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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /release/scripts/scripttemplate_metaball_create.py
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'release/scripts/scripttemplate_metaball_create.py')
-rw-r--r--release/scripts/scripttemplate_metaball_create.py76
1 files changed, 76 insertions, 0 deletions
diff --git a/release/scripts/scripttemplate_metaball_create.py b/release/scripts/scripttemplate_metaball_create.py
new file mode 100644
index 00000000000..28db9de3af6
--- /dev/null
+++ b/release/scripts/scripttemplate_metaball_create.py
@@ -0,0 +1,76 @@
+#!BPY
+"""
+Name: 'Metaball Generation'
+Blender: 245
+Group: 'ScriptTemplate'
+Tooltip: 'Script template to make metaballs from a mesh'
+"""
+
+from Blender import Window
+import bpy
+
+script_data = \
+'''#!BPY
+"""
+Name: 'My Metaball Script'
+Blender: 245
+Group: 'Misc'
+Tooltip: 'Put some useful info here'
+"""
+
+# Add a license here if you wish to re-disribute, we recommend the GPL
+
+from Blender import Metaball, Mesh, Window
+import bpy
+
+def makeMetaSculpture(sce):
+ #Create a base mesh for our sculpture to use
+ monkey = Mesh.Primitives.Monkey()
+
+ #Create a new meta datablock to use and give it a name
+ metaObj = Metaball.New()
+ metaObj.name = "MetaSuzanne"
+
+ #Increase the resolution so it looks better
+ metaObj.wiresize = 0.2
+ metaObj.rendersize = 0.1
+
+ #The radius for our new meta objects to take
+ metaRadius = 2.0
+
+ for f in monkey.faces:
+
+ #Create a new metaball as part of the Meta Object Data
+ newBall = metaObj.elements.add()
+
+ #Make the new ball have the same coordinates as a vertex on our Mesh
+ newBall.co = f.cent
+
+ #Assign the same radius to all balls
+ newBall.radius = f.area * metaRadius
+
+ #Create the new object and put our meta data there
+ sce.objects.new(metaObj, "MetaSuzanne")
+
+
+def main():
+ scene = bpy.data.scenes.active #Get the active scene
+
+ Window.WaitCursor(1)
+
+ #Call the sculpture making function
+ makeMetaSculpture(scene)
+
+ Window.WaitCursor(0)
+
+ #Redraw the Screen When Finished
+ Window.RedrawAll(1)
+
+if __name__ == '__main__':
+ main()
+'''
+
+new_text = bpy.data.texts.new('metaball_template.py')
+new_text.write(script_data)
+bpy.data.texts.active = new_text
+Window.RedrawAll()