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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /release/scripts/scripttemplate_ipo_gen.py
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'release/scripts/scripttemplate_ipo_gen.py')
-rw-r--r--release/scripts/scripttemplate_ipo_gen.py92
1 files changed, 92 insertions, 0 deletions
diff --git a/release/scripts/scripttemplate_ipo_gen.py b/release/scripts/scripttemplate_ipo_gen.py
new file mode 100644
index 00000000000..a333b4f20bf
--- /dev/null
+++ b/release/scripts/scripttemplate_ipo_gen.py
@@ -0,0 +1,92 @@
+#!BPY
+"""
+Name: 'IPO Example'
+Blender: 245
+Group: 'ScriptTemplate'
+Tooltip: 'Script template for setting the IPO'
+"""
+
+from Blender import Window
+import bpy
+
+script_data = \
+'''#!BPY
+"""
+Name: 'My Ipo Script'
+Blender: 245
+Group: 'Animation'
+Tooltip: 'Put some useful info here'
+"""
+
+# Add a licence here if you wish to re-distribute, we recommend the GPL
+
+from Blender import Ipo, Mathutils, Window
+import bpy, BPyMessages
+
+def makeRandomIpo(object, firstFrame, numberOfFrames, frameStep):
+ # Create an new Ipo Curve of name myIpo and type Object
+ myIpo = bpy.data.ipos.new('myIpo', 'Object')
+
+ # Create LocX, LocY, and LocZ Ipo curves in our new Curve Object
+ # and store them so we can access them later
+ myIpo_x = myIpo.addCurve('LocX')
+ myIpo_y = myIpo.addCurve('LocY')
+ myIpo_z = myIpo.addCurve('LocZ')
+
+ # What value we want to scale our random value by
+ ipoScale = 4
+
+ # This Calculates the End Frame for use in an xrange() expression
+ endFrame = firstFrame + (numberOfFrames * frameStep) + frameStep
+
+ for frame in xrange(firstFrame, endFrame, frameStep):
+
+ # Use the Mathutils Rand() function to get random numbers
+ ipoValue_x = Mathutils.Rand(-1, 1) * ipoScale
+ ipoValue_y = Mathutils.Rand(-1, 1) * ipoScale
+ ipoValue_z = Mathutils.Rand(-1, 1) * ipoScale
+
+ # Append to the Ipo curve at location frame, with the value ipoValue_x
+ # Note that we should pass the append function a tuple or a BezTriple
+ myIpo_x.append((frame, ipoValue_x))
+
+ # Similar to above
+ myIpo_y.append((frame, ipoValue_y))
+ myIpo_z.append((frame, ipoValue_z))
+
+ # Link our new Ipo Curve to the passed object
+ object.setIpo(myIpo)
+ print object
+
+
+def main():
+
+ # Get the active scene, since there can be multiple ones
+ sce = bpy.data.scenes.active
+
+ # Get the active object
+ object = sce.objects.active
+
+ # If there is no active object, pop up an error message
+ if not object:
+ BPyMessages.Error_NoActive()
+
+ Window.WaitCursor(1)
+
+ # Call our makeRandomIpo function
+ # Pass it our object, Tell it to keys from the start frame until the end frame, at a step of 10 frames
+ # between them
+
+ makeRandomIpo(object, sce.render.sFrame, sce.render.eFrame, 10)
+
+ Window.WaitCursor(0)
+
+if __name__ == '__main__':
+ main()
+
+'''
+
+new_text = bpy.data.texts.new('ipo_template.py')
+new_text.write(script_data)
+bpy.data.texts.active = new_text
+Window.RedrawAll()