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author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-12-28 17:34:19 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-12-28 17:34:19 +0400 |
commit | c587c985e81c8fdd4ab47470d0f2d2d4a0773647 (patch) | |
tree | e94b109344787d32c0378347a7ff7f2e41d2c0de /release/scripts/startup/bl_operators/anim.py | |
parent | 921750149bdd303ad7d93922d4ce739867c1013c (diff) |
Fix [#33424] Inadequate bake action.
bake_action tries to make kind of a 'visual keying'... On one side, this is rather stupid when you keep constraints (in this case, keying actual loc/rot/scale transforms, i.e. matrix_basis, is enough, doing more would lead to unexpected behavior with some constraints). On the other one, making a good visual keying of bones is *really* tricky, so now using the new object's convert_space() func to compute that (when the user chooses to remove the constraints).
Incidentally, this greatly simplifies the code of bake_action!
Diffstat (limited to 'release/scripts/startup/bl_operators/anim.py')
-rw-r--r-- | release/scripts/startup/bl_operators/anim.py | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_operators/anim.py b/release/scripts/startup/bl_operators/anim.py index 902c7007fb9..e34e9a981a6 100644 --- a/release/scripts/startup/bl_operators/anim.py +++ b/release/scripts/startup/bl_operators/anim.py @@ -187,17 +187,20 @@ class BakeAction(Operator): ) only_selected = BoolProperty( name="Only Selected", + description="Only key selected object/bones", default=True, ) clear_constraints = BoolProperty( name="Clear Constraints", + description="Remove all constraints from keyed object/bones, and do 'visual' keying", default=False, ) bake_types = EnumProperty( name="Bake Data", + description="Which data's transformations to bake", options={'ENUM_FLAG'}, - items=(('POSE', "Pose", ""), - ('OBJECT', "Object", ""), + items=(('POSE', "Pose", "Bake bones transformations"), + ('OBJECT', "Object", "Bake object transformations"), ), default={'POSE'}, ) @@ -208,12 +211,12 @@ class BakeAction(Operator): action = anim_utils.bake_action(self.frame_start, self.frame_end, - self.step, - self.only_selected, - 'POSE' in self.bake_types, - 'OBJECT' in self.bake_types, - self.clear_constraints, - True, + frame_step=self.step, + only_selected=self.only_selected, + do_pose='POSE' in self.bake_types, + do_object='OBJECT' in self.bake_types, + do_constraint_clear=self.clear_constraints, + do_clean=True, ) if action is None: |