diff options
author | Thomas Dinges <blender@dingto.org> | 2014-09-07 17:26:12 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-09-07 17:26:24 +0400 |
commit | 7b12c569d4964e523c28a508625b8f62f63f7f26 (patch) | |
tree | 1c484a8fbacabac67ec954b472af628750c38813 /release/scripts/startup/bl_operators/object_quick_effects.py | |
parent | 28cce475f2c7ff0e9d367b8a9fd9662336dadb4b (diff) |
Some updates for Quick Smoke / Cycles.
* Add Density multiplier.
* Use Smoke color attribute.
Patch by Gottfried Hofmann, with some small tweaks by myself.
Differential revision: https://developer.blender.org/D776
Diffstat (limited to 'release/scripts/startup/bl_operators/object_quick_effects.py')
-rw-r--r-- | release/scripts/startup/bl_operators/object_quick_effects.py | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index 79e681128d6..86cab3be9b3 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -405,15 +405,32 @@ class QuickSmoke(Operator): node_absorption.location = grid_location(3, 2) links.new(node_absorption.outputs["Volume"], node_add_shader_2.inputs[1]) + + # Density Multiplier + node_densmult = nodes.new(type='ShaderNodeMath') + node_densmult.location = grid_location(2, 2) + node_densmult.operation = 'MULTIPLY' + node_densmult.inputs[1].default_value = 5.0 + links.new(node_densmult.outputs["Value"], + node_scatter.inputs["Density"]) + links.new(node_densmult.outputs["Value"], + node_absorption.inputs["Density"]) # Attribute "density" node_attrib_density = nodes.new(type='ShaderNodeAttribute') node_attrib_density.attribute_name = "density" - node_attrib_density.location = grid_location(2, 2) + node_attrib_density.location = grid_location(1, 2) links.new(node_attrib_density.outputs["Fac"], - node_scatter.inputs["Density"]) - links.new(node_attrib_density.outputs["Fac"], - node_absorption.inputs["Density"]) + node_densmult.inputs[0]) + + # Attribute "color" + node_attrib_color = nodes.new(type='ShaderNodeAttribute') + node_attrib_color.attribute_name = "color" + node_attrib_color.location = grid_location(2, 3) + links.new(node_attrib_color.outputs["Color"], + node_scatter.inputs["Color"]) + links.new(node_attrib_color.outputs["Color"], + node_absorption.inputs["Color"]) # Fire |