diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-01-28 22:16:50 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-01-28 22:16:50 +0300 |
commit | bdc624452b29ea53741dfc2223eb478921d16cbc (patch) | |
tree | 845e200cfc8ce392c74acd8b359ac380deea555c /release/scripts/radiosity_import.py | |
parent | abe7425f3c0d84e7722b4ace1017aec9ad8bdf87 (diff) |
BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)
Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
Only tested on linux.
Diffstat (limited to 'release/scripts/radiosity_import.py')
-rw-r--r-- | release/scripts/radiosity_import.py | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/release/scripts/radiosity_import.py b/release/scripts/radiosity_import.py new file mode 100644 index 00000000000..d2e784b3ed4 --- /dev/null +++ b/release/scripts/radiosity_import.py @@ -0,0 +1,93 @@ +#!BPY + +""" +Name: 'Radiosity...' +Blender: 232 +Group: 'Import' +Tooltip: 'Import Radiosity File Format (*.radio) with vertex colors' +""" + +# +---------------------------------------------------------+ +# | Copyright (c) 2002 Anthony D'Agostino | +# | http://ourworld.compuserve.com/homepages/scorpius | +# | scorpius@compuserve.com | +# | April 11, 2002 | +# | Released under the Blender Artistic Licence (BAL) | +# | Import Export Suite v0.5 | +# +---------------------------------------------------------+ +# | Read and write Radiosity File Format (*.radio) | +# +---------------------------------------------------------+ + +import Blender +#import time +import mod_flags, mod_meshtools +try: + import struct +except: + msg = "Error: you need a full Python install to run this script." + mod_meshtools.print_boxed(msg) + +# =============================== +# ====== Read Radio Format ====== +# =============================== +def read(filename): + #start = time.clock() + file = open(filename, "rb") + mesh = Blender.NMesh.GetRaw() + mesh.addMaterial(Blender.Material.New()) + + # === Object Name === + namelen, = struct.unpack("<h", file.read(2)) + objname, = struct.unpack("<"+`namelen`+"s", file.read(namelen)) + + # === Vertex List === + numverts, = struct.unpack("<l", file.read(4)) + for i in range(numverts): + if not i%100 and mod_flags.show_progress: + Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts") + x, y, z = struct.unpack("<fff", file.read(12)) + mesh.verts.append(Blender.NMesh.Vert(x, y, z)) + + # === Face List === + numfaces, = struct.unpack("<l", file.read(4)) + for i in range(numfaces): + if not i%100 and mod_flags.show_progress: + Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces") + + face = Blender.NMesh.Face() + numfaceverts, = struct.unpack("<b", file.read(1)) + + for j in range(numfaceverts): + index, = struct.unpack("<h", file.read(2)) + face.v.append(mesh.verts[index]) + + for j in range(4): + r, g, b, a = struct.unpack("<BBBB", file.read(4)) + vertexcolor = Blender.NMesh.Col(r, g, b, a) + face.col.append(vertexcolor) + + if len(face.v) == 3: + face.uv = [ (0,0), (0,1), (1,1) ] + else: + face.uv = [ (0,0), (0,1), (1,1), (1,0) ] + + face.mode = 0 + mesh.faces.append(face) + + # ->tools.create_mesh(verts, faces, objname): + Blender.NMesh.PutRaw(mesh, objname) + object = Blender.Object.GetSelected() + object[0].name=objname + # ->tools.create_mesh(verts, faces, objname): + + Blender.Window.DrawProgressBar(1.0, '') # clear progressbar + file.close() + #end = time.clock() + #seconds = " in %.2f %s" % (end-start, "seconds") + message = "Successfully imported " + Blender.sys.basename(filename)# + seconds + mod_meshtools.print_boxed(message) + +def fs_callback(filename): + read(filename) + +Blender.Window.FileSelector(fs_callback, "Radio Import") |