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authorSergey Sharybin <sergey.vfx@gmail.com>2012-03-27 13:10:05 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-03-27 13:10:05 +0400
commitb37387d3b04bdee8a262378282b94c86988eece9 (patch)
tree17c1778e564e574f70501e172264e4cdb93cecc4 /release/scripts/startup/bl_operators/clip.py
parent730e2f582f391770dfeedd95e790758afd5c4d53 (diff)
Port Setup Tracking scene to bmesh api
Diffstat (limited to 'release/scripts/startup/bl_operators/clip.py')
-rw-r--r--release/scripts/startup/bl_operators/clip.py27
1 files changed, 16 insertions, 11 deletions
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index 422a6279cb4..a049195fd89 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -716,11 +716,16 @@ class CLIP_OT_setup_tracking_scene(Operator):
mesh.vertices.add(len(vertices))
mesh.vertices.foreach_set("co", unpack_list(vertices))
- # BMESH_TODO - use polygons
- mesh.tessfaces.add(len(faces))
- mesh.tessfaces.foreach_set("vertices_raw", unpack_face_list(faces))
+ nbr_loops = len(faces)
+ nbr_polys = nbr_loops // 4
+ mesh.loops.add(nbr_loops)
+ mesh.polygons.add(nbr_polys)
- mesh.update(calc_edges=True)
+ mesh.polygons.foreach_set("loop_start", range(0, nbr_loops, 4))
+ mesh.polygons.foreach_set("loop_total", (4,) * nbr_polys)
+ mesh.loops.foreach_set("vertex_index", faces)
+
+ mesh.update()
ob = bpy.data.objects.new(name=name, object_data=mesh)
@@ -738,7 +743,7 @@ class CLIP_OT_setup_tracking_scene(Operator):
def _createGround(self, scene):
vertices = self._getPlaneVertices(4.0, 0.0)
- faces = [(0, 1, 2, 3)]
+ faces = [0, 1, 2, 3]
ob = self._createMesh(scene, "Ground", vertices, faces)
ob["is_ground"] = True
@@ -776,12 +781,12 @@ class CLIP_OT_setup_tracking_scene(Operator):
def _createSampleObject(self, scene):
vertices = self._getPlaneVertices(1.0, -1.0) + \
self._getPlaneVertices(1.0, 1.0)
- faces = ((0, 1, 2, 3),
- (4, 7, 6, 5),
- (0, 4, 5, 1),
- (1, 5, 6, 2),
- (2, 6, 7, 3),
- (3, 7, 4, 0))
+ faces = (0, 1, 2, 3,
+ 4, 7, 6, 5,
+ 0, 4, 5, 1,
+ 1, 5, 6, 2,
+ 2, 6, 7, 3,
+ 3, 7, 4, 0)
return self._createMesh(scene, "Cube", vertices, faces)