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authorGaia Clary <gaia.clary@machinimatrix.org>2017-06-24 23:09:08 +0300
committerGaia Clary <gaia.clary@machinimatrix.org>2017-06-24 23:16:47 +0300
commita2a301bdb96387b5b70ef82e5e9329ce1b5b5c75 (patch)
tree57d739b8190dc07df3744c64af2325b21207fb8d /release/scripts/presets
parent89060babbcd6099e0d53cf0164661d11a79369bd (diff)
collada: change image export: export either UV Textures or Materials. This
avoids wrong texture data when multiple objects are exported. Note: This commit might possiblyt not work fully. The full feature is added with the next commit)
Diffstat (limited to 'release/scripts/presets')
-rw-r--r--release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_rigged.py2
-rw-r--r--release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_static.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_rigged.py b/release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_rigged.py
index 7825a4d0f32..deb23d76d91 100644
--- a/release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_rigged.py
+++ b/release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_rigged.py
@@ -10,7 +10,7 @@ op.include_armatures = True
op.include_shapekeys = False
op.deform_bones_only = True
op.active_uv_only = True
-op.include_uv_textures = True
+op.export_texture_type_selection = 'uv'
op.use_texture_copies = True
op.triangulate = True
op.use_object_instantiation = False
diff --git a/release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_static.py b/release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_static.py
index 9e2efcaa727..ca9de8bf005 100644
--- a/release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_static.py
+++ b/release/scripts/presets/operator/wm.collada_export/sl_plus_open_sim_static.py
@@ -10,7 +10,7 @@ op.include_armatures = False
op.include_shapekeys = False
op.deform_bones_only = False
op.active_uv_only = True
-op.include_uv_textures = True
+op.export_texture_type_selection = 'uv'
op.use_texture_copies = True
op.triangulate = True
op.use_object_instantiation = False