diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-01-28 22:16:50 +0300 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-01-28 22:16:50 +0300 |
commit | bdc624452b29ea53741dfc2223eb478921d16cbc (patch) | |
tree | 845e200cfc8ce392c74acd8b359ac380deea555c /release/scripts/raw_export.py | |
parent | abe7425f3c0d84e7722b4ace1017aec9ad8bdf87 (diff) |
BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)
Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
Only tested on linux.
Diffstat (limited to 'release/scripts/raw_export.py')
-rw-r--r-- | release/scripts/raw_export.py | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/release/scripts/raw_export.py b/release/scripts/raw_export.py new file mode 100644 index 00000000000..809f6e2354e --- /dev/null +++ b/release/scripts/raw_export.py @@ -0,0 +1,66 @@ +#!BPY + +""" +Name: 'Raw Triangle...' +Blender: 232 +Group: 'Export' +Tooltip: 'Export selected mesh to Raw Triangle Format (*.raw)' +""" + +# +---------------------------------------------------------+ +# | Copyright (c) 2002 Anthony D'Agostino | +# | http://ourworld.compuserve.com/homepages/scorpius | +# | scorpius@compuserve.com | +# | April 28, 2002 | +# | Released under the Blender Artistic Licence (BAL) | +# | Import Export Suite v0.5 | +# +---------------------------------------------------------+ +# | Read and write RAW Triangle File Format (*.raw) | +# +---------------------------------------------------------+ + +import Blender, sys +#import time +import mod_flags, mod_meshtools + +# =================================== +# ==== Write RAW Triangle Format ==== +# =================================== +def write(filename): + #start = time.clock() + file = open(filename, "wb") + + objects = Blender.Object.GetSelected() + objname = objects[0].name + meshname = objects[0].data.name + mesh = Blender.NMesh.GetRaw(meshname) + obj = Blender.Object.Get(objname) + + + std=sys.stdout + sys.stdout=file + for face in mesh.faces: + if len(face.v) == 3: # triangle + v1, v2, v3 = face.v + faceverts = tuple(v1.co) + tuple(v2.co) + tuple(v3.co) + print "% f % f % f % f % f % f % f % f % f" % faceverts + else: # quadrilateral + v1, v2, v3, v4 = face.v + faceverts1 = tuple(v1.co) + tuple(v2.co) + tuple(v3.co) + faceverts2 = tuple(v3.co) + tuple(v4.co) + tuple(v1.co) + print "% f % f % f % f % f % f % f % f % f" % faceverts1 + print "% f % f % f % f % f % f % f % f % f" % faceverts2 + sys.stdout=std + + + Blender.Window.DrawProgressBar(1.0, '') # clear progressbar + file.close() + #end = time.clock() + #seconds = " in %.2f %s" % (end-start, "seconds") + message = "Successfully exported " + Blender.sys.basename(filename)# + seconds + mod_meshtools.print_boxed(message) + +def fs_callback(filename): + if filename.find('.raw', -4) <= 0: filename += '.raw' + write(filename) + +Blender.Window.FileSelector(fs_callback, "Raw Export") |