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authorCampbell Barton <ideasman42@gmail.com>2011-08-19 23:25:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-19 23:25:20 +0400
commit90d19ad883b60511bfdbf9eba9fc9e46c3d69f51 (patch)
treed8fc45086f8e52f4bf291844e4fe2b28f76b9e24 /release/scripts/startup/bl_operators/object_quick_effects.py
parent3a81f23e0975ea87ade780965462ad5b15b39d95 (diff)
py style change only - make property definitions consistent
Diffstat (limited to 'release/scripts/startup/bl_operators/object_quick_effects.py')
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py111
1 files changed, 66 insertions, 45 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index cd206da3a8e..48b547980d4 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -51,19 +51,25 @@ class QuickFur(Operator):
bl_label = "Quick Fur"
bl_options = {'REGISTER', 'UNDO'}
- density = EnumProperty(items=(
- ('LIGHT', "Light", ""),
- ('MEDIUM', "Medium", ""),
- ('HEAVY', "Heavy", "")),
- name="Fur Density",
- description="",
- default='MEDIUM')
-
- view_percentage = IntProperty(name="View %",
- default=10, min=1, max=100, soft_min=1, soft_max=100)
-
- length = FloatProperty(name="Length",
- default=0.1, min=0.001, max=100, soft_min=0.01, soft_max=10)
+ density = EnumProperty(
+ name="Fur Density",
+ items=(('LIGHT', "Light", ""),
+ ('MEDIUM', "Medium", ""),
+ ('HEAVY', "Heavy", "")),
+ default='MEDIUM',
+ )
+ view_percentage = IntProperty(
+ name="View %",
+ min=1, max=100,
+ soft_min=1, soft_max=100,
+ default=10,
+ )
+ length = FloatProperty(
+ name="Length",
+ min=0.001, max=100,
+ soft_min=0.01, soft_max=10,
+ default=0.1,
+ )
def execute(self, context):
fake_context = bpy.context.copy()
@@ -110,31 +116,50 @@ class QuickExplode(Operator):
bl_label = "Quick Explode"
bl_options = {'REGISTER', 'UNDO'}
- style = EnumProperty(items=(
- ('EXPLODE', "Explode", ""),
- ('BLEND', "Blend", "")),
- name="Explode Style",
- description="",
- default='EXPLODE')
-
- amount = IntProperty(name="Amount of pieces",
- default=100, min=2, max=10000, soft_min=2, soft_max=10000)
-
- frame_duration = IntProperty(name="Duration",
- default=50, min=1, max=300000, soft_min=1, soft_max=10000)
-
- frame_start = IntProperty(name="Start Frame",
- default=1, min=1, max=300000, soft_min=1, soft_max=10000)
+ style = EnumProperty(
+ name="Explode Style",
+ items=(('EXPLODE', "Explode", ""),
+ ('BLEND', "Blend", "")),
+ default='EXPLODE',
+ )
+ amount = IntProperty(
+ name="Amount of pieces",
+ min=2, max=10000,
+ soft_min=2, soft_max=10000,
+ default=100,
+ )
+ frame_duration = IntProperty(
+ name="Duration",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=50,
+ )
- frame_end = IntProperty(name="End Frame",
- default=10, min=1, max=300000, soft_min=1, soft_max=10000)
+ frame_start = IntProperty(
+ name="Start Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=1,
+ )
+ frame_end = IntProperty(
+ name="End Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=10,
+ )
- velocity = FloatProperty(name="Outwards Velocity",
- default=1, min=0, max=300000, soft_min=0, soft_max=10)
+ velocity = FloatProperty(
+ name="Outwards Velocity",
+ min=0, max=300000,
+ soft_min=0, soft_max=10,
+ default=1,
+ )
- fade = BoolProperty(name="Fade",
- description="Fade the pieces over time.",
- default=True)
+ fade = BoolProperty(
+ name="Fade",
+ description="Fade the pieces over time.",
+ default=True,
+ )
def execute(self, context):
fake_context = bpy.context.copy()
@@ -272,12 +297,11 @@ class QuickSmoke(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
+ name="Smoke Style",
items=(('STREAM', "Stream", ""),
('PUFF', "Puff", ""),
('FIRE', "Fire", ""),
),
- name="Smoke Style",
- description="",
default='STREAM',
)
@@ -390,19 +414,16 @@ class QuickFluid(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
+ name="Fluid Style",
items=(('INFLOW', "Inflow", ""),
- ('BASIC', "Basic", ""),
- ),
- name="Fluid Style",
- description="",
- default='BASIC',
- )
+ ('BASIC', "Basic", "")),
+ default='BASIC',
+ )
initial_velocity = FloatVectorProperty(
name="Initial Velocity",
description="Initial velocity of the fluid",
+ min=-100.0, max=100.0,
default=(0.0, 0.0, 0.0),
- min=-100.0,
- max=100.0,
subtype='VELOCITY',
)
show_flows = BoolProperty(