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authorDalai Felinto <dfelinto@gmail.com>2009-11-22 03:01:52 +0300
committerDalai Felinto <dfelinto@gmail.com>2009-11-22 03:01:52 +0300
commit573be3e687c9db985b1cfdb670e038370ba30628 (patch)
tree32051d76352b6b737b155b312c97e66b5d1d6761 /release/scripts/presets
parent1dfbf3a9f6d435fab163d0badf7ea6df17d8e2e0 (diff)
BGE: Removing OB prefix from object names - This will break scripts !!!! (also removing AC and ME :: internal changes only)
How it works now: whenever you have to read/write object names you can do it without the prefix "OB". (it's not hard at all to fix scripts) How it was before: It was a mess :) We had an inconsistent API where sometimes you had to input "OBname" and other "name" directly to assign object as data (usually in actuators). Justification for the change: Talking with Campbell we had since a while ago this feeling that this should be changed any time we were going to deprecate the API. So in order to deliver Blender 2.5beta0 with a more close-to-the-final API we decided that today was a good day to implement that. Remaining issues: 1) VideoTexture uses IM or MA to identify the output material/texture. I haven't touched that, but it does look a bit off. (i.e. I didn't changed any MA, IM naming) 2) I didn't see the code of dynamic mesh. It may need to be edited as well.
Diffstat (limited to 'release/scripts/presets')
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