diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-03-21 15:35:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-21 15:35:49 +0300 |
commit | 2e6a02438e997f1024f3ba6c332314f09f01a3b4 (patch) | |
tree | 7b9427c972858a2b0950b0328bb500f11294161b /release/scripts/startup/bl_operators/nla.py | |
parent | 28d39473fc65543cbf3adc44964d4a9703d3076a (diff) |
move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.
Diffstat (limited to 'release/scripts/startup/bl_operators/nla.py')
-rw-r--r-- | release/scripts/startup/bl_operators/nla.py | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/nla.py b/release/scripts/startup/bl_operators/nla.py new file mode 100644 index 00000000000..923ca92a162 --- /dev/null +++ b/release/scripts/startup/bl_operators/nla.py @@ -0,0 +1,170 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy + + +def pose_info(): + from mathutils import Matrix + + info = {} + + obj = bpy.context.object + pose = obj.pose + + pose_items = pose.bones.items() + + for name, pbone in pose_items: + binfo = {} + bone = pbone.bone + + binfo["parent"] = getattr(bone.parent, "name", None) + binfo["bone"] = bone + binfo["pbone"] = pbone + binfo["matrix_local"] = bone.matrix_local.copy() + try: + binfo["matrix_local_inv"] = binfo["matrix_local"].inverted() + except: + binfo["matrix_local_inv"] = Matrix() + + binfo["matrix"] = bone.matrix.copy() + binfo["matrix_pose"] = pbone.matrix.copy() + try: + binfo["matrix_pose_inv"] = binfo["matrix_pose"].inverted() + except: + binfo["matrix_pose_inv"] = Matrix() + + print(binfo["matrix_pose"]) + info[name] = binfo + + for name, pbone in pose_items: + binfo = info[name] + binfo_parent = binfo.get("parent", None) + if binfo_parent: + binfo_parent = info[binfo_parent] + + matrix = binfo["matrix_pose"] + rest_matrix = binfo["matrix_local"] + + if binfo_parent: + matrix = binfo_parent["matrix_pose_inv"] * matrix + rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix + + matrix = rest_matrix.inverted() * matrix + + binfo["matrix_key"] = matrix.copy() + + return info + + +def bake(frame_start, frame_end, step=1, only_selected=False): + scene = bpy.context.scene + obj = bpy.context.object + pose = obj.pose + + info_ls = [] + + frame_range = range(frame_start, frame_end + 1, step) + + # could spped this up by applying steps here too... + for f in frame_range: + scene.frame_set(f) + + info = pose_info() + info_ls.append(info) + f += 1 + + action = bpy.data.actions.new("Action") + + bpy.context.object.animation_data.action = action + + pose_items = pose.bones.items() + + for name, pbone in pose_items: + if only_selected and not pbone.bone.select: + continue + + for f in frame_range: + matrix = info_ls[int((f - frame_start) / step)][name]["matrix_key"] + + #pbone.location = matrix.to_translation() + #pbone.rotation_quaternion = matrix.to_quaternion() + pbone.matrix_basis = matrix + + pbone.keyframe_insert("location", -1, f, name) + + rotation_mode = pbone.rotation_mode + + if rotation_mode == 'QUATERNION': + pbone.keyframe_insert("rotation_quaternion", -1, f, name) + elif rotation_mode == 'AXIS_ANGLE': + pbone.keyframe_insert("rotation_axis_angle", -1, f, name) + else: # euler, XYZ, ZXY etc + pbone.keyframe_insert("rotation_euler", -1, f, name) + + pbone.keyframe_insert("scale", -1, f, name) + + return action + + +from bpy.props import IntProperty, BoolProperty + + +class BakeAction(bpy.types.Operator): + '''Bake animation to an Action''' + bl_idname = "nla.bake" + bl_label = "Bake Action" + bl_options = {'REGISTER', 'UNDO'} + + frame_start = IntProperty(name="Start Frame", + description="Start frame for baking", + default=1, min=1, max=300000) + frame_end = IntProperty(name="End Frame", + description="End frame for baking", + default=250, min=1, max=300000) + step = IntProperty(name="Frame Step", + description="Frame Step", + default=1, min=1, max=120) + only_selected = BoolProperty(name="Only Selected", + default=True) + + def execute(self, context): + + action = bake(self.frame_start, self.frame_end, self.step, self.only_selected) + + # basic cleanup, could move elsewhere + for fcu in action.fcurves: + keyframe_points = fcu.keyframe_points + i = 1 + while i < len(fcu.keyframe_points) - 1: + val_prev = keyframe_points[i - 1].co[1] + val_next = keyframe_points[i + 1].co[1] + val = keyframe_points[i].co[1] + + if abs(val - val_prev) + abs(val - val_next) < 0.0001: + keyframe_points.remove(keyframe_points[i]) + else: + i += 1 + + return {'FINISHED'} + + def invoke(self, context, event): + wm = context.window_manager + return wm.invoke_props_dialog(self) |