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author | Campbell Barton <ideasman42@gmail.com> | 2011-03-21 15:35:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-21 15:35:49 +0300 |
commit | 2e6a02438e997f1024f3ba6c332314f09f01a3b4 (patch) | |
tree | 7b9427c972858a2b0950b0328bb500f11294161b /release/scripts/startup/bl_operators/uvcalc_follow_active.py | |
parent | 28d39473fc65543cbf3adc44964d4a9703d3076a (diff) |
move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.
Diffstat (limited to 'release/scripts/startup/bl_operators/uvcalc_follow_active.py')
-rw-r--r-- | release/scripts/startup/bl_operators/uvcalc_follow_active.py | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py new file mode 100644 index 00000000000..ad5ec15ff80 --- /dev/null +++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py @@ -0,0 +1,250 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +#for full docs see... +# http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads + +import bpy + + +def extend(obj, operator, EXTEND_MODE): + me = obj.data + me_verts = me.vertices + # script will fail without UVs + if not me.uv_textures: + me.uv_textures.new() + + # Toggle Edit mode + is_editmode = (obj.mode == 'EDIT') + if is_editmode: + bpy.ops.object.mode_set(mode='OBJECT') + + #t = sys.time() + edge_average_lengths = {} + + OTHER_INDEX = 2, 3, 0, 1 + FAST_INDICIES = 0, 2, 1, 3 # order is faster + + def extend_uvs(face_source, face_target, edge_key): + ''' + Takes 2 faces, + Projects its extends its UV coords onto the face next to it. + Both faces must share an edge + ''' + + def face_edge_vs(vi): + # assume a quad + return [(vi[0], vi[1]), (vi[1], vi[2]), (vi[2], vi[3]), (vi[3], vi[0])] + + vidx_source = face_source.vertices + vidx_target = face_target.vertices + + faceUVsource = me.uv_textures.active.data[face_source.index] + uvs_source = [faceUVsource.uv1, faceUVsource.uv2, faceUVsource.uv3, faceUVsource.uv4] + + faceUVtarget = me.uv_textures.active.data[face_target.index] + uvs_target = [faceUVtarget.uv1, faceUVtarget.uv2, faceUVtarget.uv3, faceUVtarget.uv4] + + # vertex index is the key, uv is the value + + uvs_vhash_source = {vindex: uvs_source[i] for i, vindex in enumerate(vidx_source)} + + uvs_vhash_target = {vindex: uvs_target[i] for i, vindex in enumerate(vidx_target)} + + edge_idxs_source = face_edge_vs(vidx_source) + edge_idxs_target = face_edge_vs(vidx_target) + + source_matching_edge = -1 + target_matching_edge = -1 + + edge_key_swap = edge_key[1], edge_key[0] + + try: + source_matching_edge = edge_idxs_source.index(edge_key) + except: + source_matching_edge = edge_idxs_source.index(edge_key_swap) + try: + target_matching_edge = edge_idxs_target.index(edge_key) + except: + target_matching_edge = edge_idxs_target.index(edge_key_swap) + + edgepair_inner_source = edge_idxs_source[source_matching_edge] + edgepair_inner_target = edge_idxs_target[target_matching_edge] + edgepair_outer_source = edge_idxs_source[OTHER_INDEX[source_matching_edge]] + edgepair_outer_target = edge_idxs_target[OTHER_INDEX[target_matching_edge]] + + if edge_idxs_source[source_matching_edge] == edge_idxs_target[target_matching_edge]: + iA = 0 # Flipped, most common + iB = 1 + else: # The normals of these faces must be different + iA = 1 + iB = 0 + + # Set the target UV's touching source face, no tricky calc needed, + uvs_vhash_target[edgepair_inner_target[0]][:] = uvs_vhash_source[edgepair_inner_source[iA]] + uvs_vhash_target[edgepair_inner_target[1]][:] = uvs_vhash_source[edgepair_inner_source[iB]] + + # Set the 2 UV's on the target face that are not touching + # for this we need to do basic expaning on the source faces UV's + if EXTEND_MODE == 'LENGTH': + + try: # divide by zero is possible + ''' + measure the length of each face from the middle of each edge to the opposite + allong the axis we are copying, use this + ''' + i1a = edgepair_outer_target[iB] + i2a = edgepair_inner_target[iA] + if i1a > i2a: + i1a, i2a = i2a, i1a + + i1b = edgepair_outer_source[iB] + i2b = edgepair_inner_source[iA] + if i1b > i2b: + i1b, i2b = i2b, i1b + # print edge_average_lengths + factor = edge_average_lengths[i1a, i2a][0] / edge_average_lengths[i1b, i2b][0] + except: + # Div By Zero? + factor = 1.0 + + uvs_vhash_target[edgepair_outer_target[iB]][:] = uvs_vhash_source[edgepair_inner_source[0]] + factor * (uvs_vhash_source[edgepair_inner_source[0]] - uvs_vhash_source[edgepair_outer_source[1]]) + uvs_vhash_target[edgepair_outer_target[iA]][:] = uvs_vhash_source[edgepair_inner_source[1]] + factor * (uvs_vhash_source[edgepair_inner_source[1]] - uvs_vhash_source[edgepair_outer_source[0]]) + + else: + # same as above but with no factors + uvs_vhash_target[edgepair_outer_target[iB]][:] = uvs_vhash_source[edgepair_inner_source[0]] + (uvs_vhash_source[edgepair_inner_source[0]] - uvs_vhash_source[edgepair_outer_source[1]]) + uvs_vhash_target[edgepair_outer_target[iA]][:] = uvs_vhash_source[edgepair_inner_source[1]] + (uvs_vhash_source[edgepair_inner_source[1]] - uvs_vhash_source[edgepair_outer_source[0]]) + + if not me.uv_textures: + me.uv_textures.new() + + face_act = me.faces.active + if face_act == -1: + operator.report({'ERROR'}, "No active face.") + return + + face_sel = [f for f in me.faces if len(f.vertices) == 4 and f.select] + + face_act_local_index = -1 + for i, f in enumerate(face_sel): + if f.index == face_act: + face_act_local_index = i + break + + if face_act_local_index == -1: + operator.report({'ERROR'}, "Active face not selected.") + return + + # Modes + # 0 unsearched + # 1:mapped, use search from this face. - removed!! + # 2:all siblings have been searched. dont search again. + face_modes = [0] * len(face_sel) + face_modes[face_act_local_index] = 1 # extend UV's from this face. + + # Edge connectivty + edge_faces = {} + for i, f in enumerate(face_sel): + for edkey in f.edge_keys: + try: + edge_faces[edkey].append(i) + except: + edge_faces[edkey] = [i] + + if EXTEND_MODE == 'LENGTH': + edge_loops = me.edge_loops_from_faces(face_sel, [ed.key for ed in me.edges if ed.use_seam]) + me_verts = me.vertices + for loop in edge_loops: + looplen = [0.0] + for ed in loop: + edge_average_lengths[ed] = looplen + looplen[0] += (me_verts[ed[0]].co - me_verts[ed[1]].co).length + looplen[0] = looplen[0] / len(loop) + + # remove seams, so we dont map accross seams. + for ed in me.edges: + if ed.use_seam: + # remove the edge pair if we can + try: + del edge_faces[ed.key] + except: + pass + # Done finding seams + + # face connectivity - faces around each face + # only store a list of indices for each face. + face_faces = [[] for i in range(len(face_sel))] + + for edge_key, faces in edge_faces.items(): + if len(faces) == 2: # Only do edges with 2 face users for now + face_faces[faces[0]].append((faces[1], edge_key)) + face_faces[faces[1]].append((faces[0], edge_key)) + + # Now we know what face is connected to what other face, map them by connectivity + ok = True + while ok: + ok = False + for i in range(len(face_sel)): + if face_modes[i] == 1: # searchable + for f_sibling, edge_key in face_faces[i]: + if face_modes[f_sibling] == 0: + face_modes[f_sibling] = 1 # mapped and search from. + extend_uvs(face_sel[i], face_sel[f_sibling], edge_key) + face_modes[i] = 1 # we can map from this one now. + ok = True # keep searching + + face_modes[i] = 2 # dont search again + + if is_editmode: + bpy.ops.object.mode_set(mode='EDIT') + else: + me.update_tag() + + +def main(context, operator): + obj = context.active_object + + extend(obj, operator, operator.properties.mode) + + +class FollowActiveQuads(bpy.types.Operator): + '''Follow UVs from active quads along continuous face loops''' + bl_idname = "uv.follow_active_quads" + bl_label = "Follow Active Quads" + bl_options = {'REGISTER', 'UNDO'} + + mode = bpy.props.EnumProperty(items=(("EVEN", "Even", "Space all UVs evently"), ("LENGTH", "Length", "Average space UVs edge length of each loop")), + name="Edge Length Mode", + description="Method to space UV edge loops", + default="LENGTH") + + @classmethod + def poll(cls, context): + obj = context.active_object + return (obj is not None and obj.type == 'MESH') + + def execute(self, context): + main(context, self) + return {'FINISHED'} + + def invoke(self, context, event): + wm = context.window_manager + return wm.invoke_props_dialog(self) |