0.2)
gpcolor.mix_factor = 0.0
gpcolor.flip = False
-gpcolor.pattern_shift = (0.0, 0.0)
-gpcolor.pattern_scale = (1.0, 1.0)
-gpcolor.pattern_radius = 0.5
-gpcolor.pattern_angle = 0.0
-gpcolor.pattern_gridsize = 0.1
-gpcolor.use_fill_pattern = False
gpcolor.texture_offset = (0.0, 0.0)
gpcolor.texture_scale = (1.0, 1.0)
gpcolor.texture_angle = 0.0
gpcolor.texture_opacity = 1.0
gpcolor.texture_clamp = False
-gpcolor.use_fill_texture_mix = False
gpcolor.mix_factor = 0.0
gpcolor.show_stroke = True
gpcolor.show_fill = True