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author | Philipp Oeser <info@graphics-engineer.com> | 2019-06-03 10:49:58 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-06-03 10:49:58 +0300 |
commit | 4fbc71a320dc55f986e64823656ec6bcb34f18f3 (patch) | |
tree | 124836e6e2b833cbb3ee092f35fa4178b820869c /release/scripts/startup/bl_operators/object_quick_effects.py | |
parent | 2c18e400e87e9ba2e4fb4f9ee28e2fb7c9121de7 (diff) |
Fix T65439: quick explode error
Material setup for quick explode was assuming a shader with a "BSDF"
output socket connected to the material output node whereas other socket
names are valid ("Shader", "Emission", "BSSRDF", "Holdout"...)
Diffstat (limited to 'release/scripts/startup/bl_operators/object_quick_effects.py')
-rw-r--r-- | release/scripts/startup/bl_operators/object_quick_effects.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index 87e88010b80..7d477db2af2 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -245,7 +245,7 @@ class QuickExplode(ObjectModeOperator, Operator): node_mix = nodes.new('ShaderNodeMixShader') node_mix.location = (node_x - offset_x, node_y) - mat.node_tree.links.new(node_surface.outputs["BSDF"], node_mix.inputs[1]) + mat.node_tree.links.new(node_surface.outputs[0], node_mix.inputs[1]) mat.node_tree.links.new(node_mix.outputs["Shader"], node_out_mat.inputs['Surface']) offset_x += 200 |