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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-24 12:18:45 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-24 12:27:05 +0300
commit31c49493d14a68d4f7bf35162c6b16765d1433a0 (patch)
treed80cbd63cff1495a359d20c1ab8cec6d4deb8ae4 /release/scripts/startup/bl_operators/uvcalc_lightmap.py
parent9284c051d62833960ff836f2f48bf5a3b18b369c (diff)
Fix incorrect active object setting in scripts.
Diffstat (limited to 'release/scripts/startup/bl_operators/uvcalc_lightmap.py')
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index 95a3d18304b..b866fb1ce40 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -579,7 +579,7 @@ def unwrap(operator, context, **kwargs):
# define list of meshes
meshes = []
if PREF_ACT_ONLY:
- obj = context.scene.objects.active
+ obj = context.view_layer.objects.active
if obj and obj.type == 'MESH':
meshes = [obj.data]
else: