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author | Campbell Barton <ideasman42@gmail.com> | 2020-06-01 07:41:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-06-01 08:00:25 +0300 |
commit | 946ae26349eedbd6d7bdd859280c10ad80520417 (patch) | |
tree | 5c84a333dfd42772e2da94b55ebc97ad91dfa248 /release/scripts/startup/bl_operators/sequencer.py | |
parent | c315e564340024e6f0a415b3853421cd35b7a650 (diff) |
UI: use term current frame instead of playhead
Avoid mixing different terminologies up,
current frame is used in a majority of Blender.
Diffstat (limited to 'release/scripts/startup/bl_operators/sequencer.py')
-rw-r--r-- | release/scripts/startup/bl_operators/sequencer.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/sequencer.py b/release/scripts/startup/bl_operators/sequencer.py index 206f778195e..af071561232 100644 --- a/release/scripts/startup/bl_operators/sequencer.py +++ b/release/scripts/startup/bl_operators/sequencer.py @@ -188,7 +188,7 @@ class SequencerFadesAdd(Operator): ('CURSOR_TO', 'To Playhead', 'Fade from the start of sequences under the time cursor to the current frame'), ), name="Fade type", - description="Fade in, out, both in and out, to, or from the playhead. Default is both in and out", + description="Fade in, out, both in and out, to, or from the current frame. Default is both in and out", default='IN_OUT') @classmethod |