Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2011-03-21 15:35:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-21 15:35:49 +0300
commit2e6a02438e997f1024f3ba6c332314f09f01a3b4 (patch)
tree7b9427c972858a2b0950b0328bb500f11294161b /release/scripts/startup/bl_operators/add_mesh_torus.py
parent28d39473fc65543cbf3adc44964d4a9703d3076a (diff)
move script directories for internal blender scripts.
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.
Diffstat (limited to 'release/scripts/startup/bl_operators/add_mesh_torus.py')
-rw-r--r--release/scripts/startup/bl_operators/add_mesh_torus.py138
1 files changed, 138 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/add_mesh_torus.py b/release/scripts/startup/bl_operators/add_mesh_torus.py
new file mode 100644
index 00000000000..460330a56a1
--- /dev/null
+++ b/release/scripts/startup/bl_operators/add_mesh_torus.py
@@ -0,0 +1,138 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+import mathutils
+
+
+def add_torus(major_rad, minor_rad, major_seg, minor_seg):
+ from math import cos, sin, pi
+
+ Vector = mathutils.Vector
+ Quaternion = mathutils.Quaternion
+
+ PI_2 = pi * 2.0
+ z_axis = 0.0, 0.0, 1.0
+
+ verts = []
+ faces = []
+ i1 = 0
+ tot_verts = major_seg * minor_seg
+ for major_index in range(major_seg):
+ quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
+
+ for minor_index in range(minor_seg):
+ angle = 2 * pi * minor_index / minor_seg
+
+ vec = Vector((major_rad + (cos(angle) * minor_rad), 0.0,
+ (sin(angle) * minor_rad))) * quat
+
+ verts.extend(vec[:])
+
+ if minor_index + 1 == minor_seg:
+ i2 = (major_index) * minor_seg
+ i3 = i1 + minor_seg
+ i4 = i2 + minor_seg
+
+ else:
+ i2 = i1 + 1
+ i3 = i1 + minor_seg
+ i4 = i3 + 1
+
+ if i2 >= tot_verts:
+ i2 = i2 - tot_verts
+ if i3 >= tot_verts:
+ i3 = i3 - tot_verts
+ if i4 >= tot_verts:
+ i4 = i4 - tot_verts
+
+ # stupid eekadoodle
+ if i2:
+ faces.extend([i1, i3, i4, i2])
+ else:
+ faces.extend([i2, i1, i3, i4])
+
+ i1 += 1
+
+ return verts, faces
+
+from bpy.props import FloatProperty, IntProperty, BoolProperty, FloatVectorProperty
+
+
+class AddTorus(bpy.types.Operator):
+ '''Add a torus mesh'''
+ bl_idname = "mesh.primitive_torus_add"
+ bl_label = "Add Torus"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ major_radius = FloatProperty(name="Major Radius",
+ description="Radius from the origin to the center of the cross sections",
+ default=1.0, min=0.01, max=100.0)
+ minor_radius = FloatProperty(name="Minor Radius",
+ description="Radius of the torus' cross section",
+ default=0.25, min=0.01, max=100.0)
+ major_segments = IntProperty(name="Major Segments",
+ description="Number of segments for the main ring of the torus",
+ default=48, min=3, max=256)
+ minor_segments = IntProperty(name="Minor Segments",
+ description="Number of segments for the minor ring of the torus",
+ default=12, min=3, max=256)
+ use_abso = BoolProperty(name="Use Int+Ext Controls",
+ description="Use the Int / Ext controls for torus dimensions",
+ default=False)
+ abso_major_rad = FloatProperty(name="Exterior Radius",
+ description="Total Exterior Radius of the torus",
+ default=1.0, min=0.01, max=100.0)
+ abso_minor_rad = FloatProperty(name="Inside Radius",
+ description="Total Interior Radius of the torus",
+ default=0.5, min=0.01, max=100.0)
+
+ # generic transform props
+ view_align = BoolProperty(name="Align to View",
+ default=False)
+ location = FloatVectorProperty(name="Location",
+ subtype='TRANSLATION')
+ rotation = FloatVectorProperty(name="Rotation",
+ subtype='EULER')
+
+ def execute(self, context):
+
+ if self.use_abso == True:
+ extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
+ self.major_radius = self.abso_minor_rad + extra_helper
+ self.minor_radius = extra_helper
+
+ verts_loc, faces = add_torus(self.major_radius,
+ self.minor_radius,
+ self.major_segments,
+ self.minor_segments)
+
+ mesh = bpy.data.meshes.new("Torus")
+
+ mesh.vertices.add(len(verts_loc) // 3)
+ mesh.faces.add(len(faces) // 4)
+
+ mesh.vertices.foreach_set("co", verts_loc)
+ mesh.faces.foreach_set("vertices_raw", faces)
+ mesh.update()
+
+ import add_object_utils
+ add_object_utils.object_data_add(context, mesh, operator=self)
+
+ return {'FINISHED'}